Gaming

Second Quarter Revenues of $8.4 Million - Sequential Quarterly Revenue Growth of $0.9 million or 12% - Quarterly Revenue Exit Run Rate of $33.5 million - Completed Non-brokered Private Placement Unit Offerings for $32.8 Million - Settled $10.7 million in Convertible Debt TORONTO May 3, 2021 PRNewswire -- Engine Media Holdings, Inc. announced results for its fiscal second quarter 2021 ended February 28, 2021 .  Lou ...

(all amounts are expressed in U.S. dollars, unless otherwise stated)

- Second Quarter Revenues of $8.4 Million

- Sequential Quarterly Revenue Growth of $0.9 million or 12%

- Quarterly Revenue Exit Run Rate of $33.5 million

- Completed Non-brokered Private Placement Unit Offerings for $32.8 Million

- Settled $10.7 million in Convertible Debt

TORONTO , May 3, 2021 /PRNewswire/ -- Engine Media Holdings, Inc. ("Engine" or the "Company"; TSX-V: GAME; OTCQB: MLLLF), announced results for its fiscal second quarter 2021 ended February 28, 2021 .  Lou Schwartz, Chief Executive Officer, said, "Engine started fiscal 2021 with strong momentum, which has increased throughout our second quarter, as our recent acquisitions continue to make significant contributions, which are reflected in the second quarter, where revenues were up 12% on a sequential quarter over quarter basis, to $8.4 million .

Engine Media Holdings Inc. logo (PRNewsfoto/Engine Media Holdings, Inc.)

Net loss from continuing operations for the second quarter of 2021 was $27.1 million compared to $1.4 million in the same year ago period.  The increase in net loss was primarily due to a non-cash expense for the change in the fair value of our warrant liability and convertible debt and loss on extinguishment of debt of $19.5 million in the second quarter compared to $2.6 million (income) in the same period a year ago.  From an accounting perspective, this change reflects our success in raising equity financing in the past two quarters as well as the increase in our share price.  We regard both of these circumstances as positive factors and view our outstanding warrants, as they are exercised, as a significant potential source of additional funding for our business.  If all warrants outstanding and exercisable as of February 28, 2021 were exercised, the Company would receive cash from exercise of approximately $73.7 million .

Operationally, we are excited by our achievements in the first four months of 2021, which include:

  1. UMG Gaming : UMG Gaming extended its Gears Esports partnership with Microsoft for an additional two months for the 2021 season, and continues to see significant momentum in viewership for the official Gears Esports programming, setting year-over-year highs in hours watched, average concurrents, and peak viewership.
  2. Eden Games : Eden Games extended its partnership with Code Masters (Electronic Arts) to continue collaborating on the official F1 Mobile Racing game for both iOS and Android.
  3. Stream Hatchet: Stream Hatchet released its new visual recognition technology, enabling brands to measure brand asset exposure in live-video streaming across thousands of channels utilizing its deep machine learning software, and has partnered with one of the largest AAA publishers to pilot the rollout of its launch.
  4. Stream Hatchet : Stream Hatchet released its new marketing delivery platform, Campaigns, enabling brands and streamers the ability to both deliver brand assets in a live stream and measure brand exposure, impressions and other critical marketing KPIs.
  5. Frankly Media : Frankly Media entered into a multi-year advertisement representation extension with Newsweek, whose news and information content reaches over 100 million viewers a month.
  6. UMG Gaming : UMG Gaming launched its new tournament series, UMG Champions, with the debut tournament featuring Fortnite and some of the biggest influencers and esports teams participating in the $25,000 main event and broadcast.
  7. WinView : WinView Games continues to bring fans closer to the action with the debut of the WinView Twitch Extension, a free-to-play interactive gaming experience for esports fans that is directly integrated into a streamer's Twitch Channel.

As we move forward in 2021, we intend to maintain our focus on connecting with new customers, markets and talent, while reducing our outstanding debt and operating expenses.  With our strengthened balance sheet, we have enhanced our ability to accelerate the reimagination and redesign of our product and services offerings to meet the changing needs of our customers and the marketplace."

Financials are available on Sedar.

About Engine Media Holdings, Inc.

Engine Media Holdings Inc. is traded publicly under the ticker symbol (TSX-V: GAME) (OTCQB: MLLLF). The organization is focused on developing premium consumer experiences and unparalleled technology and content solutions for partners in the esports, news and gaming industry. The company's subsidiaries include Stream Hatchet; the global leader in gaming video distribution analytics; Eden Games , a premium video game developer and publisher with numerous console and mobile gaming franchises; WinView Games, an industry innovator in audience second screen play-along gaming during live events; UMG, an end-to-end competitive esports platform enabling the professional and amateur esport community with tournaments, matches and award nominating content; and Frankly Media, a digital publishing platform empowering broadcasters to create, distribute and monetize content across all channels. Engine Media generates revenue through a combination of direct-to-consumer and subscription fees; streaming technology and data SaaS-based offerings; programmatic advertising and sponsorships. To date, the combined companies' clients have included more than 1,200 television, print and radio brands, dozens of gaming and technology companies, and have connectivity into hundreds of millions of homes around the world through their content, distribution and technology services.

Cautionary Statement on Forward-Looking Information

This news release contains forward-looking statements. Forward-looking statements involve known and unknown risks, uncertainties and other factors which may cause the actual results, performance or achievements of Engine to be materially different from any future results, performance or achievements expressed or implied by the forward-looking statements. Often, but not always, forward-looking statements can be identified by the use of words such as "plans", "expects" or "does not expect", "is expected", "estimates", "intends", "anticipates" or "does not anticipate", or "believes", or variations of such words and phrases or state that certain actions, events or results "may", "could", "would", "might" or "will" be taken, occur or be achieved.  In respect of the forward-looking information contained herein, Engine has provided such statements and information in reliance on certain assumptions that management believed to be reasonable at the time, including assumptions as to the performance of Engine's stock price and business operations and its ability to raise financing. Forward-looking information involves known and unknown risks, uncertainties and other factors which may cause the actual results, performance or achievements stated herein to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Actual results could differ materially from those currently anticipated due to a number of factors and risks.  Accordingly, readers should not place undue reliance on forward-looking information contained in this news release.

The forward-looking statements contained in this news release are made as of the date of this release and, accordingly, are subject to change after such date. Engine does not assume any obligation to update or revise any forward-looking statements, whether written or oral, that may be made from time to time by us or on our behalf, except as required by applicable law.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

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SOURCE Engine Media Holdings, Inc.

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5WPR Announces Expansion of Esports PR Division

5WPR, one of the largest independently-owned PR firms in the U.S. announces the expansion of its dedicated Esports public relations division, which works with clients across corporate, consumer, and digital media practice areas.

5W Public Relations Logo (PRNewsfoto/5W Public Relations)

The team, currently working with several e-gaming clients is committed to emerging as the voice for brands in the sector, devising innovative communications programs for clients within this emerging category.

"As the industry continues to incorporate pop culture and celebrities, brands and media outlets, fans are getting into the Esports at record levels," said 5WPR CEO, Matthew Caiola .  "With the emergence of Web3, NFTs and ecommerce, it's only going to continue to grow in popularity. We're excited to grow and expand our Esports, working with leaders and challenger brands as they look to navigate the fast-changing and growing space."

PR services offered to clients will include media relations, influencer relations, product launches, new market expansion campaigns, executive visibility programs, fundraising announcements, content creation, digital media campaigns and speaking opportunities.

About 5WPR
5W Public Relations is a full-service PR agency in NYC known for cutting-edge programs that engage with businesses, issues and ideas. With more than 250 professionals serving clients in B2C (Beauty & Fashion, Consumer Brands, Entertainment, Food & Beverage, Health & Wellness, Travel & Hospitality, Technology, Nonprofit), B2B (Corporate Communications and Reputation Management), Public Affairs, Crisis Communications and Digital Marketing (Social Media, Influencer, Paid Media, SEO). 5W was awarded 2020 PR Agency of The Year and brings leading businesses a resourceful, bold and results-driven approach to communication.

Media Contact
Matthew Caiola
mcaiola@5wpr.com / 212.999.5585

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SOURCE 5W Public Relations

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Founded in 2019 by games industry serial-entrepreneurs Alexander Bergendahl and Andreas Stokholm , LootLocker provides game developers of all sizes with the vital cross-platform services that have become table stakes for today's successful games - such as player accounts and inventories, in-game commerce, and progression systems. LootLocker has been in stealth mode since 2019 but launches officially today. Prior to its public launch, LootLocker has already grown considerably with hundreds of games built and running on its platform of tools.

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BuzzFeed, Inc. is a premier digital media company for the most diverse, most online, and most socially engaged generation the world has ever seen. The brand boasts over 780 million hours of content consumed in 2021 alone, cementing it as the #1 in time spent among Gen Z and Millennials.

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