Children's Advertising Review Unit Finds Firefly Games in Violation of COPPA and CARU's Advertising and Privacy Guidelines; Company Agrees to Corrective Actions

- The Children's Advertising Review Unit (CARU) of BBB National Programs has found Firefly Games, owner and operator of the LOL Surprise! Room Makeover app, in violation of the Children's Online Privacy Protection Act (COPPA) and CARU's Self-Regulatory Guidelines for Advertising and for Children's Online Privacy Protection. Firefly Games agreed to correct the violations.

(PRNewsfoto/BBB National Programs)

The LOL Surprise! Room Makeover app, featuring LOL Surprise! dolls and characters licensed by MGA Entertainment, came to CARU's attention through its routine monitoring of child-directed content. Given the app's child-directed subject matter of LOL Surprise! dolls, intended for ages four and up, its use of animated characters, fun background music, and simplistic nature of gameplay, as well as information provided by Firefly Games that the app has adult users with a nostalgic connection to LOL Surprise! content, CARU determined that the Firefly Games app was a "mixed audience" child-directed app and as such is subject to COPPA and CARU's Guidelines.

Children's Privacy Issues
CARU found several unclear provisions and inconsistencies among and between the Firefly Games main privacy policy, which applies to all its services, and the app's privacy policy, which relates only to the LOL Surprise! Room Makeover app. Not only were the policies inconsistent with Firefly Games' actual practices, but they conflicted with one another in important respects.

First, the main privacy policy does not address the collection, use, and disclosure of personal information from users under age 13, although the app's privacy policy states that Firefly Games collects and uses data relating to children to provide its services and to let children engage with the app. In fact, when users open the app for the first time, they are encouraged to register for an account, which involves the collection of personal information, such as first and last name and email address, with no attempt to verify age or obtain prior verifiable parental consent of those users under 13.

Based on its review of both privacy policies and discussions with Firefly Games, CARU also learned that the two privacy policies have conflicting representations about the use of SDK's, cookies, web-beacons, geolocation data, and third-party ads, which were also contrary to Firefly Games' actual practices. For example, the policies were not uniform or clear in explaining what type of geolocation information was collected and for what purposes. Firefly Games collected coarse geolocation information, rather than precise geolocation information covered by COPPA, but that was not clear from its privacy policies.

Due to these inconsistencies among the privacy policies and Firefly Games' failure to accurately state its practices, CARU found that Firefly Games violated COPPA by failing to provide a notice of its children's information collection and use practices that is clearly and understandably written, complete, and contains no unrelated, confusing, or contradictory materials.

Children's Advertising Issues
CARU's Advertising Guidelines make clear that advertisers must not manipulate or deceive children. Conduct that would violate this provision includes the use of deceptive door openers and other tactics that either pressure or manipulate a child into engaging with ads, downloading and installing unnecessary apps, or making unintended purchases.

CARU found that the LOL Surprise! Room Makeover app served multiple ads, often appearing on completion of a game level and advertising other apps, and the ads could not be stopped or dismissed until users had downloaded the advertised app or watched the entire ad. These video ads often included interactive features that mimicked the app's gameplay, encouraging players to engage with the ad. CARU found these ads excessively interfered with gameplay, required children to download and install unnecessary apps, and often provided unclear and inconspicuous methods for children to exit the ad and return to the game. While the CARU Advertising Guidelines do not require in-app ads to provide an exit method, they specify that where one is offered it must be clear and conspicuous.

Though Firefly Games contested CARU's findings on grounds that the app went through a "rigorous review process to pass Google's guidelines for family advertising," CARU made it clear that an app developer cannot rely on a platform's guidelines or requirements as a substitute for complying with the CARU Ad Guidelines.

Additionally, to prevent blurring the lines between advertising and non-advertising content, CARU's Advertising Guidelines make clear that advertisers should take extra care to be transparent when advertising to children and that advertisements must be easily identifiable as advertising. The app failed to use simple, clear, and conspicuous language to let children know when they were selecting a button that would force them to watch or engage with an ad, and instead used a series of confusing buttons such as "Tap to Continue" and "Quit" and the symbol ">>" to let children know that if they tapped those buttons they would be taken to watch an ad or make a purchase.

Last, CARU found that the app displayed some advertisements that were unsafe and inappropriate for children. CARU's Advertising Guidelines make clear that advertisements should not include material or link to content that could unduly frighten or provoke anxiety in children, that portrays or encourages behavior inappropriate for children (e.g., violence or sexuality), or that is otherwise inappropriate for children.

CARU recommended that Firefly Games take the following corrective actions:

  1. Provide clear and understandable notice of its children's information collection and use practices.
  2. Provide a COPPA-compliant means of obtaining verifiable parental consent.
  3. Design its app with children in mind to ensure it does not deceive or manipulate children.
  4. Provide clear and conspicuous disclosures of all ads.
  5. Ensure any methods offered by the app to exit ads are clear and conspicuous.
  6. Monitor and ensure advertisements are safe and appropriate for children.

Firefly Games participated in CARU's self-regulatory program and provided CARU with a detailed plan to remedy the concerns raised in the decision to comply with COPPA and CARU's Advertising and Privacy Guidelines.

All BBB National Programs case decision summaries can be found in the case decision library . For the full text of NAD, NARB, and CARU decisions, subscribe to the online archive .

About BBB National Programs: BBB National Programs is where businesses turn to enhance consumer trust and consumers are heard. The non-profit organization creates a fairer playing field for businesses and a better experience for consumers through the development and delivery of effective third-party accountability and dispute resolution programs. Embracing its role as an independent organization since the restructuring of the Council of Better Business Bureaus in June 2019 , BBB National Programs today oversees more than a dozen leading national industry self-regulation programs, and continues to evolve its work and grow its impact by providing business guidance and fostering best practices in arenas such as advertising, child-directed marketing, and privacy. To learn more, visit bbbprograms.org.

About Children's Advertising Review Unit : The Children's Advertising Review Unit (CARU), a division of BBB National Programs and the nation's first Safe Harbor Program under the Children's Online Privacy Protection Act (COPPA), helps companies comply with laws and guidelines that protect children from deceptive or inappropriate advertising and ensure that, in an online environment, children's data is collected and handled responsibly. When advertising or data collection practices are misleading, inappropriate, or inconsistent with laws and guidelines, CARU seeks change through the voluntary cooperation of companies and where relevant, enforcement action.

Cision View original content to download multimedia: https://www.prnewswire.com/news-releases/childrens-advertising-review-unit-finds-firefly-games-in-violation-of-coppa-and-carus-advertising-and-privacy-guidelines-company-agrees-to-corrective-actions-301595278.html

SOURCE BBB National Programs

News Provided by PR Newswire via QuoteMedia

GAMING00
The Conversation (0)
East Side Games

The Office: Somehow We Manage Mobile Game Available Now

East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.

Watch the launch trailer here .

News Provided by Canada Newswire via QuoteMedia

Keep reading...Show less
NorthStar Gaming Holdings (TSXV:BET)

NorthStar Gaming Holdings


Keep reading...Show less
Person holding phone that says "GameStop" in front of stock trading charts.

GameStop Frenzy Cools, E*Trade Considers Roaring Kitty Ban

GameStop (NYSE:GME) continues to cool following a trading frenzy that drove shares up by 75 percent between the close of trading last Friday (May 31) and the start of trading on Monday (June 3).

The brief rally, which took GameStop shares to US$40.09 on Monday morning, was sparked by a Reddit (NYSE:RDDT) post made late Sunday (June 2) by an account tied to the video game retailer's most prominent supporter, Keith Gill.

Gill, who ignited the meme stock craze in 2021 and is known as Roaring Kitty on other platforms, posted a screenshot on Reddit's Superstonk subreddit that shows a purported US$175 million position in GameStop shares and call options.

Keep reading...Show less
Cell phone showing GameStop stock chart.

GameStop Surges Over 70 Percent in Flashback to 2021 Frenzy

Over three years after the infamous GameStop (NYSE:GME) short squeeze, the American retailer’s share price skyrocketed as much as 110 percent on Monday (May 13) before pulling back to a more than 70 percent gain.

The surge came on the heels of a social media post by "Roaring Kitty," also known as Keith Gill. His first online appearance since 2021 has reignited memories of the meme stock frenzy that captivated markets in 2021.

Gill, who gained notoriety for his bullish stance on GameStop, posted a meme on X (formerly Twitter) depicting a focused video gamer. It received widespread attention, accumulating over 81,000 likes and 9,000 comments in just a few hours.

Keep reading...Show less
NorthStar Gaming Chairman and CEO Michael Moskowitz.

NorthStar Gaming Leverages Content to Create Engaged, Active Players, CEO Says

NorthStar Gaming (TSXV:BET,OTCQB:NSBBF) is leveraging its rich, compelling content to better engage its customers, which ultimately leads to higher revenue, said NorthStar Chairman and CEO Michael Moskowitz, following an earlier announcement that the company is rolling out enhancements to the Sports Insights content on its platform.

“From the time that we founded NorthStar Gaming, we took the view that providing compelling content would lead to higher engagement with our customers,” he said. "And we're finding just that. We're planning to launch Sports Insights 2.0 in the first half of 2024 with redesigned sports and homepages, live scoreboards and tickers, live odds, trending topics and a greater tie-in in terms of the player journey and promotional offers that we provide to them."

Moskowitz noted that leveraging content helps attract new customers, with several media organizations using the company’s content on their own sites. “Ultimately, these articles and this content will help to create awareness around the NorthStar Bets brand and platform, and ultimately drive traffic to our site, which will convert into revenue.”

Keep reading...Show less
hand touching phone

Game-changing Prospects for the iGaming Market

iGaming has grown considerably in recent years. Driven by innovations in web technology and a changing regulatory landscape, online casinos and sportsbooks are more popular than ever.

To understand how the landscape may change moving forward, investors should assess how the industry has evolved in recent years.

Keep reading...Show less
smartphone on podium

Top Trends Shaping the Canadian iGaming Market

From emerging technologies to evolving regulations, the trajectory of iGaming has changed substantially in recent years as the market has experienced significant growth.

In 2022, Ontario's provincial government introduced game-changing legislation that established a regulatory framework for iGaming. Due to this legislation, regulated iGaming successfully displaced the unregulated market, according to Attorney General Doug Downey, creating over 1.6 million active player accounts across more than 70 operator websites as of April 2023 — just over one year following the change.

Ontario's regulation has also laid the groundwork for widespread change in the iGaming space across Canada. As iGaming continues to evolve, it's important to have a deeper understanding of both new and existing trends that will shape the industry's future, as well as regulations.

Keep reading...Show less

Latest Press Releases

Related News

×