Versus Systems’ Winfinite Platform Surpasses Industry Benchmarks

Data Investing

Versus Systems (CSE:VS) has released its Q3 Marketing Performance Report which highlights the performance of its Winfinte platform over traditional e-commerce and digital couponing campaigns. The company said that the report validates that real world prizes for in-game achievement drives significant lift in advertising engagement. As quoted in the press release: The Winfinite platform, which …

Versus Systems (CSE:VS) has released its Q3 Marketing Performance Report which highlights the performance of its Winfinte platform over traditional e-commerce and digital couponing campaigns.

The company said that the report validates that real world prizes for in-game achievement drives significant lift in advertising engagement.

As quoted in the press release:

The Winfinite platform, which went live in April of 2018, reaches permission-based gamers with branded content inside Winfinite-enabled games. The Q3 report further shows that Winfinite players are choosing to spend multiple additional minutes inside branded engagements to win real-world prizes.

For Q3, Winfinite reported an average 45% Unique Open Rate for prizing partner emails, (266% over industry standard) and an average 37% Unique Click to Open Rate (CTOR), (390% above industry standard).*

In addition to these superior email engagement rates, Versus performed well in overall Transaction Rates. Transaction Rates are defined as the number of people actually completing a transaction after initial contact. This is considered the gold standard of effective advertising. In its simplest terms, Transaction Rate is the ratio of purchases to the number of messages sent. Compared with like campaigns, Versus recorded an impressive 3,500% Transaction Rate increase.

“We are thrilled to see how effective the Winfinite platform has been this quarter for companies like White Castle, Fanatics, and others,” said Matthew Pierce, founder and CEO of Versus Systems. “It’s clear that players love being able to win real-world prizes inside their favorite games, and this data clearly demonstrates that Winfinite can offer brands the ability to reach a powerful demographic in truly meaningful ways.

“Winfinite’s prize platform continues its upward trajectory in Q3, providing gamers with 350% more sponsored events in Q3 over Q2. Also in Q3, individual engagement length rose to an average of 16 minutes inside fully branded experiences per player, per campaign. Given that industry leaders frequently assess advertising engagement in seconds, 16 minutes is ground-breaking.”

“This is very powerful data for a very powerful platform,” continued Pierce. “We are looking forward to bringing Winfinite to more games, more gamers, and more brands in the coming months – so that more people can experience what it’s like to win real-world rewards in their favorite games.”

Click here for the full text release.

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