Gaming

The Entertainment Software Association (ESA) and Entertainment Software Rating Board (ESRB) today announced the launch of a new online Spanish language resource that provides parents and guardians with information and tools to help manage video games their kids play.


The new resource, VamosaJugar.com , (which translates to "Let's Play" in English) provides information in Spanish about ESRB's three-part rating system and parental controls so families can manage what children play, who they play with and for how long, and whether they can spend money on games or in-game purchases. The resource also features content to help Spanish-speaking parents and guardians make informed decisions about the video games their families play.

"Our mission has always been to educate and empower parents, and this site is another step in that important process to ensure that Spanish-speaking households have easy access to that information," ESRB President Patricia Vance said. "VamosaJugar.com will help answer questions parents and guardians might have about video games, while also explaining the tools and resources available to them."

U.S. Rep. Tony Cárdenas (D-Calif.) welcomed the announcement of the new resource.

"We know video games can be extremely beneficial for kids, but they can also present challenges for parents trying to make the best decisions for their children," Rep. Cárdenas said. "That's why it's important all parents—including Spanish-speaking families—have the resources and tools needed to navigate the digital world around them. I applaud ESA and ESRB for providing a tool to make it easier for Latino parents to make informed decisions about the video games their children and family play."

An estimated 227 million Americans play video games. And although 80% are over the age of 18, the video game industry has long recognized the important needs of families looking for resources to manage game play in their households.

"Video game play is part of a healthy, well-balanced lifestyle for players of all ages all around the world," ESA President and CEO said Stanley Pierre-Louis said. "Along with providing fun and entertainment, video games promote positive mental health, spur strategic thinking, enhance decision-making and forge lasting communities among players.  Parents and caregivers are best situated to decide what games and experiences are best for their families. The resources available on Vamosajugar.com expand the scope and reach of tools that can aid in those decisions for Spanish-speaking households."

New Mexico State Senator Daniel Ivey-Soto , who serves as President of the National Hispanic Caucus of State Legislators, also applauded today's announcement.

"As technology reaches into more areas of life, parents in every community need all the help they can get to effectively guide their kids. I hear this from my constituents and our legislator members from theirs. But I know it because I'm a parent myself," Senator Ivey-Soto said. "By providing the VamosAJugar.com tool in Spanish, the ESA and ESRB are showing they understand the diversity in our country and the need to help Hispanic parents make the right choices."

Established in 1994, the ESRB is the non-profit, self-regulatory body for the video game industry in the U.S. dedicated to helping parents make informed choices about the video games their kids play and the apps they download. The cornerstone of the ESRB is its rating system that continues to evolve in response to parental needs. The ESRB rating system consists of three parts; Rating Categories that suggest the age-appropriateness of a game, Content Descriptors that highlight the key types of content that led to the rating assigned, and Interactive Elements that highlight interactive or online features that may be of interest or concern but do not influence the rating assignment of a product. While much of this information has been accessible to Spanish-speaking parents and guardians for years, VamosaJugar.com will now aggregate and expand these resources.

About ESRB

The ESRB is a non-profit, self-regulatory body that assigns age and content ratings for video games and mobile apps so parents can make informed choices. It also enforces advertising guidelines adopted by the video game industry and helps companies implement responsible online and mobile privacy practices under its Privacy Certified program. Visit www.esrb.org for more information.

About the ESA

The Entertainment Software Association (ESA) serves as the voice and advocate for the U.S. video game industry. Its members are the innovators, creators, publishers, and business leaders that are reimagining entertainment and transforming how we interact, learn, connect, and play. The ESA works to expand and protect the dynamic marketplace for video games through innovative and engaging initiatives that showcase the positive impact of video games on people, culture, and the economy. For more information, visit the ESA's website or follow the ESA on Twitter @theESA .

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SOURCE Entertainment Software Association

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Kapital DAO, The Leader in Web3 Gaming Asset Management Tech, Announces Funding Support From Web3 Leaders Including Polygon Ventures, Solana Foundation, and Algorand Foundation

The round also comes with backing from major games and guilds, most notably YGG

The Kapital DAO announced today the close of its latest raise, with participation from Polygon Ventures, the Algorand Foundation, and the HBAR Foundation, with grants from the Solana Foundation and NEAR. Also involved were prominent investors such as Yield Guild Games (YGG), Samsung NEXT, GSR, Wintermute Ventures, Keyrock, and Portofino. Gaming strategic partners include Splinterlands, Shrapnel, and Blocklords. The Kapital DAO will also receive ongoing advisory from YGG and Floating Point Group (FPG) along with the leaders of Illuvium, Laguna Games, and Digital Insight Games (DIG). The DAO is expected to vote to drive the funding toward further development and scaling of its technology, which enables institutional-grade asset management for web3 gaming organizations. The Kapital DAO plans to deploy its technology closely with these strategic partners to increase the amount of institutional capital and players flowing through partnered ecosystems. This raise comes at a critical juncture as web3 gaming and large DAOs begin to focus on their key issues with scaling operations and security.

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Mistplay places No. 6 on The Globe and Mail's fourth-annual ranking of Canada's Top Growing Companies

Mistplay is pleased to announce it placed No. 6 on the 2022 Report on Business ranking of Canada's Top Growing Companies.

Mistplay ranked 6th fastest growing company in Canada. (CNW Group/Mistplay)

Canada's Top Growing Companies ranks Canadian companies on three-year revenue growth. Mistplay earned its spot with three-year growth of 4,707%. Its loyalty platform continues to scale as the market leader while empowering millions of gamers to earn rewards by playing mobile games. Alongside strong revenue growth, lifetime installs of the app increased by 53% over the prior year in part driven by launching in South Korea , further expansion into Europe , new product features, and fortified operations in core markets.

Henri-Charles Machalani , Founder and CEO of Mistplay, says, "What excites me the most about this growth achievement is that it means we're reaching more and more players on a global scale every year. Loyalty gaming is truly a game changer for the industry and our team is incredibly proud to be pioneering the path forward in order to drive continuous value to as many gamers and publishing partners as possible."

Mistplay looks ahead to its next phase of growth with its recent appointment of seven senior executives, scaling its existing loyalty platform, and bringing to market new category-defining products for the mobile gaming industry.

Canada's Top Growing Companies is an editorial ranking that was launched in 2019. It aims to celebrate the boldest entrepreneurial achievement by identifying and bringing the accomplishments of innovative businesses in Canada to the forefront. In order to qualify for this voluntary programs; companies had to complete an in-depth application process and fulfill requirements. In total, 430 companies earned a spot on this year's ranking.

The full list of 2022 winners along with editorial coverage is published in the October issue of Report on Business magazine. The list is out now and online here: https://bit.ly/canadas-top-growing-companies

" Canada's Top Growing Companies recognizes the tremendous ambition and innovation of entrepreneurs in Canada ," says Dawn Calleja , Editor of Report on Business magazine. "The next generation of Canadian businesses can draw inspiration from this ranking."

"In an uncertain world, the success stories of the companies marked in this year's Report on Business magazine's list of Top Growing Companies are a beacon of optimism," says Phillip Crawley , Publisher and CEO of The Globe and Mail. "The Globe and Mail congratulates them on their achievements."

About The Globe and Mail

The Globe and Mail is Canada's foremost news media company, leading the national discussion and causing policy change through brave and independent journalism since 1844. With our award-winning coverage of business, politics and national affairs, The Globe and Mail newspaper reaches 5.9 million readers every week in our print or digital formats, and Report on Business magazine reaches 2.3 million readers in print and digital every issue. Our investment in innovative data science means that as the world continues to change, so does The Globe. The Globe and Mail is owned by Woodbridge , the investment arm of the Thomson family.

About Mistplay

Mistplay is the leading play-and-earn and game discovery platform for mobile gamers. With over 25 million downloads to-date, players around the world engage with Mistplay to discover new games and get rewarded while playing. To learn more, visit www.mistplay.com .

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SOURCE Mistplay

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OLG HELPS IMMORTALIZE THE CHATHAM COLOURED ALL-STARS BASEBALL TEAM

OLG partners with MLB to revive the 1930's
Championship Ontario Baseball TEAM
through a popular video game and powerful film at
olg.ca/ChathamPlaysOn

Reviving and celebrating Ontario history on the baseball field and in a video game! Ontario Lottery and Gaming Corporation (OLG), in partnership with Major League Baseball (MLB), is immortalizing the 1934 Chatham Coloured All-Stars - the first all-Black team to win an Ontario Baseball Association Championship in a very unique way. OLG and MLB are bringing the team's memory back to life through baseball's most popular video game, MLB The Show 22.

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FEATURE³ BRINGS THE METAVERSE INTO YOUR LIVING ROOM

The First Blockchain-Enabled Streaming Device Combines Content, Social,
And Gaming Into a Unique, Connected Experience That Transforms Entertainment

Feature introduces Feature³ the world's first blockchain-enabled streaming device, combining three products - a revolutionary streaming service driven by content from world-class creators, an immersive, real-time social media experience, and a GPU-enabled gaming platform. Feature³ is a new experience that ushers in the future of entertainment, providing a portal into new worlds by bringing the metaverse off the computer and into the living room.

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UK Startup Hadean raises a $30M Series A to power the metaverse

Epic Games, 2050 Capital, and Alumni Ventures join Hadean's global investors to support the company's metaverse infrastructure technology.

London -based deep tech start-up, Hadean has secured $30 million in funding to build out its record-breaking metaverse infrastructure technology - already supporting virtual worlds in immersive entertainment and enterprise digital twins.

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Playtika Provides Update on Shares Tendered to Date in its Tender Offer for its Common Stock

Playtika Holding Corp. (NASDAQ: PLTK) (" Playtika "), a mobile gaming entertainment and technology market leader with a portfolio of multiple game titles, today provided an update on the number of shares of Playtika's issued and outstanding common stock, par value $0.01 per share (each, a " Share ," and collectively, " Shares ") tendered to date in its previously announced tender offer for the purchase of up to 51,813,472 Shares at a price of $11.58 per Share.

Playtika has conducted the tender offer in accordance with the terms and subject to the conditions described in the offer to purchase, dated August 29, 2022 , the related letter of transmittal and other related materials, as each may be amended or supplemented from time to time.

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