Gaming

D-BOX Technologies Inc. Announces Overnight Marketed Equity Offering

/NOT FOR DISTRIBUTION TO U.S. NEWS WIRE SERVICES OR DISSEMINATION IN THE UNITED STATES /

 D-BOX Technologies Inc. ("D-BOX") (TSX: DBO), a world leader in haptic and immersive entertainment, announced today that it has filed a preliminary short form prospectus with the securities regulatory authorities in each of the provinces of Canada in connection with a marketed offering (the "Offering") of units (the "Units") through a syndicate of underwriters led by Canaccord Genuity Corp., acting as the lead underwriter and sole bookrunner, and including Echelon Wealth Partners Inc. and iA Private Wealth Inc. (the "Underwriters").  Each Unit consists of one Class A common shares of D-BOX and one Class A common share purchase warrant (a "Warrant"). Each Warrant will entitle its holder to purchase one Class A common share of D-BOX for a period of 24 months following closing of the Offering.

The number of Units to be distributed under the Offering, the price per Unit (the "Offering Price"), the exercise price of the Warrants and other final terms of the Offering will be determined by D-BOX and the Underwriters upon the pricing of the Offering, at the time of entering into an underwriting agreement for the Offering. D-BOX will update the market and issue a press release announcing the number of Units to be distributed under the Offering as well as the price per Unit once such terms have been determined.

It is expected that the Underwriters will be granted an option, exercisable at any time up to 30 days following the closing of the Offering, to purchase at the Offering Price up to an additional 15% of the Units sold pursuant to the Offering.

The Offering is expected to close in early March 2021 . Completion of the Offering will be subject to certain customary conditions including, but not limited to, the receipt of all necessary regulatory approvals, including the approval of the Toronto Stock Exchange.

The net proceeds from the Offering are expected to be used for growth initiatives, to provide additional working capital and for general corporate purposes.

The Offering is subject to market conditions, and there can be no assurance as to whether or when the Offering may be completed, or as to the actual size or terms of the Offering.

The securities described herein have not been, nor will they be, registered under the United States Securities Act of 1933 , as amended, and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirements. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

A preliminary short form prospectus containing important information relating to the Units has been filed with securities regulatory authorities in each of the provinces of Canada . The preliminary short form prospectus is subject to completion or amendment. Copies of the preliminary short form prospectus may be obtained from the Underwriters via email at ecm@cgf.com . A copy of the preliminary short form prospectus can also be obtained under the corporate profile of D-BOX on SEDAR at www.sedar.com . There will not be any sale or any acceptance of an offer to buy the Units until a receipt for the final short form prospectus has been issued.

ABOUT D-BOX

D-BOX creates and redefines realistic, immersive entertainment experiences by moving the body and sparking the imagination through motion. D-BOX has collaborated with some of the best companies in the world to deliver new ways to enhance great stories. Whether it's movies, video games, virtual reality applications, themed entertainment or professional simulation, D-BOX creates a feeling of presence that makes life resonate like never before. D-BOX Technologies Inc. (TSX: DBO) is headquartered in Montreal with offices in Los Angeles , USA and Beijing, China . Visit D-BOX.com .

NOTICE REGARDING FORWARD-LOOKING STATEMENTS

This press release contains forward-looking statements and forward-looking information, or, collectively, forward-looking statements, within the meaning of applicable securities laws, that are based on the management of D-BOX beliefs and assumptions and on information currently available to the management of D-BOX. You can identify forward-looking statements by terms such as "may", "will", "should", "could", "would", "outlook", "believe", "plan", "envisage", "anticipate", "expect" and "estimate", or the negatives of these terms, or variations of them. The forward-looking statements contained in this press release include, but are not limited to, statements regarding the offer and sale of Units, the expected form and terms of the Offering, the entering into of the underwriting agreement, the use of proceeds from the Offering, the grant to the Underwriters of the Over-Allotment Option, the timing regarding the closing date of the Offering, and the listing of the Class A common shares and Warrants on the Toronto Stock Exchange.

Forward-looking statements are based upon a number of assumptions and include, but are not limited to, the following: the Covid-19 pandemic will have limited adverse effect on the Offering and the timelines to close the Offering, the proceeds from the Offering will be allocated for the activities set forth herein and D-BOX will have enough funds to carry out its business plan.

Forward-looking statements are subject to a variety of risks and uncertainties, many of which are beyond D-BOX's control, that could cause its actual results to differ materially from those that are disclosed in or implied by the forward-looking statements contained in this press release. These risks and uncertainties include, among others, the risk that the Offering does not close as a result of certain events triggering the right of the Underwriters to exercise their market out provisions, the Toronto Stock Exchange not listing the additional Class A common shares and Warrants to be issued under the Offering, and a resurgence in the Covid-19 pandemic adversely affecting D-BOX's activities and those of its clients, suppliers and third-party service providers.

We refer potential investors to the "Risk Factors" section of the annual information form of D-BOX dated July 3, 2020 and the preliminary short form prospectus, which are available under D-BOX's profile on SEDAR at www.sedar.com , for additional risks regarding the conduct of D-BOX's business and D-BOX. The reader is cautioned to consider these and other risks and uncertainties carefully and not to put undue reliance on forward-looking statements.

Forward-looking statements reflect D-BOX'S current expectations regarding future events and speak only as of the date of this press release and D-BOX does not undertake any obligation to update or revise the information contained in this press release, whether as a result of new information, future events or circumstances or otherwise, except as may be required by applicable law.

SOURCE D-BOX TECHNOLOGIES INC.

Cision View original content: http://www.newswire.ca/en/releases/archive/February2021/17/c3535.html

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STELLA FANTASY, a Premium Character Collectible Web3 ARPG, Confirmed Global Release on April 13th

- Token public sale and CEX listing schedules are also revealed.

Ring Games (CEO: Jooho YUN) has confirmed the global release date of STELLA FANTASY, a high-quality Anime-style character collectible Web3 ARPG, on April 13th 2023. They have also announced their Token Public Sales ( April 3rd to 5th ) and CEX Listing Plan ( April 5th ) in line with the global game launch.

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Near Protocol Leads Korean Web3 Gaming Industry with Strategic Partnership with WEMADE

  • Near Foundation signed a strategic partnership with WEMADE, a global web3 game company
  • Multi-faceted Web3 business collaborations to drive mainstream adoption
  • Centering on Korea Hub, Near Protocol attracts major game companies to its ecosystem

- Near Foundation announced a strategic partnership with WEMADE, Korea's representative global web3 game company, at the Game Developers Conference (GDC), attended by game industry officials worldwide.

Near and WEMADE will jointly support initiatives to increase mutual brand awareness; invest in research and collaboration on cross-chain; host more community events like hackathons and boot camps; and scout for potential Web3 business opportunities and nurture the next generation of Web3 developers.

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Clubhouse Media Group, Inc. Announces Plans For Gamifying Features On HoneyDrip.com

Clubhouse Media Group, Inc. (OTCMKTS: CMGR) ("CMGR"), a social media firm and digital agency, today announced that HoneyDrip.com will soon be adding features to gamify the site. Gamifying is the process of adding games or game-like elements to the site to encourage interaction between creators and their subscribers. This also helps to increase sales and keeps fans and creators on the site for longer periods of time. Honeydrip.com is a digital platform designed and wholly owned by CMGR with a focus on the empowerment of creators. The site allows creators to connect and engage with fans and monetize exclusive content.

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More than 74% of Women of All Ages Play Mobile Games Daily, 67% See it as a Vital Source of Relaxation, Stress Relief & Mental Stimulation

Mobile gaming is soaring in popularity as the 'go-to' for women of all ages, 18 years - 65 years +, for relaxation, stress relief and mental stimulation, according to a new global research report commissioned by GameHouse .

In celebration of Women's History Month and the launch of its 'Me time-Game time' women's campaign , GameHouse commissioned Pollfish to survey over 800 US and UK consumers aged 18 years+ through 65 years+ about their interests, passions, how they spend their 'me time' and how mobile gaming factors in to this.

The results show that 74% of women are today playing mobile games once - several times per day; with more than 67% of those surveyed quoting mobile gaming as a vital part of their downtime or 'me time'.  When asked specifically how they like to spend their 'me time', across the board, respondents of all ages said they choose mobile gaming as a key means to relax and relieve stress, with a vast 73% majority of 35-44-year-old women playing mobile games during their 'me time'

Mobile gaming is recognised for providing novelty, mental stimulation and variety that keeps life interesting, engaging and fun, and that these fresh and immersive experiences provide an instant escape from the hustle and bustle and pressures of daily life, enabling players to take a break and a moment for themselves.

Here, in particular mobile games that provide a deep narrative that players can fully immerse themselves in, with strong relatable characters and storyline, provide welcome engagement and instantaneous distraction. Further, that strategy games provide new challenges and mental stimulation for all ages.

Simonetta Lulli Gómez, CEO, GameHouse, said, " As a company we are on a mission to design around female gaming preferences and to encourage women to take their 'me time' and enjoy it! GameHouse has an unrivalled heritage of the past 25 years in creating the type of games that women engage with the most."

She continued, " We believe that our casual mobile and PC gaming experiences, with strong relatable characters and story narrative provide the perfect escape from day-to-day commitments, an opportunity to unwind and recharge your batteries."

For all respondents aged 18 years+, gaming ranked the sixth most popular way to relax and unwind. Amongst this, a considerable 33% of 35-44 year-olds surveyed said they favour playing games, with 25% of 45-54 year-olds and 20% of 55-64-year olds enjoying playing games in their 'me time'.

Further, 60% of all women aged 18 years+, said they see gaming as fun, with over half valuing it as a means to 'relieve stress' and 39% as a means to 'take a moment for myself'. Additionally, two thirds of women aged 18 years+ said they feel 'relaxed', 'stimulated', 'engaged' or 'focused' when on their mobile, proving that mobile provides balance and the perfect escape from day-to-day commitments for all ages.

In terms of preferred mobile game genres, Bubble Shooters, Puzzle, Word, Board and Collapse games ranked the highest, with 48%, 35%, 35% and 32%, respectively, playing these genres currently or over the past three months. Overall, women value the problem solving, challenge, growing and strategic thinking aspects of gaming the most. Of those surveyed, mobile remains the most popular gaming platform for women, with 42% playing games on Android and 54% on iPhone.

When asked how else they like to spend their time on mobile, respondents confirmed they like to focus on social media (76%), streaming entertainment like video and music, researching, browsing and shopping (66%) and communicating with friends and family (60%).

Mobile Gaming and 'Me time'

Globally, almost three quarters of women are playing games in 2023. Female gamers in fact represent 48% of the global mobile gaming market; with 21% of adult mobile gamers being women aged 36 years+.

Yet women continue to feel guilty about taking 'me time' with 34% of respondents saying they sometimes feel guilty about taking their 'me time'; and 15% saying they frequently or always feeling guilty taking 'me time', compared to just 7% of men.

Respondents stated that often they must limit 'me time' to a few times per week, either just before bedtime or first thing in the morning, when they are 'free of chores' or ''when the husband is at work' and 'kids are at school'. Worse still, some don't take it all. 60% of 35–44-year-olds said they don't get enough or any 'me time'.

46% percent of those surveyed aged 18 years+ said they feel they don't get enough or any 'me time', with just 32% saying they get an average amount. Within this, 60% of 35–44-year-olds said they don't get enough or any 'me time'. The research shows that kids play a bigger role in when women get their me time.

Emmi Kuusikko, Head of Product Strategy, Insights and Growth, GameHouse, said, "Our research shows that women seek 'me time' but feel guilty about taking it and that women find mobile gaming to provide the perfect escape, a means to unwind and have fun.

She continued, "GameHouse's 'Me time - Game time' campaign celebrates female gamers across the world and encourages women to claim their me time - we all need it!"

GameHouse® is strategically positioned with its puzzle, narrative and storytelling games to connect with female casual gamers that currently make up over 60% of the total players of the top 1,000 games on the Apple App Store.

GameHouse mobile games are available for download on the Apple App store here and on Google Play here and its PC games here . Please see http://mobile.gamehouse.com/ GameHouse for further information.

Notes to Editors

Me-time-Game time Assets

  • To link to the 'Me time – Game time' live action video: please see here
  • For download options for the 'Me Time-Game Time' live action video and research please see press kit . Password: MeTim3!

About GameHouse
GameHouse ®, a subsidiary of RealNetworks, develops and publishes immersive games that center around storytelling for iOS, Android, and PC. GameHouse® is well known for having built and created stories with unique characters and artwork that are played and loved by millions every month, like Emily's adventures in Delicious® World or Delicious® Bed & Breakfast. GameHouse® has released over 5,000 games and apps that have been used by over 250 million players in over 215 countries, making it one of the top mobile games studios targeted to female audiences in the world.

Video - https://www.youtube.com/watch?v=jXpt-fGB8dE
Logo - https://mma.prnewswire.com/media/2038618/GameHouse_Logo.jpg

GameHouse Logo

Cision View original content: https://www.prnewswire.com/news-releases/more-than-74-of-women-of-all-ages-play-mobile-games-daily-67-see-it-as-a-vital-source-of-relaxation-stress-relief--mental-stimulation-301779811.html

SOURCE GameHouse

Cision View original content: http://www.newswire.ca/en/releases/archive/March2023/23/c7097.html

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