Gaming

Breakout EDU, the leading educational game solution that makes rigorous learning experiences engaging for all students, announced today the release of a new expansion pack for their Breakout EDU Kit. In addition, a host of new features have been added to their digital platform which is aimed at improving teaching and learning.


"For the past year our incredible team has been executing a vision for a new Breakout EDU - We have made Breakout EDU an even more powerful tool while making it easier to use for all teachers, schools, and of course, students," said Adam Bellow , CEO and Co-Founder. "The new Breakout EDU includes our second-generation expansion pack, which creates many new learning opportunities for players. We are also thrilled to announce the new game design studio and courses which will empower students and teachers everywhere to level up their creativity!"

Breakout EDU is also excited and proud to announce its new partnership with Adobe, a company that has long set the standard for tools that harness the creative potential of its users. With this new integration, Breakout EDU puts Adobe Express' easy-to-use creative actions and image editing, plus template based starting points, inside its game builder and directly in the hands of Breakout's end users. Students will have the opportunity to create standout content right in the places where they are already learning and working.

"When it comes to maximizing the power and utility of Adobe Creative Cloud apps and services, extensibility is at our core," said Aubrey Cattell , VP, Creative Cloud Developer Platform at Adobe. "We're excited about our partnership with Breakout EDU, which will integrate Adobe Express creative capabilities directly into Breakout's newly designed game builder and give students globally the opportunity to become game builders, show off their skills, and harness their creativity."

Breakout EDU now comes with:

  • NEW Breakout EDU Kit - A refreshed kit with the Expansion Pack (Generation 2) that includes a custom cipher disc, interchangeable cipher wheels, and custom dice that work with over 22 new games at launch with more added each week! All-new kit purchases include the new Expansion Pack (Generation 2) as well as a 12-month subscription to the Breakout EDU Platform, which features a growing library of over 2,000 standards-aligned educational games.

  • NEW Game Design Course - Learning how to create your own games has never been more exciting! Each level of the Game Design Course features an engaging video lesson and a fun practice game that helps learners to create a great Breakout EDU game.

  • Avatars - Students and teachers can now build their own avatars. These avatars are fun to design and will be woven into exciting future updates. Students will be able to unlock new costumes and content that add personality to their avatar and play a role inside the games.

  • Fresh Daily Content - Lock of the Day is a short daily game that over 5 million students have played this past year. These daily challenges will continue into 2022 with a new calendar view where they can earn avatar awards for completing 5-day streaks.

  • Personalized User Experience - The new teacher experience now includes valuable insights into student performance to easily monitor progress over time. Games will be automatically recommended to teachers based on the subjects they select and AI that helps to provide the most relevant content.

Breakout EDU also announced features that will be available during the back-to-school season. "We're about to take Breakout to the next level and we can't wait for students and teachers to see what we have planned for the fall," said Bellow.

Launching this Fall

  • Enhanced Game Design Studio - The redesigned digital game builder will harness student creativity with a powerful new suite of creative tools powered by Adobe Express. These tools can be used to create clues and other content for digital games, transforming students into game designers as they show off their creativity and content knowledge.

  • Shared Teacher Library - Schools that utilize Breakout EDU will be able to create shared libraries of content that teachers can access from their accounts. The game can then be copied and edited by any other teacher in the school for their classroom to use.

  • Gamification - Students will be able to level up their avatar by unlocking new costumes and props for completing a series of games. This will work with both Lock of the Day and whole-class games as well.

  • Teacher-Assigned Badges - Students will soon be able to receive awards for their participation in any Breakout EDU game. These badges are meant to recognize and celebrate students who are exemplifying particular skills, such as collaboration or growth mindset.

Breakout EDU can be purchased individually or with volume discounts available for schools and districts at www.BreakoutEDU.com .

About Breakout EDU

Breakout EDU is an educational solution that makes valuable learning experiences accessible and engaging for all. The award-winning solution has been a trusted resource for more than 500,000 teachers and has been played by over 10 million students. Breakout EDU provides endless opportunities for classrooms to bring content-based games and the valuable 4C social skills together in learner-driven activities. The company is committed to empowering students to succeed and thrive in the classroom and beyond by unlocking the love of learning.

Media contact:
Emily Gregory
(586) 337-9337
339323@email4pr.com

Cision View original content to download multimedia: https://www.prnewswire.com/news-releases/go-to-site-for-educational-learning-games-announces-next-generation-product-updates-301575005.html

SOURCE Breakout EDU

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East Side Games

The Office: Somehow We Manage Mobile Game Available Now

East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.

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Tapinator, Inc. (OTC: TAPM) ("Tapinator," the "Company," "we," "our" or "us") a developer and publisher of category leading games for mobile platforms and a collector and publisher of fine art NFTs, today announced unaudited financial results for the three and six months ended June 30, 2022 and the filing of its quarterly report for the periods ended June 30, 2022 and 2021.

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East Side Games Group Reports Second Quarter 2022 Financial Results

Q2 revenue of $29.7M , an increase of 32% over the same period last year

Announced Normal Course Issuer Bid for up to 4.1 million shares

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EAST SIDE GAMES GROUP ANNOUNCES NORMAL COURSE ISSUER BID

 East Side Games Group Inc. (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company ") announces that the Toronto Stock Exchange (" TSX ") has accepted its notice to proceed with a normal course issuer bid (the " NCIB ").

east side games logo (CNW Group/East Side Games Group)

The Company's board of directors believes that the market price of the Company's common shares (the " Shares "), from time to time, may not reflect the inherent value of the Company, and purchases of Shares pursuant to the NCIB may represent an appropriate and desirable use of the Company's funds.  Any purchases made under the NCIB will be made by the Company subject to favourable market conditions at the prevailing market price at the time of acquisition through the facilities of the TSX and other alternative Canadian trading systems.

Pursuant to the notice, during the twelve month period commencing August 16, 2022 and ending August 15, 2023 , the Company may purchase up to 4,076,819 of its Shares, representing approximately 5% of its outstanding Shares as of August 2 , 2022.  Under the NCIB, other than purchases made pursuant to block purchase exemptions, the Company may purchase up to 5,371 Shares on the TSX and other alternative Canadian trading systems during any trading day, which represents approximately 25% of the average daily trading volume of the Shares on the TSX for the past six calendar months, being 21,486 shares per day. The Company may cancel any Shares repurchased under the NCIB, or reserve them for awards under its equity compensation plan.

In conjunction with the NCIB, the Company has entered into an automatic share purchase plan (the " ASPP ") with a designated broker to allow for the purchase of its Shares under the NCIB at times when the Company normally would not be active in the market due to applicable regulatory restrictions or internal trading blackout periods.  The ASPP has been pre-cleared by the TSX and is effective August 16, 2022 , the commencement date of the NCIB.  The ASPP constitutes an "automatic securities purchase plan" under applicable Canadian securities laws.  Shares purchased under the ASPP will be included in computing the number of Shares purchased under the NCIB.  Outside of these internal trading blackout periods, purchases under the NCIB will be made based on management's discretion.

Although the Company intends to purchase Shares under its NCIB, there can be no assurances that any such purchases will be completed.

ABOUT EAST SIDE GAMES GROUP

East Side Games Group (formerly operating under the name "LEAF Mobile Inc.") is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It's Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul's Drag Race Superstar and The Office: Somehow We Manage .

We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: www.eastsidegamesgroup.com and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .

Additional information about the Company can be found under its profile at www.sedar.com .

Forward-looking Information

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the NCIB and purchases thereunder and the effects of repurchases. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.  In particular, purchases made under the NCIB are not guaranteed and may be suspended at the discretion of the Company.  These forward-looking statements reflect management's current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company's control. These forward-looking statements are made as of the date of this news release.

SOURCE East Side Games Group

Cision View original content to download multimedia: http://www.newswire.ca/en/releases/archive/August2022/11/c9788.html

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