Gaming

Blue Hat Interactive Entertainment Technology a leading producer, developer and operator of augmented reality interactive entertainment games, toys and educational materials in China today announced that the Company's controlling subsidiary Xunpusen Technology Co., Ltd. has achieved total transaction volume of RMB31 million in direct deals with China's top three mobile operators. As previously announced in a press ...

Blue Hat Interactive Entertainment Technology ("Blue Hat" or the "Company") (NASDAQ: BHAT) a leading producer, developer and operator of augmented reality ("AR") interactive entertainment games, toys and educational materials in China today announced that the Company's controlling subsidiary Xunpusen ( Xiamen ) Technology Co., Ltd. ("Xunpusen") has achieved total transaction volume of RMB31 million (approximately US$4.77 million ) in direct deals with China's top three mobile operators.

As previously announced in a press release on November 19, 2020 , Xunpusen signed an agreement with China Mobile Communications Group Guangdong Co., Ltd. ("China Mobile") for a series of Telecom value-added service and Internet Data Center contracts. As of February 2021 , this cooperation has made the most contributions to the aforementioned RMB31 million total transaction volume, which includes transactions from China Mobile's subsidiaries in Zhongshan, Guangzhou , Zhuhai and Heyuan.

Mr. Xiaodong Chen , CEO of Blue Hat, said, "We are pleased with the initial results of our cooperation with China's top three mobile operators following our strategic deployment of Xunpusen. The InternetPlus model of value-added services under data collection and operation creates favorable conditions that bode well for a strong, long-term cooperation in the future and sets a solid foundation for expansion through signing new agreements. We believe that this will help the business continue to grow, which we anticipate will bring more stable and sustainable profit to the Company and enable it to continue to explore additional growth opportunities."

About Blue Hat

Blue Hat Interactive Entertainment Technology is a producer, developer and operator of AR interactive entertainment games and toys in China , including interactive educational materials, mobile games, and toys with mobile game features. The Company's interactive entertainment platform creates unique user experiences by connecting physical items to mobile devices, which creates a rich visual and interactive environment for users through the integration of real objects and virtual scenery. Distinguished by its own proprietary technology, Blue Hat aims to create an engaging, interactive and immersive community for its users. For more information, please visit the Company's investor relations website at http://ir.bluehatgroup.com . The Company routinely provides important information on its website.

Forward-Looking Statements

This release contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended and Section 21E of the Securities Exchange Act of 1934, as amended. All forward-looking statements are inherently uncertain as they are based on current expectations and assumptions concerning future events or future performance of the Company. Readers are cautioned not to place undue reliance on these forward-looking statements, which are only predictions and speak only as of the date hereof. In evaluating such statements, prospective investors should review carefully various risks and uncertainties identified in this release and matters set in the Company's SEC filings. These risks and uncertainties could cause the Company's actual results to differ materially from those indicated in the forward-looking statements.

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SOURCE Blue Hat Interactive Entertainment Technology

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FAZE CLAN EXPANDS INTO GAMING PRODUCTS WITH RENOWNED ELECTRONICS BRAND DUCKY

THE COLLABORATION MARKS FAZE CLAN'S FIRST GAMING KEYBOARD RELEASE

THE FAZE CLAN X DUCKY PRODUCTS WILL BE AVAILABLE AT THE OPENING DAY OF "THE ARMORY" IN LOS ANGELES ON MAY 14TH AND ONLINE MAY 15TH

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Wamba Technologies Awarded Major Esports Patent

- Wamba Technologies has officially patented the process of integrating a wagering system into skill based video games (essentially esports for games such as golf, tennis, shooters, racing games, etc.).

In lay terms, as an example, they could build a fully automated competition experience where there is an option to pay an entry fee into various tournaments offered directly from the video game menu where players win real money. By building such a software platform, the idea is that tournament events could be offered 24 hours a day, 7 days a week, 365 days a year.

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The Metaverse's Biggest Hit Yet: LISA Joins MetaCity M as a Model

The world's first ever metaverse mobile game: MetaCity M, developed by Gamamobi, officially announces that LISA, a member of BLACKPINK, will join MetaCity M as a global model under YG Entertainment. LISA is known for her cute and loveable style off-stage and her amazing dance performance; the perfect match for MetaCity M. The collaboration will excite fans worldwide, who will eagerly wait to find out what will come next in this exciting partnership.

MetaCity M is the first ever mobile Metaverse game to announce LISA as a global model.

The world's first open-world metaverse mobile game where dreams come true
Having begun development in 2020, MetaCity M focuses on the concept of the 'Open World Metaverse'. Each planet in MetaCity M features more than 1,600 small towns, 690 second-tier cities, and 55 first-tier cities. The massive 510 million square kilometer world allows players everywhere to play with friends and neighbors nearby, and drive, walk or even fly with people far away from all over the world. Explore different countries every day and see the world in all 4 seasons or take part in the simple joys of life such as watching the sunrise and sunset or enjoying a mountain top view. Take a spaceship to other planets and experience interplanetary exploration to visit players on alien planets. Use your life construction skill to develop your hometown with a global player base to create a truly unique town in the metaverse.

As LISA joins MetaCity M as a global model, the release of MetaCity M is hotly anticipated. To learn more about LISA, keep up to date with the latest news on the MetaCity M website.

About Gamamobi

Gamamobi is a mobile game developer and publisher with decades of experience in the industry. Gamamobi's team has published countless games spanning several eras from online web games to mobile games. In recent years, Gamamobi has introduced the element of "play" into various industries, and the Group's e-commerce platform and offline advertising media platform are all developed around the development and distribution of games.

In 2020, the team began to develop "MetaCity M": an open-world game that helps to create a new metaverse. "MetaCity M" combines a SocialFi experience with e-commerce, offline advertising, and various brands to present a complete virtual world content experience in real estate, cars, furniture, clothes, and entertainment. "MetaCity M" is expected to launch globally and officially enter the metaverse market in 2022, and hopes to change the public's understanding of gaming applications and lead new trends in pioneering gaming.

For more information, visit
《MetaCity M》Website: https://metacitym.com/
《MetaCity M》Discord: https://discord.gg/JEFGR2FRt9
《MetaCity M》Twitter: https://twitter.com/MetaCity_M
《MetaCity M》Facebook: https://www.facebook.com/mcm.gamamobi/
《MetaCity M》Instagram: https://www.instagram.com/metacitym/

For press queries, reach out to
Joseph Rees
joseph.rees@eraogilvy.com

Welcome to the world's first open-world metaverse game.

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SOURCE Gamamobi

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BMO Becomes the World's First Financial Institution to Launch Twitch Channel Helping Gamers Level-up in Gaming and their Finances

  • The launch of BMO NXT LVL channel on Twitch reimagines how and where people can connect with their bank
  • BMO hires Gaming Relations Specialist, a global first for any financial institution

BMO Financial Group today announced the launch of BMO NXT LVL, a first-of-its-kind communications platform, on Twitch, known for its massive gaming community; with content intersecting gaming culture and personal finances. Driven by a commitment to authenticity, BMO NXT LVL will help gamers level up in-game and in life by connecting and engaging with them in the digital spaces where they are.

To drive the innovative initiative, BMO created the Gaming Relations Specialist (GRS) role, a global first for any financial institution. The GRS will host BMO NXT LVL, while engaging in insightful discussions on gaming and personal finances with influential guests through live-streamed and social content.

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"Captain Tsubasa: Dream Team" Debuts New Players Wearing the 2022 Season J.LEAGUE Official Kits!

- KLab Inc., a leader in online mobile games, announced that its head-to-head football simulation game Captain Tsubasa: Dream Team will have a collaboration with the J.League. Starting Friday, May 6 players wearing the official J.League kits for the 2022 season will appear in the game. In addition, various in-game campaigns will be held to celebrate the collaboration. See the original press release ( https:www.klab.comenpress ) for more information.

KLab Inc., a leader in online mobile games, announced that its head-to-head football simulation game Captain Tsubasa: Dream Team will have a collaboration with the J.League. Starting Friday, May 6 players wearing the official J.League kits for the 2022 season will appear in the game. In addition, various in-game campaigns will be held to celebrate the collaboration.

J.LEAGUE Collaboration Campaign

Players who were part of the J.League in the original Captain Tsubasa story will appear in Captain Tsubasa: Dream Team wearing the official J.League kits for the 2022 season!

The campaign will feature a login bonus, daily scenarios, event missions, and more so be sure to check out the in-game notifications for more information.

J.LEAGUE Selection Transfer

Hikaru Matsuyama , Yuzo Morisaki , Mamoru Izawa , Yuji Sakaki wearing J.LEAGUE official kits debut as new players in this Transfer! This is a Step-Up Transfer where 1 new SSR player is guaranteed on Step 5.

Dreamball Exchange Update

Home, away, and keeper kits for 18 teams from the 2022 Meiji Yasuda J1 League are now available in the Dreamball Exchange!

Overview of Captain Tsubasa: Dream Team

Supported OSes: Android™ 4.4+, iOS 10.0+, HarmonyOS 2.0+
Genre: Head-to-head football simulation game
Price: Free-to-play (In-app purchases available)
Supported Regions: Global (Excludes Japan and Mainland China)
Official Website: https://www.tsubasa-dreamteam.com/en
Official Twitter Account: @tsubasaDT_en
Official Facebook Page: https://www.facebook.com/tsubasaDTen
Official YouTube Channel: https://www.youtube.com/channel/UCTgOPO7kIQ35YzB7SBIQoWQ/
Official Discord Channel: https://discord.gg/6tyEs48
Copyright: ©Yoichi Takahashi/SHUEISHA
©Yoichi Takahashi/SHUEISHA/TV TOKYO/ENOKIFILM
© KLabGames

Download here:

App Store : https://itunes.apple.com/app/id1293738123
Google Play: https://play.google.com/store/apps/details?id=com.klab.captain283.global
AppGallery: https://appgallery.huawei.com/#/app/C105375049

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SOURCE KLab Inc.

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Gamelancer enters media off-take agreement with Playmaker to sell across their Tiktok, Instagram and Snapchat channels, expanding Gamelancer media inventory to 1.175 billion monthly views

Gamelancer enters partnership to sell across Playmakers multi-channel social media network, offering Gamelancer customers increased access to GenZ consumers inventory featuring sports and gaming content, expanding Gamelancer's GenZ media offering to over 43 million followers and subscribers in the US, Canada , the UK and Australia

Gamelancer Gaming Corp. (CSE: GMNG) (OTCQB: WDRGF) (FRA: 64Q) ("Gamelancer" or the "Company"), a mobile-focused entertainment company providing brands access to the global gaming audience through its owned and operated channels, is excited to announce it has partnered with Playmaker, an owned and operated network across Instagram, Tiktok and SnapChat with over 15 million followers. With over 2 million Snapchat subscribers, Playmaker's premium channels @playmaker, @sports @playmakerbetting and @playmakerhoops reach over 10,000,000 followers on Instagram alone.

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