- SIGGRAPH 2021 reveals the lineup of 14 projects chosen for its Emerging Technologies program, which offers virtual participants a first look at compelling new experiences and their enabling technologies. Along with video presentations, selected projects for 2021 will also have short technical papers available to conference participants — offering even more ways to explore. The live event will run 9–13 August, with content available online and on-demand from 2 August through 29 October.

© 2021 Azumi Maekawa

"SIGGRAPH 2021 Emerging Technologies shows that despite the pandemic, significant advances were made in interactive techniques and computer graphics," shared SIGGRAPH 2021 Emerging Technologies Chair Paul Dietz . "In fact, a number of the projects selected for the virtual conference were inspired by the desire to connect people who could not be physically together during this past year."

The SIGGRAPH Emerging Technologies program has a long history of providing a glimpse into the future of computer graphics and interactive techniques. That tradition continues in 2021 with an outstanding program that features virtual exhibits from universities and corporations — such as Nvidia and Princeton University , among others — and covers a broad range of topics. What is it like to play games against an intelligent swarm of drones? Can you really alter the taste of wine by changing how heavy it feels? How do you operate a touch screen during a pandemic when you are afraid to touch it? In addition to answering these questions, the 2021 program highlights include:

Behind the Game: Implicit Spatio-temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey
On-demand: 2–13 August; Live Q&A: Wednesday, 11 August, 5 pm PDT
This study, from The University of Tokyo and Sony Computer Science Laboratories, explores how well-balanced, inter-personal, physical games can be achieved between a remote player and a local player using air hockey as a testbed. The team proposes an approach that assists remote player actions without compromising the sense of agency by leveraging context-aware computation. Details.

Reverse Pass-Through VR
On-demand: 2–13 August; Live Q&A: Friday, 13 August, 3 pm PDT
Facebook Reality Labs' reverse pass-through VR headset captures a 3D image of the wearer's eyes and displays them to outside viewers with a perspective-correct light field display, allowing gaze cues to support social copresence interactions. Details.

Augmented Reality Representation of Virtual User Avatars Moving in a Virtual Representation of the Real World at Their Respective Real World Locations
On-demand: 2–13 August; Live Q&A: Tuesday, 10 August, 10 am PDT
From Nakamir and Alpinschule Innsbruck, this application allows a user with an augmented reality display (smartphone or Hololens 2) to watch another player, flying an airplane in the Microsoft Flight Simulator, at their respective location in the real world, provided that the player is flying close to the AR user's location. Details.

Demonstrating Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality
On-demand: 2–13 August; Live Q&A: Monday, 9 August, 5 pm PDT
Touch&Fold — from researchers at University of Chicago — is a finger-worn device that lets users feel both real and virtual objects by quickly moving an actuator on to the finger pad only when needed. Details.

Emerging Technologies is open to the Ultimate and Enhanced registration levels. Learn more and register for SIGGRAPH 2021, the 48th international conference and exhibition on computer graphics and interactive techniques, at .

ACM , the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world's leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2021 , the 48th annual conference hosted by ACM SIGGRAPH, will take place virtually with live events 9–13 August and on-demand content available starting 2 August through 29 October. Click here for news from the conference and its partners.

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Global Tiger Day: Huya Inc. Deepens CSR Efforts to Incorporate Environmental Protection into Live Streaming

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Game Space will AirDrop Genesis Badge NFTs for One Billion Steam Users

Users only need to download the Game Space Wallet Application, login and click on the banner to bind their Steam account on the homepage, and click to claim the reward.

Download Game Space Wallet:
Google Play

All Steam users can receive a Game Space exclusive badge, which is not for resale. Steam users who have registered for less than 1 year can receive a bronze badge, Steam users who have registered for 1–2 years can receive a bronze badge and a Level1 Merge Bird NFT, and Steam users who have registered for 2–3 years can receive a silver badge and a Level2 Merge Bird NFT, Steam users who have registered for more than 3 years can receive a Gold badge and a Level3 Merge Bird NFT.

Game Space may launch new utilities for badge holders in the next phase, such as being whitelisted for future new games, eligibility to join subscription and invitation games, AirDrop tokens, etc.

Game Space CEO Michael said that "the most important factor for the Steam players is the user's account registration time. It is targeted at real users on Steam to receive AirDrop rewards, the goal is for Web2 players to enter the Web3 world and play GameFi games".

Game Space hopes to connect Steam with its GaaS platform and become the first stop for one billion Web2 gamers to enter Web3. Gamers can freely switch between games on multiple platforms, bringing the open Web3.0 world to every traditional gamer with zero barriers.

In addition, Game Space can also help any gaming company to provide a full range of technical and business model support such as AirDrop marketing for traditional gamers. Through the SDK provided by Game Space, the development can allow game manufacturers' games or APPs to have the same blockchain function as StepN in as little as 7 days, including embedded NFT Marketplace, Multi-chain deployment, and Mystery boxes, Auctions, AirDrops and other primary market distribution functions.

Game Space Contact Information

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