Gaming

- SIGGRAPH 2021 reveals the lineup of 14 projects chosen for its Emerging Technologies program, which offers virtual participants a first look at compelling new experiences and their enabling technologies. Along with video presentations, selected projects for 2021 will also have short technical papers available to conference participants — offering even more ways to explore. The live event will run 9–13 August, with content available online and on-demand from 2 August through 29 October.

© 2021 Azumi Maekawa

"SIGGRAPH 2021 Emerging Technologies shows that despite the pandemic, significant advances were made in interactive techniques and computer graphics," shared SIGGRAPH 2021 Emerging Technologies Chair Paul Dietz . "In fact, a number of the projects selected for the virtual conference were inspired by the desire to connect people who could not be physically together during this past year."

The SIGGRAPH Emerging Technologies program has a long history of providing a glimpse into the future of computer graphics and interactive techniques. That tradition continues in 2021 with an outstanding program that features virtual exhibits from universities and corporations — such as Nvidia and Princeton University , among others — and covers a broad range of topics. What is it like to play games against an intelligent swarm of drones? Can you really alter the taste of wine by changing how heavy it feels? How do you operate a touch screen during a pandemic when you are afraid to touch it? In addition to answering these questions, the 2021 program highlights include:

Behind the Game: Implicit Spatio-temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey
On-demand: 2–13 August; Live Q&A: Wednesday, 11 August, 5 pm PDT
This study, from The University of Tokyo and Sony Computer Science Laboratories, explores how well-balanced, inter-personal, physical games can be achieved between a remote player and a local player using air hockey as a testbed. The team proposes an approach that assists remote player actions without compromising the sense of agency by leveraging context-aware computation. Details.

Reverse Pass-Through VR
On-demand: 2–13 August; Live Q&A: Friday, 13 August, 3 pm PDT
Facebook Reality Labs' reverse pass-through VR headset captures a 3D image of the wearer's eyes and displays them to outside viewers with a perspective-correct light field display, allowing gaze cues to support social copresence interactions. Details.

Augmented Reality Representation of Virtual User Avatars Moving in a Virtual Representation of the Real World at Their Respective Real World Locations
On-demand: 2–13 August; Live Q&A: Tuesday, 10 August, 10 am PDT
From Nakamir and Alpinschule Innsbruck, this application allows a user with an augmented reality display (smartphone or Hololens 2) to watch another player, flying an airplane in the Microsoft Flight Simulator, at their respective location in the real world, provided that the player is flying close to the AR user's location. Details.

Demonstrating Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality
On-demand: 2–13 August; Live Q&A: Monday, 9 August, 5 pm PDT
Touch&Fold — from researchers at University of Chicago — is a finger-worn device that lets users feel both real and virtual objects by quickly moving an actuator on to the finger pad only when needed. Details.

Emerging Technologies is open to the Ultimate and Enhanced registration levels. Learn more and register for SIGGRAPH 2021, the 48th international conference and exhibition on computer graphics and interactive techniques, at s2021.SIGGRAPH.org/register .

About ACM, ACM SIGGRAPH, and SIGGRAPH 2021
ACM , the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world's leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2021 , the 48th annual conference hosted by ACM SIGGRAPH, will take place virtually with live events 9–13 August and on-demand content available starting 2 August through 29 October. Click here for news from the conference and its partners.

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Global Tiger Day: Huya Inc. Deepens CSR Efforts to Incorporate Environmental Protection into Live Streaming

- As the 12th Global Tiger Day on July 29 approaches, HUYA Inc. ("Huya" or the "Company"), a leading game live streaming platform in China has initiated a series of activities to increase public awareness of wild tiger conservation with the participation of popular celebrities and live streamers, in a mission to help audiences understand the importance of biodiversity and sustainability. The lineup of activities will take place both online and offline.

Huya works with non-profit organizations (NGOs), celebrities, and live streamers to raise awareness of wildlife conservation

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IGT Achieves High-Ranking Score in the All-In Diversity Project 2021 All-Index Report

Company's commitment to diversity and inclusion shines in gaming and betting industry index

International Game Technology PLC (NYSE: IGT) ("IGT") announced today that it has been recognized by the All-In Diversity Project (AIDP) as the top-ranking gaming supplier in the 2021 All-Index™ report. The index serves as a global benchmarking tool measuring the progress of diversity, equality and inclusion in the betting and gaming sectors.

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Game Space will AirDrop Genesis Badge NFTs for One Billion Steam Users

Game Space, the first GameFi as a Service platform in the whole industry, announced that it will open an NFT AirDrop event for one billion Steam players, aiming to reward the attention and interests of game users on Steam. Becoming the first stop for one billion gamers to move towards the Web3 world.

Game Space will AirDrop Genesis Badge NFTs for One Billion Steam Users

Users only need to download the Game Space Wallet Application, login and click on the banner to bind their Steam account on the homepage, and click to claim the reward.

Download Game Space Wallet:
Apple
Google Play

All Steam users can receive a Game Space exclusive badge, which is not for resale. Steam users who have registered for less than 1 year can receive a bronze badge, Steam users who have registered for 1–2 years can receive a bronze badge and a Level1 Merge Bird NFT, and Steam users who have registered for 2–3 years can receive a silver badge and a Level2 Merge Bird NFT, Steam users who have registered for more than 3 years can receive a Gold badge and a Level3 Merge Bird NFT.

Game Space may launch new utilities for badge holders in the next phase, such as being whitelisted for future new games, eligibility to join subscription and invitation games, AirDrop tokens, etc.

Game Space CEO Michael said that "the most important factor for the Steam players is the user's account registration time. It is targeted at real users on Steam to receive AirDrop rewards, the goal is for Web2 players to enter the Web3 world and play GameFi games".

Game Space hopes to connect Steam with its GaaS platform and become the first stop for one billion Web2 gamers to enter Web3. Gamers can freely switch between games on multiple platforms, bringing the open Web3.0 world to every traditional gamer with zero barriers.

In addition, Game Space can also help any gaming company to provide a full range of technical and business model support such as AirDrop marketing for traditional gamers. Through the SDK provided by Game Space, the development can allow game manufacturers' games or APPs to have the same blockchain function as StepN in as little as 7 days, including embedded NFT Marketplace, Multi-chain deployment, and Mystery boxes, Auctions, AirDrops and other primary market distribution functions.

Game Space Contact Information

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METADOGE - A GAMEFI PRODUCT DIFFERENT FROM THE OTHERS

As of June 2022 the number of GameFi projects has reached 1,551 games according to Binance's half-yearly research report. With that huge choice, people might assume that GameFi market has already been at its peak. However, time may tell a different story when many of GameFi products are proved to be weak in economy structure and less interesting in gameplay.

Come to the scene a different competitor: MetaDoge . Despite how humble it looks, this is a high-quality project consisting of different game modes. With the vision of becoming an expandable ecosystem ,what MetaDoge does is create a product heavily focusing on the user's experience like a traditional game, instead of just putting earning above everything.

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Announcing Android Cloud Gaming & Media Processing & Delivery Solutions Based on the New Intel Data Center GPU Codenamed Arctic Sound-M

Supermicro to Expand its Total IT Solutions Using Intel Data Center GPU codenamed Arctic Sound-M (ATS-M), to Deliver Outstanding Performance for the Modern Enterprise -Over 540 1080p @60Hz Transcoded Streams Per System*

SAN JOSE, Calif. , July 27, 2022 /PRNewswire/ -- Super Micro Computer, Inc. (Nasdaq: SMCI) , a global leader in enterprise computing, storage, networking, and green computing technology, is announcing future Total IT Solutions for availability with Android Cloud Gaming and Media Processing & Delivery. These new solutions will incorporate the Intel Data Center GPU, codenamed Arctic Sound-M, and will be supported on several Supermicro servers.

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two people holding gaming controllers together

Gaming Market Update: H1 2022 in Review

The video game investment market has seen seismic changes so far in 2022 advancing the expansion of interest and financial support for the market.

While the numbers of 2022 don’t match with the exponential growth seen recently early on in the pandemic, the gaming industry continues to show promising results as spending models change and opportunities expand.

Experts agree however that investors should be excited to see how far gaming investments have come and how vital it has been for the market to gain an increased level of appreciation throughout the pandemic years.

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