NetDragon Announces 2022 Annual Financial Results

Education Business Achieved Record-high Revenue

NetDragon Websoft Holdings Limited ("NetDragon" or the "Company"; Hong Kong Stock Code: 777), a global leader in building internet communities, today announced its financial results for fiscal year 2022. NetDragon's management team will hold a conference call and webcast at 10:00am Hong Kong time on March 28, 2023 to discuss the results and recent business developments.

NetDragon Websoft Holdings Limited Logo (PRNewsfoto/NetDragon Websoft Holdings Limi)

Dr. Dejian Liu , Chairman of NetDragon, commented: "In 2022, we delivered a resilient performance with 11.8% revenue growth in a year of both opportunities and challenges. Our education business achieved record-high revenue of RMB4.3 billion with 34.2% YoY growth, as we continued to build on our global market leadership position with our commitment to providing educators the ability to transform learning and collaboration. In June 2022 , we introduced our all-new ActivPanel 9 that deliver the most robust, seamless and secured user experience yet for teachers and students. During the year, we also took steps to expand our strategic partnerships and M&A initiatives to tap into concrete software monetization opportunities that will unleash the value of our global channel reach, as well as our largest installed base in the overseas market."

"We are also excited to have announced that in June 2022 , we entered into a strategic partnership with Merlyn Mind, a leader in education AI technology. We are currently building on this partnership to develop an artificial intelligence enabled interactive panel for classrooms, which we plan on launching in our next panel release. We believe this will be a one-of-a-kind product that will elevate our competitive position to a new level."

"The gaming industry in China went through unprecedented challenges throughout 2022 as a result of a slowdown of the domestic economy due to the Covid-19 impact. However, a clearly defined go-to-market strategy and our unique gaming IP portfolio helped us to weather the storm. Although revenue of the gaming segment decreased by 5.8% YoY, such revenue performance outperformed the market [1] as we remained laser focus on execution with operational excellence. Our overseas games continued to deliver exceptional performance with a YoY overseas revenue growth of 6.5%. We also substantially strengthened our R&D capability by adding over 300 R&D headcounts during the year, hence putting ourselves in a much stronger position to expand our pipeline of new games."

"Last but not least, we continued to put shareholders' capital return as a high priority. We are pleased to announce that the Board has approved our final dividend proposal of HK$0.40 per ordinary share. Total dividends for the year (including special interim dividend declared in August 2022 ) amounted to HKD1.30 per ordinary share, representing approximately 73.0% of the total profit attributable to the owners for the year."

Fiscal Year 2022 Financial Highlights

  • Revenue was RMB7.9 billion , representing an 11.8% increase YoY.
  • Revenue from the gaming business was RMB3.4 billion , representing 43.6% of the Company's total revenue and a 5.8% decrease YoY.
  • Revenue from the education business was RMB4.3 billion , representing 55.1% of the Company's total revenue and a 34.2% increase YoY.
  • Gross profit was RMB4.3 billion , representing a 4.6% decrease YoY.
  • Core segmental profit [2] from the gaming business was RMB1.8 billion , representing a 14.1% decrease YoY.
  • Core segmental loss [2] from the education business was RMB299 million , representing a 27.4% improvement YoY.
  • EBITDA was RMB1.5 billion , representing a 20.7% decrease YoY.
  • Operating profit was RMB1.2 billion , representing a 17.0% decrease YoY.
  • Non-GAAP operating profit [3] was RMB1.3 billion , representing a 12.7% decrease YoY.
  • Profit attributable to owners of the Company was RMB834 million , representing a 21.5% decrease YoY.
  • Non-GAAP profit attributable to owners of the Company [3] was RMB1.3 billion , representing a 2.2% decrease YoY.
  • Operating cashflow was RMB1.1 billion , representing a 4.2% increase YoY.
  • The Company declared a final dividend of HKD0.40 per ordinary share (2021: HKD0.40 per ordinary share), subject to approval at the coming annual general meeting.

Segmental Financial Highlights


FY2022

FY2021

Variance

(RMB million)

Gaming

Education

Gaming

Education

Gaming

Education

Revenue

3,430

4,336

3,642

3,231

-5.8 %

34.2 %

Gross Profit

3,280

1,007

3,474

995

-5.6 %

1.2 %

Gross Margin

95.6 %

23.2 %

95.4 %

30.8 %

0.2 ppts

-7.6 ppts

Core Segmental
Profit (Loss)

1,821

(299)

2,120

(412)

-14.1 %

-27.4 %

Segmental Operating
Expenses [4]







- Research and
development

(768)

(446)

(658)

(501)

16.7 %

-11.0 %

- Selling and
marketing

(398)

(532)

(419)

(530)

-5.0 %

0.4 %

- Administrative

(292)

(387)

(318)

(351)

-8.2 %

10.3 %

[1] Market revenue down 10.3% YoY, according to the China Game Industry Group Committee ("CGIGC") & Gamma Data , Jan 13 th , 2023

[2] Core segmental profit (loss) figures are derived from the Company's reported segmental profit (loss) figures (presented in accordance with Hong Kong Financial Reporting Standard ("HKFRS") 8) but exclude non-core/operating, non-recurring or unallocated items including government grants, intercompany finance costs, impairment loss (net of reversal), impairment loss of intangible assets, inventories, goodwill and interest in an associate, fair value change and exchange difference on financial assets at fair value through profit or loss ("FVTPL"), fair value change and exchange difference on derivative financial instruments, interest expense and exchange difference on convertible and exchangeable   bonds, write off of intangible assets and redundancy payment.

[3] To supplement the consolidated results of the Company prepared in accordance with HKFRSs, the use of non-GAAP measures is provided solely to enhance the overall understanding of the Company's current financial performance. The non-GAAP measures are not expressly permitted measures under HKFRSs and may not be comparable to similarly titled measures for other companies. The non-GAAP measures of the Company exclude share-based payments expense, amortization of intangible assets arising on acquisitions of subsidiaries, impairment loss of intangible assets, inventories, goodwill and interest in an associate, fair value change on financial assets at FVTPL, fair value change on derivative financial instruments, finance costs, interest income on pledged bank deposits and exchange difference on financial assets at FVTPL, bank borrowings, convertible and exchangeable bonds and derivative financial instruments.

[4] Segmental operating expenses exclude unallocated expenses/income such as depreciation, amortization and exchange difference that have been grouped into SG&A categories on the Company's reported consolidated financial statements, but cannot be allocated to specific business segments for purpose of calculating the segmental profit (loss) figures in accordance with HKFRS 8.

Education Business

Revenue from education business reached a record high of RMB 4.3 billion , representing a YoY increase of 34.2%, and accounting for approximately 55.1% of total revenue. Our flagship edtech subsidiary Promethean continued to outperform the market [5] and maintain its global ex- China #1 market leadership position [6] in terms of shipment volume. Total shipments of interactive flat panels reached a record-high of over 253,000 units, a YoY increase of 37.5%, as we delivered strong performance across all major markets, ranking #1 in market share in nine of our top ten markets, including the U.S., the U.K., Italy and Australia . In addition to expanding penetration of its hardware installed base, Promethean continues to leverage its unique position of being the classroom edtech hub by stepping up efforts in pursuing strategic partnership and M&A opportunities with an aim to tap into concrete software monetization opportunities. The Company announced in December the acquisition of Explain Everything, a leading digital whiteboard platform for creating engaging lessons, activities, and interactive presentations. Through this strategic acquisition, Promethean is expected to add to its product portfolio a revenue-generating application tool that addresses one of the most common use cases of its customers. This acquisition will also support the development of new and better solutions that would address teaching, learning, and collaboration needs.

Our gross margin was impacted by various geopolitical and macro challenges during the year, more specifically with respect to tariffs and a lower GBP and Euro relative to USD. On an ex-tariff and forex-neutral basis, Promethean achieved an adjusted gross margin of 30.3%, which is a 2.4 ppt reduction from 32.7% in 2021 that is largely caused by the sell down of our existing ActivPanel 7 inventory since the launch of ActivPanel 9 in June, and a slightly higher unit material cost for ActivPanel 9 relative to the older model. It should also be noted that the new ActivPanel 9 had an Average Selling Price (ASP) that was 17.0% higher than the ASP of the existing ActivPanel 7 during the year, thanks to its positioning as a next-generation product that includes new features with enhanced simplicity, connectivity, security, adaptability and longevity.

We are also actively expanding our country model with a pipeline of countries in emerging markets. In Egypt , the Company secured an order of 94,000 Promethean panels from the Ministry of Education in the first quarter of 2022. In Thailand , the Company's paid pilot program entered its second phase with an expectation to enter commercial rollout later this year. In China , the Company continued to build on its partnership with the National Center for Education Technology, a unit directly under the Ministry of Education, in building and providing technical support for the National K-12 Smart Education Platform for primary and secondary schools. Such platform was launched in March 2022 with a huge success, amassing over 77 million registered users and 23 billion page views as of March 23, 2023 . The monthly active users surpassed 10 million for every month after the launch.

We continued to enhance the cost structure of the education business during the year. Overall core segmental loss of the business for the year narrowed by 27.4% YoY to RMB299 million . Operating expenses as a percentage of revenue decreased by 11.3 ppts YoY, driven by effective cost control initiatives that will also lead to higher operating leverage going forward. Furthermore, despite 11.0% YoY reduction in full year R&D expense, the Company managed to step up its R&D effort in the second half of the year with an aim to expand its offerings into multiple new products due for launch in 2023, designed to broaden its penetration of the market and to bring user experience to a new level.

In 2022, market penetration of interactive flat panels reached a new high of 21% [7] of global K12 classrooms, which in our view represents a critical scale that will enable future scaling of value-added subscription/SaaS-based applications. Looking forward, we believe that we are well-positioned to capture this future revenue stream, thanks to our market leadership in interactive flat panels and our installed base of 1.9 million classrooms. To that end, we announced in June 2022 that Promethean has entered in a strategic partnership with Merlyn Mind, the leader in education AI technology with classroom applications. We are currently building on this partnership to develop an artificial intelligence enabled interactive panel for classrooms, which we plan on launching in our next panel release. We believe the product will be one-of-a-kind product that will not only strengthen our competitive position in classroom technology, but also put us in a position to become a category dominant leader in a new product category.

[5] Our market share of global ex China K12 IFPD shipment volume is 23.7% this year vs 23.0% last year, according to the Futuresource Consulting , Mar 2023

[6] We rank the first in global ex China K12 IFPD market, according to the Futuresource Consulting , Mar 2023

[7] According to the Futuresource Consulting , Mar 2023

Gaming Business

A slowdown of the domestic economy in China due to the Covid-19 impact has resulted in a revenue YoY decrease of 5.8% to RMB3.4 billion in 2022 for our gaming business. Mobile gaming revenue remained steady at RMB577 million , representing a modest decrease of 0.2% YoY, outperforming a domestic mobile game market decline of 14.4% [8] YoY in 2022. Eudemons Pocket Version continued to deliver strong performance and achieved record-high gross billings, representing a YoY growth of 6.2%, largely a result of the change to a ROI-driven user acquisition strategy, as well as effective content and gameplay updates throughout the year. Our mobile gaming portfolio under the Eudemons IP on a combined basis achieved a steady revenue growth of 3.6% YoY.  Meanwhile, PC gaming revenue was RMB2.8 billion , representing a 6.9% YoY decrease as we saw short-term impact from Covid-related economic slowdown on spending of our core players during the year in the domestic market. Despite the challenges, we stepped up our effort in making enhancements to the in-game spending mechanisms for our flagship game Eudemons Online to optimize our payers' base, resulting in a 28.4% YoY increase in APA for this game. Enhanced playability on the mobile platform also significantly drove user engagement and stickiness, leading to increase of DAU and ACU of Eudemons   Online   cross-platform version by 26.1% and 36.4% YoY, respectively.

Our overseas gaming business continued to deliver strong performance with revenue of RMB540 million , a YoY increase of 6.5%, a growth rate that outperformed the market [9] . Overseas gaming revenue as a percentage of total gaming revenue also increased consecutively for 5 years to 15.7% in 2022. Our Conquer IP was the main driver for the growth in 2022 with 48.5% overseas revenue increase YoY to RMB188 million , with the growth mainly driven by solid execution along with easing pandemic controls and market recovery in the Middle East . Meanwhile, we continued to replicate our successful business model in Egypt to new markets including Saudi Arabia , Kuwait , Morocco , the Philippines , the U.S. and Canada . New language versions were launched in Filipino, Turkish and Russian during the year. We also continued to make progress in expanding the overseas market presence of our Heroes Evolved IP. In July, the Company launched the Vietnamese pocket version under the Heroes Evolved IP, labelled Loan Chien Mobile , hailed by local gaming media as the new giant of Vietnamese e-sports. In August, the Company signed an exclusive licensing agreement with a renowned global publisher for AAA games to co-launch Under Oath in major international markets starting in Japan in 2023. Neopets: Faerie's Hope , the Company's first match-three game, was launched in the U.S., Canada , the U.K., Germany and France in December 2022 , which saw its next-day retention rate and three-day retention rate in the top 5-10% of titles in the same genre. Our flagship metaverse Web 3.0 game Neopets Metaverse also hit another major milestone in January 2023 by completing a US$4 million financing round with participation from industry leaders including Polygon Ventures, Blizzard Avalanche Ecosystem Fund, Hashkey Capital and IDG Capital. Neopets Metaverse is expected to launch its initial metaverse offering (IMO) later this year.

Our plan in 2023 will be to significantly expand our pipeline of new games, in conjunction with driving revenue growth for our existing games. During 2022, we stepped up our investment in R&D to put ourselves in a stronger position to capitalize on the market rebound anticipated for 2023, as we saw our gaming R&D expense increased by 16.7% YoY to RMB768 million , accounting for 22.4% of gaming revenue. Our R&D headcounts increased by over 300 in 2022, hence significantly strengthening our development competencies and resulting in an increase of both the quality and quantity of our pipeline of new games. We are expecting a total of 5 new games under the Eudemons IP to be launched in 2023 and 2024, the first of which is Eudemons Mobile II , which was successfully launched in March 2023 . We also have new games in the pipeline under our Under Oath and Heroes Evolved IP, as well as new IPs to be announced.  Last but not least, we expect to actively explore acquisition opportunities in order to further expand our market reach and core competencies.

[8] According to the China Game Industry Group Committee ("CGIGC") & Gamma Data , Jan 13th, 2023

[9] The revenue of Chinese game development companies in the overseas market decreased by 3.7% YoY, according to the China Game Industry Group Committee ("CGIGC") & Gamma Data , Jan 13th, 2023

Management Conference Call and Webcast

NetDragon's management team will hold a conference call and webcast at 10:00 am Hong Kong time on March 28, 2023 (or 10:00 pm, Eastern Time on March 27, 2023 ) to discuss the results and recent business developments.

Details of the live conference call are as follows:

International

+852 2112 1888

Mainland China

4008 428 338

HK (China)

+852 2112 1888

US

+1 866 226 1406

UK

0800 032 2849

Passcode

9143528#

A live and archived webcast of the conference call will be available on the Investor Relations section of NetDragon's website at https://ir.nd.com.cn/en/category/webcast . Participants should visit the website 10 minutes prior to the call, then click on the icon titled "2022 Annual Results Conference Call and Webcast" and follow the registration instructions.

About NetDragon Websoft Holdings Limited

NetDragon Websoft Holdings Limited (HKSE: 0777) is a global leader in building internet communities, with a long track record of developing and scaling multiple internet and mobile platforms that impact hundreds of millions of users, including previous establishments of China's first online gaming portal, 17173.com, and China's most influential smartphone app store platform, 91 Wireless.

Established in 1999, NetDragon is one of the most reputable and well-known online game developers in China with a history of successful game titles, including Eudemons Online , Heroes Evolved, Conquer Online and Under Oath . In recent years, NetDragon has also started to scale its online education business on the back of management's vision to create the largest global online learning community, and to bring true integrated blended learning solutions to every school around the world.

For investor enquiries, please contact:

NetDragon Websoft Holdings Limited

Maggie Zhou
Senior Director of Investor Relations
Tel:+852 2850 7266 / +86 591 8390 2825
Email: maggiezhou@nd.com.cn
Website: ir.netdragon.com

CONSOLIDATED STATEMENT OF PROFIT OR LOSS AND OTHER COMPREHENSIVE INCOME





FOR THE   YEAR   ENDED   31 DECEMBER 2022
















2022


2021






RMB million


RMB million





Revenue

7,866


7,036





Cost of revenue

(3,551)


(2,513)













Gross profit

4,315


4,523





Other income and gains

223


224





Impairment loss under expected credit loss model,

(14)


(8)





net of reversal





Selling and marketing expenses

(945)


(956)





Administrative expenses

(975)


(956)





Research and development costs

(1,224)


(1,160)





Other expenses and losses

(213)


(266)





Share of results of associates and joint ventures

(17)


(16)





Operating profit

1,150


1,385





Interest income on pledged bank deposits

-


1





Exchange (loss) gain on financial assets at fair value through
profit or loss, bank borrowings, convertible and
exchangeable bonds and derivative financial instruments

(73)


19





Fair value change on financial assets at fair value
through profit or loss

(33)


20





Fair value change on derivative financial instruments

15


(3)





Finance costs

(219)


(186)













Profit before taxation

840


1,236





Taxation

(76)


(253)













Profit for the year

764


983





















Other comprehensive income (expense) for the year,








net of income tax








Item that may be reclassified subsequently to profit or loss:








Exchange differences arising on translation of foreign
operations

47


(25)





Item that will not be reclassified to profit or loss:








Fair value change on equity instruments at fair value through
other comprehensive income

(2)


(2)





Other comprehensive income (expense) for the year

45


(27)





Total comprehensive income for the year

809


956





















Profit (loss) for the year attributable to:








- Owners of the Company

834


1,062





- Non-controlling interests

(70)


(79)






764


983













Total comprehensive income (expense) for the year
attributable to:








- Owners of the Company

879


1,036





- Non-controlling interests

(70)


(80)






809


956














RMB cents


RMB cents





Earnings per share








- Basic

154.15


191.67





- Diluted

154.14


191.58





CONSOLIDATED STATEMENT OF FINANCIAL POSITION

AT   31 DECEMBER   2022






2022


2021


RMB million


RMB million

Non-current assets




Property, plant and equipment

1,936


1,940

Deposits made for acquisition of property, plant and

equipment

5


5

Right-of-use assets

380


428

Investment properties

59


77

Goodwill

287


217

Intangible assets

739


772

Interests in associates and joint ventures

34


50

Equity instruments at fair value through other comprehensive
income

56


8

Financial assets at fair value through profit or loss

404


266

Loan receivables

8


8

Other receivables, prepayments and deposits

89


38

Deferred tax assets

347


135


4,344


3,944

Current assets




Properties under development

343


317

Properties for sale

303


205

Inventories

807


685

Financial assets at fair value through profit or loss

84


2

Loan receivables

4


22

Trade receivables

654


832

Other receivables, prepayments and deposits

549


494

Amounts due from joint ventures

5


3

Tax recoverable

29


25

Restricted bank balance and pledged bank deposits

1


9

Bank deposits with original maturity over three months

207


630

Cash and cash equivalents

3,701


3,717


6,687


6,941









Current liabilities



Trade and other payables

1,513


1,455

Contract liabilities

406


357

Lease liabilities

67


64

Provisions

94


89

Derivative financial instruments

31


43

Bank borrowings

737


403

Convertible and exchangeable bonds

16


15

Tax payable

100


128


2,964


2,554

Net current assets

3,723


4,387

Total assets less current liabilities

8,067


8,331





Non-current liabilities




Other payables

19


11

Lease liabilities

50


95

Bank borrowings

2


-

Convertible and exchangeable bonds

1,317


1,070

Convertible preferred shares

-


-

Deferred tax liabilities

80


80


1,468


1,256

Net assets

6,599


7,075





Capital and reserves




Share capital

40


40

Share premium and reserves

6,859


7,275

Equity attributable to owners of the Company

6,899


7,315

Non-controlling interests

(300)


(240)


6,599


7,075





UNAUDITED RECONCILIATIONS OF GAAP AND NON-GAAP RESULTS






2022


2021


(Unaudited)


(Unaudited)


RMB million


RMB million

Operating profit

1,150


1,385

Add:




Share-based payments expense

6


14

Amortization of intangible assets arising on acquisitions
of subsidiaries

56


64

Impairment loss of intangible assets, inventories and
goodwill

103


21

Impairment of interest in an associate

-


23

Non-GAAP operating profit

1,315


1,507





Profit attributable to owners of the Company

834


1,062

Add:




Share-based payments expense

6


14

Amortization of intangible assets arising on acquisitions
of subsidiaries

43


49

Impairment loss of intangible assets, inventories and
goodwill

100


12

Impairment of interest in an associate

-


20

Finance costs

199


168

Fair value (gain) loss on derivative financial instruments

(15)


3

Fair value loss (gain) on financial assets at fair value
through profit or loss

32


(21)

Exchange loss ( gain) on financial assets at fair value
through profit or loss, bank borrowings, convertible and
exchangeable bonds and
derivative financial instruments

63


(16)

Interest income on pledged bank deposits

-


(1)

Non-GAAP profit attributable to owners of the Company

1,262


1,290

Cision View original content to download multimedia: https://www.prnewswire.com/news-releases/netdragon-announces-2022-annual-financial-results-301782112.html

SOURCE NetDragon Websoft Holdings Limited

News Provided by PR Newswire via QuoteMedia

GAMING00
The Conversation (0)
East Side Games

The Office: Somehow We Manage Mobile Game Available Now

East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.

Watch the launch trailer here .

News Provided by Canada Newswire via QuoteMedia

Keep reading...Show less
NorthStar Gaming Holdings (TSXV:BET)

NorthStar Gaming Holdings


Keep reading...Show less
Person holding phone that says "GameStop" in front of stock trading charts.

GameStop Frenzy Cools, E*Trade Considers Roaring Kitty Ban

GameStop (NYSE:GME) continues to cool following a trading frenzy that drove shares up by 75 percent between the close of trading last Friday (May 31) and the start of trading on Monday (June 3).

The brief rally, which took GameStop shares to US$40.09 on Monday morning, was sparked by a Reddit (NYSE:RDDT) post made late Sunday (June 2) by an account tied to the video game retailer's most prominent supporter, Keith Gill.

Gill, who ignited the meme stock craze in 2021 and is known as Roaring Kitty on other platforms, posted a screenshot on Reddit's Superstonk subreddit that shows a purported US$175 million position in GameStop shares and call options.

Keep reading...Show less
Cell phone showing GameStop stock chart.

GameStop Surges Over 70 Percent in Flashback to 2021 Frenzy

Over three years after the infamous GameStop (NYSE:GME) short squeeze, the American retailer’s share price skyrocketed as much as 110 percent on Monday (May 13) before pulling back to a more than 70 percent gain.

The surge came on the heels of a social media post by "Roaring Kitty," also known as Keith Gill. His first online appearance since 2021 has reignited memories of the meme stock frenzy that captivated markets in 2021.

Gill, who gained notoriety for his bullish stance on GameStop, posted a meme on X (formerly Twitter) depicting a focused video gamer. It received widespread attention, accumulating over 81,000 likes and 9,000 comments in just a few hours.

Keep reading...Show less
NorthStar Gaming Chairman and CEO Michael Moskowitz.

NorthStar Gaming Leverages Content to Create Engaged, Active Players, CEO Says

NorthStar Gaming (TSXV:BET,OTCQB:NSBBF) is leveraging its rich, compelling content to better engage its customers, which ultimately leads to higher revenue, said NorthStar Chairman and CEO Michael Moskowitz, following an earlier announcement that the company is rolling out enhancements to the Sports Insights content on its platform.

“From the time that we founded NorthStar Gaming, we took the view that providing compelling content would lead to higher engagement with our customers,” he said. "And we're finding just that. We're planning to launch Sports Insights 2.0 in the first half of 2024 with redesigned sports and homepages, live scoreboards and tickers, live odds, trending topics and a greater tie-in in terms of the player journey and promotional offers that we provide to them."

Moskowitz noted that leveraging content helps attract new customers, with several media organizations using the company’s content on their own sites. “Ultimately, these articles and this content will help to create awareness around the NorthStar Bets brand and platform, and ultimately drive traffic to our site, which will convert into revenue.”

Keep reading...Show less
hand touching phone

Game-changing Prospects for the iGaming Market

iGaming has grown considerably in recent years. Driven by innovations in web technology and a changing regulatory landscape, online casinos and sportsbooks are more popular than ever.

To understand how the landscape may change moving forward, investors should assess how the industry has evolved in recent years.

Keep reading...Show less
smartphone on podium

Top Trends Shaping the Canadian iGaming Market

From emerging technologies to evolving regulations, the trajectory of iGaming has changed substantially in recent years as the market has experienced significant growth.

In 2022, Ontario's provincial government introduced game-changing legislation that established a regulatory framework for iGaming. Due to this legislation, regulated iGaming successfully displaced the unregulated market, according to Attorney General Doug Downey, creating over 1.6 million active player accounts across more than 70 operator websites as of April 2023 — just over one year following the change.

Ontario's regulation has also laid the groundwork for widespread change in the iGaming space across Canada. As iGaming continues to evolve, it's important to have a deeper understanding of both new and existing trends that will shape the industry's future, as well as regulations.

Keep reading...Show less

Latest Press Releases

Related News

×