Gaming

The novel approach will help create a better gaming experience for all types of players

Appropriately balancing a videogame's difficulty is essential to provide players with a pleasant experience. In a recent study, Korean scientists developed a novel approach for dynamic difficulty adjustment where the players' emotions are estimated using in-game data, and the difficulty level is tweaked accordingly to maximize player satisfaction. Their efforts could contribute to balancing the difficulty of games and making them more appealing to all types of players.

Difficulty is a tough aspect to balance in video games. Some people prefer video games that present a challenge whereas others enjoy an easy experience. To make this process easier, most developers use 'dynamic difficulty adjustment (DDA).' The idea of DDA is to adjust the difficulty of a game in real-time according to player performance. For example, if player performance exceeds the developer's expectations for a given difficulty level, the game's DDA agent can automatically raise the difficulty to increase the challenge presented to the player. Though useful, this strategy is limited in that only player performance is taken into account, not how much fun they are actually having.

In a recent study published in Expert Systems With Applications , a research team from  the Gwangju Institute of Science and Technology in Korea decided to put a twist on the DDA approach. Instead of focusing on the player's performance, they developed DDA agents that adjusted the game's difficulty to maximize one of four different aspects related to a player's satisfaction: challenge, competence, flow, and valence. The DDA agents were trained via machine learning using data gathered from actual human players, who played a fighting game against various artificial intelligences (AIs) and then answered a questionnaire about their experience.

Using an algorithm called Monte-Carlo tree search, each DDA agent employed actual game data and simulated data to tune the opposing AI's fighting style in a way that maximized a specific emotion, or 'affective state.' " One advantage of our approach over other emotion-centered methods is that it does not rely on external sensors, such as electroencephalography, " comments Associate Professor Kyung-Joong Kim , who led the study. " Once trained, our model can estimate player states using in-game features only. "

The team verified—through an experiment with 20 volunteers—that the proposed DDA agents could produce AIs that improved the players' overall experience, no matter their preference. This marks the first time that affective states are incorporated directly into DDA agents, which could be useful for commercial games. " Commercial game companies already have huge amounts of player data. They can exploit these data to model the players and solve various issues related to game balancing using our approach ," remarks Associate Professor Kim. Worth noting is that this technique also has potential for other fields that can be 'gamified,' such as healthcare, exercise, and education.

This paper was made available online on June 3, 2022 , and will be published in Volume 205 of the journal on November 1, 2022 .

Let us hope this study paves the way to games that any type of player, whether hardcore or casual, can enjoy!

Reference
DOI: https://doi.org/10.1016/j.eswa.2022.117677

Title of original paper: Diversifying dynamic difficulty adjustment agent by integrating player state models into Monte-Carlo tree search

Journal: Expert Systems With Applications

*Corresponding author's email: kjkim@gist.ac.kr

About the Gwangju Institute of Science and Technology (GIST)
Website: http://www.gist.ac.kr/

Media contact:
Seulhye Kim
343925@email4pr.com
82 62 715 6253

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SOURCE Gwangju Institute of Science and Technology

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East Side Games

The Office: Somehow We Manage Mobile Game Available Now

East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.

Watch the launch trailer here .

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Immersive, Accessible Experiences Drive Growth in U.S. Gaming Market

New report from CTA explores gaming's post-pandemic popularity

The U.S. gaming population expanded by 3% from 2019 to 2022, as 9 million new gamers aged 13 to 64 entered the market, according to a new Consumer Technology Association (CTA)® study . The active gaming population in this age range now totals 164 million, representing 73% of 224 million U.S. adults and adolescents.

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LootMogul, Sports Metaverse announces first naming rights deal to Hoop Culture

LootMogul announced that an agreement has been made for Hoop Culture Inc. to acquire the naming rights for the Metaverse Arena in Orlando .

LootMogul, Sports Metaverse announces first naming rights deal to Hoop Culture

The terms of the deal also include an agreement for Hoop Culture to place five retail/experiential stores in five Arenas within the LootMogul Metaverse.

"We have been receiving a high number of inquiries for naming rights in our Sports Metaverse, and penning this agreement with Hoop Culture, one of the fastest growing apparel brands, is phenomenal.

Our goal is to onboard all major brands in our sports metaverse, convert their web 2 consumers to web 3 and vice-versa; essentially create a whole new revenue stream in the metaverse for all brands," stated Raj Rajkotia, LootMogul CEO.

"To obtain the naming rights for the Orlando Arena is a tremendous day in the continued growth of Hoop Culture," said Mike Brown , President of Hoop Culture.

"Having Hoop Culture stores in five LootMogul Metaverse Arenas will continue to expand our brand and place us in front of hundreds of millions of potential customers. Game players will be able to represent the Hoop Culture brand within the Metaverse and purchase physical products that will be sent directly to the customer. Truly a game changer," added Brown.

About LootMogul

LootMogul is an athlete-led sports metaverse (web3 platform) that is powered by virtual real estate, training academies, blockchain games, metashops for brands and athletes with in-real-life (IRL) rewards. LootMogul is expanding the web3 community by bringing web2 gamers and sports fanatics to the metaverse. LootMogul is building more than 180 sports cities across the globe with real-world utilities and benefits.

LootMogul recently secured a $200 million investment commitment from Gem Global Yield LLC SCS (GGY), part of GEM, that will expedite the adoption of blockchain gaming for sports organizations and athletes and truly deliver an immersive sports fans experience.

More investment news: https://www.thecoinrepublic.com/2022/09/17/lootmogul-sport-metaverse-company-secured-200-million-in-funding/

For more details visit: https://lootmogul.com

LootMogul Community - https://www.instagram.com/lootmogul/

About Hoop Culture

Hoop Culture is the premier, one-stop store for copping unique basketball accessories; the forerunner of the independent street and lifestyle apparel, setting trends with each and every new arrival. Hoop Culture currently sells products in 38 countries around the world, and maintains a vast social media network of over 150 million impressions a month.

For more information: https://hoopculture.com

Photo: https://mma.prnewswire.com/media/1907500/LootMogul_Hoop_Culture.jpg
Logo: https://mma.prnewswire.com/media/1900970/LootMogul_New_Logo.jpg

LootMogul Logo (PRNewsfoto/Lootmogul)

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SOURCE LootMogul

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Concordium partners with Versus metaverse to expand beyond Ethereum Mainnet to combat steep gas prices

NFT battle game Versus which features an Animal-Crossing-inspired open-world multiplayer metaverse, is adding Concordium to its ecosystem allowing players to explore unique arenas in collaboration with major brands.

At present, NFT minting and changing ownership transactions for the Versus metaverse are executed on Ethereum Mainnet, while a Layer-2 takes care of "mini-transactions" such as playing a game or training a pet. Compared to Ethereum's current steep gas prices, Concordium offers cheap, fixed and predictable fees for players and is a safer bet for Versus.

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Accelerating the buildout of real-time cloud rendering ecosystem, Well-Link Technologies raises $40 million in Series B2 financing round led by Temasek

- On September 26 Well-Link Technologies, a provider of real-time cloud rendering solutions, announced the completion of its $40 million B2 round of financing. This round of financing was led by Temasek, followed by existing shareholders Future Capital and CDH Venture and Growth Capital (VGC). This round of financing will help Well-Link to further improve the strategic layout of software and hardware integrated real-time cloud rendering capabilities, and accelerating the construction of next-gen computing and rendering architecture.

Founded in 2019, Well-Link has completed 5 rounds of financing in 3 years and has developed into the world's leading provider of real-time cloud rendering solutions. At a time when the global capital market is exercising cautiousness and hesitation, Well-Link successfully completes another round, thanks to its industry-leading solutions and forward-looking strategies.

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"Captain Tsubasa: Dream Team" Celebrates 1st Anniversary of NEXT DREAM Original Story from Yoichi Takahashi with In-Game Campaigns

- KLab Inc., a leader in online mobile games, announced that its head-to-head football simulation game Captain Tsubasa: Dream Team will celebrate the one year anniversary of NEXT DREAM, the original story by the author of "Captain Tsubasa" Yoichi Takahashi . See the original press release ( https:www.klab.comenpress ) for more information.

Captain Tsubasa: Dream Team will celebrate the one year anniversary of NEXT DREAM, the original story by the author of "Captain Tsubasa" Yoichi Takahashi. Be sure to check out the in-game notifications and official website for more details.

The story takes place after the Madrid Olympics in Captain Tsubasa Rising Sun , currently being serialized in the Grand Jump special edition Captain Tsubasa Magazine (Shueisha). It highlights the appearances of familiar characters in new roles and brand new characters every month in the game.

NEXT DREAM Official Website

https://www.tsubasa-dreamteam.com/en/next-dream/

There will be various in-game campaigns in celebration of the NEXT DREAM 1st anniversary including login bonuses, daily scenarios, event missions, special Transfers, and much more. Be sure to see the in-game notifications and official website for details.

NEXT DREAM Transfer

Natureza, S. Rams, and Madric of Madrid Blanco (NEXT DREAM) debut as new players. This is a Step-Up Transfer where 1 SSR player is guaranteed on Step 3 and 1 new SSR player is guaranteed on Step 5.

NEXT DREAM 1st Anniversary Transfer

J.J Ochado, Mbappa, and Raymar debut as new players in this Transfer! This is a Step-Up Transfer where 1 SSR player is guaranteed on Step 3 and 1 Pick-UP SSR player is guaranteed on Step 5.

Overview of Captain Tsubasa: Dream Team

Supported OSes: Android™ 4.4+, iOS 10.0+, HarmonyOS 2.0+

Genre: Head-to-head football simulation game

Price: Free-to-play (In-app purchases available)

Supported Regions: Global (Excludes Japan and Mainland China)

Official Website: https://www.tsubasa-dreamteam.com/en

Official Twitter Account: @tsubasaDT_en

Official Facebook Page: https://www.facebook.com/tsubasaDTen

Official YouTube Channel: https://www.youtube.com/channel/UCTgOPO7kIQ35YzB7SBIQoWQ/

Official Discord Channel: https://discord.gg/6tyEs48

Copyright: ©Yoichi Takahashi/SHUEISHA, ©Yoichi Takahashi/SHUEISHA/TV TOKYO/ENOKIFILM, © KLabGames

Download here:

App Store : https://itunes.apple.com/app/id1293738123

Google Play: https://play.google.com/store/apps/details?id=com.klab.captain283.global

AppGallery: https://appgallery.huawei.com/#/app/C105375049

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SOURCE KLab Inc.

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Kapital DAO, The Leader in Web3 Gaming Asset Management Tech, Announces Funding Support From Web3 Leaders Including Polygon Ventures, Solana Foundation, and Algorand Foundation

The round also comes with backing from major games and guilds, most notably YGG

The Kapital DAO announced today the close of its latest raise, with participation from Polygon Ventures, the Algorand Foundation, and the HBAR Foundation, with grants from the Solana Foundation and NEAR. Also involved were prominent investors such as Yield Guild Games (YGG), Samsung NEXT, GSR, Wintermute Ventures, Keyrock, and Portofino. Gaming strategic partners include Splinterlands, Shrapnel, and Blocklords. The Kapital DAO will also receive ongoing advisory from YGG and Floating Point Group (FPG) along with the leaders of Illuvium, Laguna Games, and Digital Insight Games (DIG). The DAO is expected to vote to drive the funding toward further development and scaling of its technology, which enables institutional-grade asset management for web3 gaming organizations. The Kapital DAO plans to deploy its technology closely with these strategic partners to increase the amount of institutional capital and players flowing through partnered ecosystems. This raise comes at a critical juncture as web3 gaming and large DAOs begin to focus on their key issues with scaling operations and security.

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