Gwangju Institute of Science and Technology and MIT Researchers Develop a Natural and Comfortable "Seamless-walk" Virtual Reality Locomotion System

The system is cost-effective, scalable, and provides high-resolution with an "intelligent carpet" touch sensor, opening doors to VR gaming and healthcare applications

Urban real-world environments have limited physical space for foot-based locomotion and present challenges to natural VR locomotion (since virtual environments are much larger than the corresponding real-world environment), a fact that has been noted in past studies (Mandal 2013 ; Pai and Kunze 2017 ). To compensate for this challenge, efficient virtual reality (VR)-based locomotion techniques have been proposed to enable natural and immersive locomotion experiences akin to walking in large, virtual environments. However, the VR locomotion systems often require attaching an equipment to the body or video-recording the user's body pose. This leads to discomfort caused by equipment size and discontinuous adjustment as well as privacy concerns related to capturing the entire body without blind spots. Against this backdrop, researchers from Gwangju Institute of Science and Technology (GIST), Korea in collaboration with researchers from Massachusetts Institute of Technology Computer Science and Artificial Intelligence Laboratory (MIT CSAIL), USA developed a novel foot-based VR locomotion system, called "Seamless-walk," that offers a more natural and comfortable locomotion experience without requiring the use of any walking equipment or a video of the user's body pose during walking or interaction with objects using their hands.

In their recent article published online on 17 January 2023 in the journal Virtual Reality , the researchers, led by Dr. Kyung-Joong Kim , Associate Professor at GIST, have detailed the development of the VR locomotion system. "When we started collaborating with MIT , they introduced an interesting new sensor called the 'intelligent carpet.' In our view, it was a great opportunity as well as a challenge for us since it had not been developed for any specific application. Therefore, we wanted to make something practical and interesting with this sensor and our AI technology," explains Dr. Kim. "Accordingly, we decided to develop a VR game controller with the 'intelligent carpet' sensor that would be useful in VR gaming."

"Seamless-walk" has both immediate and long-term potential applications. " In the long run, we believe that our technology could be used in healthcare. 'Seamless-walk' is not only a VR gamepad but also a gait recognition and analysis method," says Dr. Kim.

Seamless-walk works in the following manner: the intelligent carpet captures high-resolution foot pressure imprints in real time as the user moves around by measuring the applied pressure through resistance changes. The footprint information is then fed into a machine learning model that extracts the strong pressure points using a technique called "K-means clustering." In this method, the pressure points are divided into two clusters, corresponding to the user's left and right feet. From these clusters, the user's body direction and foot intervals are then extracted to estimate the angle and movement speed.

Moreover, Seamless-walk has a modular structure that enables a scalable and inexpensive installation of a touch sensing platform. The team conducted tests on 80 individuals using Seamless-walk in a 3D virtual world exploration game, demonstrating that the novel technology of the system guarantees an immersive, natural, and comfortable experience. At the same time, it does not compromise the overall VR experience, outperforming existing VR locomotion methods.

Reference
Title of original paper: Seamless–walk: natural and comfortable virtual reality locomotion method with a high–resolution tactile sensor

Journal: Virtual Reality

DOI: https://doi.org/10.1007/s10055-023-00750-x

*Corresponding author's email: kjkim@gist.ac.kr

Gwangju Institute of Science and Technology (GIST)
Website: https://www.gist.ac.kr/

Contact:
Seulhye Kim
82 62 715 6253
357039@email4pr.com

Cision View original content to download multimedia: https://www.prnewswire.com/news-releases/gwangju-institute-of-science-and-technology-and-mit-researchers-develop-a-natural-and-comfortable-seamless-walk-virtual-reality-locomotion-system-301794452.html

SOURCE Gwangju Institute of Science and Technology

News Provided by PR Newswire via QuoteMedia

GAMING00
The Conversation (0)
East Side Games

The Office: Somehow We Manage Mobile Game Available Now

East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.

Watch the launch trailer here .

News Provided by Canada Newswire via QuoteMedia

Keep reading...Show less
NorthStar Gaming Holdings (TSXV:BET)

NorthStar Gaming Holdings


Keep reading...Show less
Person holding phone that says "GameStop" in front of stock trading charts.

GameStop Frenzy Cools, E*Trade Considers Roaring Kitty Ban

GameStop (NYSE:GME) continues to cool following a trading frenzy that drove shares up by 75 percent between the close of trading last Friday (May 31) and the start of trading on Monday (June 3).

The brief rally, which took GameStop shares to US$40.09 on Monday morning, was sparked by a Reddit (NYSE:RDDT) post made late Sunday (June 2) by an account tied to the video game retailer's most prominent supporter, Keith Gill.

Gill, who ignited the meme stock craze in 2021 and is known as Roaring Kitty on other platforms, posted a screenshot on Reddit's Superstonk subreddit that shows a purported US$175 million position in GameStop shares and call options.

Keep reading...Show less
Cell phone showing GameStop stock chart.

GameStop Surges Over 70 Percent in Flashback to 2021 Frenzy

Over three years after the infamous GameStop (NYSE:GME) short squeeze, the American retailer’s share price skyrocketed as much as 110 percent on Monday (May 13) before pulling back to a more than 70 percent gain.

The surge came on the heels of a social media post by "Roaring Kitty," also known as Keith Gill. His first online appearance since 2021 has reignited memories of the meme stock frenzy that captivated markets in 2021.

Gill, who gained notoriety for his bullish stance on GameStop, posted a meme on X (formerly Twitter) depicting a focused video gamer. It received widespread attention, accumulating over 81,000 likes and 9,000 comments in just a few hours.

Keep reading...Show less
NorthStar Gaming Chairman and CEO Michael Moskowitz.

NorthStar Gaming Leverages Content to Create Engaged, Active Players, CEO Says

NorthStar Gaming (TSXV:BET,OTCQB:NSBBF) is leveraging its rich, compelling content to better engage its customers, which ultimately leads to higher revenue, said NorthStar Chairman and CEO Michael Moskowitz, following an earlier announcement that the company is rolling out enhancements to the Sports Insights content on its platform.

“From the time that we founded NorthStar Gaming, we took the view that providing compelling content would lead to higher engagement with our customers,” he said. "And we're finding just that. We're planning to launch Sports Insights 2.0 in the first half of 2024 with redesigned sports and homepages, live scoreboards and tickers, live odds, trending topics and a greater tie-in in terms of the player journey and promotional offers that we provide to them."

Moskowitz noted that leveraging content helps attract new customers, with several media organizations using the company’s content on their own sites. “Ultimately, these articles and this content will help to create awareness around the NorthStar Bets brand and platform, and ultimately drive traffic to our site, which will convert into revenue.”

Keep reading...Show less
hand touching phone

Game-changing Prospects for the iGaming Market

iGaming has grown considerably in recent years. Driven by innovations in web technology and a changing regulatory landscape, online casinos and sportsbooks are more popular than ever.

To understand how the landscape may change moving forward, investors should assess how the industry has evolved in recent years.

Keep reading...Show less
smartphone on podium

Top Trends Shaping the Canadian iGaming Market

From emerging technologies to evolving regulations, the trajectory of iGaming has changed substantially in recent years as the market has experienced significant growth.

In 2022, Ontario's provincial government introduced game-changing legislation that established a regulatory framework for iGaming. Due to this legislation, regulated iGaming successfully displaced the unregulated market, according to Attorney General Doug Downey, creating over 1.6 million active player accounts across more than 70 operator websites as of April 2023 — just over one year following the change.

Ontario's regulation has also laid the groundwork for widespread change in the iGaming space across Canada. As iGaming continues to evolve, it's important to have a deeper understanding of both new and existing trends that will shape the industry's future, as well as regulations.

Keep reading...Show less

Latest Press Releases

Related News

×