Wamba Technologies Awarded Major Esports Patent

- Wamba Technologies has officially patented the process of integrating a wagering system into skill based video games (essentially esports for games such as golf, tennis, shooters, racing games, etc.).

In lay terms, as an example, they could build a fully automated competition experience where there is an option to pay an entry fee into various tournaments offered directly from the video game menu where players win real money. By building such a software platform, the idea is that tournament events could be offered 24 hours a day, 7 days a week, 365 days a year.

In simpler practical terms, they have patented the primary method required to create "in-game wagering" capabilities for skill-based video games.

"Presently, video game tournaments are typically held outside of the game being played." Said Gary Denham , CEO of Wamba Technologies. "The companies that do provide online competitive gameplay where players can win monetary prizes are typically 3rd party vendors who are not actually connected digitally to the game itself. The wagering system and the game operate independently and without communication between each other. This results in the 3rd party vendor holding players' tournament entry fees while the players go play their game separately. Then, once the winners have won, it is up to the players to leave the game, go back to the 3rd party vendor, and just "be honest". Nothing is automated.  Considering that Warzone recently banned more than 100,000 players in a single week for cheating, it's no wonder that online esport events based on the 'Honor System' have typically not generated big revenues."

Denham continued "With our patent, we are building a system that will offer a multitude of events, 24 hours a day, 7 days a week, 360 days per year. Through our patent, we hold the rights to this type of tournament system development."

The only other comparable company to Wamba (meaning that the esports feature is built into the actual games themselves) presently is Skillz (SKLZ) who went public in 2020. With a different patent, Skillz offers in-game competition for real money with basic mobile game titles such as "Solitaire". Despite working with small games and under 4M players, Skillz generated more than 25% of the total global online esports revenue in 2021. Considering there are an estimated 475M people who participate in esports around the world, the fact that Skillz represents less than 1% of the esports player population but more than 25% of the online esports revenue is a testament to the value of adding this feature to a game.

Presently, if a game is generating north of $10 per player per year from ad sales and in-app purchasing, they are doing phenomenally well. Skillz has decimated that standard and is reportedly seeing player values as high as $70 per player per year. Wamba anticipates even higher player values than that!

Now that Skillz has provided proof of concept, game developers are beginning to take notice. With its now proven massive profit potential, online esports is about to become the next major digital gold rush!  Between the section of the industry Skillz has carved out with their patents and the section which Wamba has carved out with their patent, the two companies together seem to have gobbled up the available prime patent real estate in this sector.

Wamba's patent is valid until 2037 and appears to be a solid foundation for the fledgling company to take its place in the world of esports.

MEDIA CONTACT:
Jonathan Todd ,
+1-808-855-5788,
jtodd@808marketing.com

Cision View original content: https://www.prnewswire.com/news-releases/wamba-technologies-awarded-major-esports-patent-301542767.html

SOURCE Wamba Technologies, LLC

News Provided by PR Newswire via QuoteMedia

GAMING00
The Conversation (0)
Person holding virtual game icons over a smartphone screen.

Mobile Gaming Stocks: 10 Biggest Companies in 2025

According to market intelligence firm Newzoo, global gaming revenue came in at US$177.9 billion in 2024, with mobile gaming accounting for more than half of that amount at US$97.6 billion.The firm states that the mobile gaming market has reached maturity but still achieved higher growth than the... Keep Reading...
NorthStar Gaming Announces Revocation of Management Cease Trade Order

NorthStar Gaming Announces Revocation of Management Cease Trade Order

NorthStar Gaming Holdings Inc. (TSXV: BET) (OTCQB: NSBBF) ("NorthStar" or the "Company") is pleased to announce that effective May 16, 2025, the Ontario Securities Commission has revoked the temporary management cease trade order ("MCTO") it had previously granted to the Company on May 8, 2025... Keep Reading...
NorthStar Gaming Reports Year-End 2024 Results

NorthStar Gaming Reports Year-End 2024 Results

Annual Revenue Growth of 57%, Gross Margin up 91% NorthStar Gaming Holdings Inc. (TSXV: BET) (OTCQB: NSBBF) ("NorthStar" or the "Company") today announced its financial results for the three months and year ended December 31, 2024. The Company also announced that it will discuss the results on... Keep Reading...
NorthStar Gaming Announces Receipt of Management Cease Trade Order

NorthStar Gaming Announces Receipt of Management Cease Trade Order

NorthStar Gaming Holdings Inc. (TSXV: BET) (OTCQB: NSBBF) ("NorthStar" or the "Company") today announces that its principal regulator, the Ontario Securities Commission, has granted its request for a management cease trade order ("MCTO") effective May 8, 2025.As previously announced on April 29,... Keep Reading...
NorthStar Gaming Announces Delay of Annual Filings

NorthStar Gaming Announces Delay of Annual Filings

NorthStar Gaming Holdings Inc. (TSXV: BET) (OTCQB: NSBBF) ("NorthStar" or the "Company") today announces an anticipated delay in the filing of its annual audited financial statements, management's discussion and analysis and related certifications for the financial year ended December 31, 2024... Keep Reading...

Latest Press Releases

Related News