Sets Revised Fiscal 2022 Revenue Guidance Range of $70 to $75 Million

Esports Entertainment Group, Inc. (NASDAQ: GMBL) (NASDAQ: GMBLW) (NASDAQ: GMBLP) (or the "Company") today announced financial results for its fiscal 2022 second quarter ended December 31, 2021.

Fiscal Second Quarter 2022 Financial Results

  • Net revenue of $14.5 million, up $12.2 million compared to 2Q21, and a 11.4% decrease compared to net revenue of $16.4 million in 1Q22
  • Gross profit of $8.0 million, up $7.2 million compared to 2Q21, and an 19.5% decrease compared to $10.0 million in 1Q22
  • Gross margin of 55.2% compared to 60.7% in 1Q22
  • GAAP net loss to common shareholders of $34.5 million, or $1.53 per share, compared to net loss of $7.3 million, or $0.57 per share in 2Q21, and net loss of $0.6 million, or $0.03 per share, in 1Q22
  • Non-GAAP adjusted EBITDA loss* of ($6.8 million), compared to an adjusted EBITDA loss of ($3.8 million) in 2Q21 and adjusted EBITDA of ($4.3 million) in 1Q22
  • As of December 31, 2021, the Company had total cash and cash equivalents of $1.0 million

* Reconciliation on non-GAAP financial measures provided in the tables of this press release.

Fiscal Second Quarter 2022 and Recent Operational Highlights

  • The Company, in late January 2022, received its transactional waiver from the New Jersey Division of Gaming Enforcement and in early February fully launched its platform, representing the first opportunity to wager on esports events in the United States.
  • The Company announced the debut of OMEGA, a revolutionary new, turnkey B2B solution under the ggCircuit brand that enables businesses such as movie theaters, shopping malls and family entertainment centers to offer esports and other gaming options using an arcade model to deliver a guided, end-to-end user experience.
  • The Company successfully completed the migration of its and iGaming sites to its proprietary Idefix platform.
  • Simplicty Esports & Gaming Company agreed to install the ALPHA software solution (offered under the ggCircuit brand) at four of its locations.
  • The Company announced that it had renewed its partnership with the player-popular Take-Two Interactive NBA 2K League in January 2022.
  • Stuart Tilly was named the Company's COO in January 2022 after serving as the Company's Chief Legal Officer since 2020. From 2016 to 2020, he was CEO of Argyll Entertainment, a business acquired by the Company in 2020.

Management Commentary

"Our fiscal second quarter results reflect a variety of challenges largely outside of our control, which together drove our first quarter over quarter revenue decline in more than a year," said Grant Johnson, CEO of Esports Entertainment Group. "First, a significant change in the Netherlands regulatory environment led us to make the strategic decision to exit the country's iGaming and online sports betting market at the start of the quarter. Second, our online sportsbook business in Europe experienced historically low hold which, while in-line with the broader European and U.S. market, resulted in a material decline in sportsbook revenue. Third, the ongoing issues with the global pandemic and rise of the Omicron variant during the latter part of the quarter impacted our esports business, including the delay of our LANDuel launch and the opening of our Helix esports center in California. This also drove the cancellation or postponement of many in-person, publisher-sponsored esports events. Collectively, these events significantly impacted our fiscal second quarter performance, resulting in our decision to reset our full-year revenue expectation to a range of $70 to $75 million.

"Despite these challenges and the collective impact they are having on our business, we remain extremely bullish about the year ahead and in our ability to reach annualized revenue of $100 million from our current portfolio of offerings. Our optimism reflects the recent receipt of our transactional waiver in New Jersey and the full-scale launch of, which makes us the first and only company to accept real money esports wagers in the U.S. We are also very bullish on the debut of LANDuel at the Hard Rock in Atlantic City on March 18-20 and believe this unique peer-to-peer wagering platform will expose Esports Entertainment Group to a significant and untapped market across many U.S. jurisdictions. In addition, we have seen considerable interest for our OMEGA esports gaming platform since it debuted in the quarter and are confident it will soon become a more important contributor to our top line results. Finally, we experienced record results and strong momentum in recent weeks, including a record month in January, as this business continues to grow and our market position expands.

"Looking ahead, I believe our future is exceedingly bright as our newest products and the underlying strength of our European-based iGaming and online sports betting business position us well to benefit from the organic growth potential inherent in our two targeted entertainment verticals, iGaming and esports. We are confident in our ability realize the tremendous growth potential of our business while achieving the operating leverage inherent in our portfolio of unique and powerful brands over the near- and long-term, as we move deeper into a post-pandemic recovery and fully integrate our tech stack and acquired assets."

Fiscal 2022 Financial Outlook

The Company expects year over year net revenue growth to be in a range of 317% to 347%, resulting in net revenue of $70 to $75 million in fiscal 2022. The updated guidance range contemplates growth driven primarily by the platform-building and strategic diversification acquisitions completed in calendar 2021.

Conference Call

Esports Entertainment Group will host a conference call and webcast today, Tuesday, February 22, at 5:00 p.m. ET to answer questions about the Company's operational and financial highlights for its fiscal 2022 second quarter as well as other recent developments.

Date: Tuesday, February 22, 2022
Time: 5:00 p.m. Eastern Time
Live Call: +1-800-437-2398 (U.S. Toll-Free) or +1-323-347-3294 (International)
Webcast: []


For interested individuals unable to join the conference call, a dial-in replay of the call will be available until March 8, 2022 and can be accessed by dialing +1-844-512-2921 (U.S. Toll Free) or +1-412-317-6671 (International) and entering replay pin number: 6766518.

About Esports Entertainment Group

Esports Entertainment Group is a full stack esports and online gambling company fueled by the growth of video-gaming and the ascendance of esports with new generations. Our mission is to help connect the world at large with the future of sports entertainment in unique and enriching ways that bring fans and gamers together. Esports Entertainment Group and its affiliates are well-poised to help fans and players to stay connected and involved with their favorite esports. From traditional sports partnerships with professional NFL/NHL/NBA/FIFA teams, community-focused tournaments in a wide range of esports, and boots-on-the-ground LAN cafes, EEG has influence over the full-spectrum of esports and gaming at all levels. The Company maintains offices in New Jersey, the UK and Malta. For more information visit


The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Investor Relations
Joseph Jaffoni, James Leahy, Norberto Aja

Media Inquiries

Investor Relations Inquiries

Esports Entertainment Group, Inc.
Condensed Consolidated Balance Sheets

December 31, 2021 June 30, 2021
Current assets
Cash $ 1,040,051 $ 19,917,196
Restricted cash 2,412,617 3,443,172
Accounts receivable, net 846,778 136,681
Receivables reserved for users 4,487,864 2,290,105
Other receivables 935,091 658,745
Prepaid expenses and other current assets 2,319,806 3,264,344
    Total current assets 12,042,207 29,710,243
Equipment, net 790,646 726,942
Operating lease right-of-use asset 1,781,863 1,272,920
Intangible assets, net 55,371,633 45,772,555
Goodwill 51,977,281 40,937,370
Other non-current assets 2,264,291 1,315,009
         TOTAL ASSETS $ 124,227,921 $ 119,735,039
Current liabilities    
Accounts payable and accrued expenses $ 13,432,974 $ 8,458,689
Liabilities to customers 6,396,470 3,057,942
Deferred revenue 666,811 22,110
Senior convertible note 36,838,040 -
Current portion of notes payable and other long-term debt 232,550 223,217
Operating lease liability - current 649,961 414,215
Contingent consideration - current 2,850,034 -
    Total current liabilities 61,066,840 12,176,173
Senior convertible note, net of unamortized discount - 6,302,504
Notes payable and other long-term debt 111,196 221,300
Warrant liability 3,039,478 23,500,000
Deferred income taxes - 1,870,861
Operating lease liability - non-current 1,219,605 878,809
Contingent consideration - non-current 1,148,000 -
         Total liabilities 66,585,119 44,949,647
Commitments and contingencies (Note 13)    
Mezzanine equity:    
10% Series A cumulative redeemable convertible preferred stock,
$0.001 par value, 1,725,000 authorized, 835,950 shares issued and
outstanding, aggregate liquidation preference $9,195,450 at
December 31, 2021
7,634,407 -
Stockholders' equity    
Preferred stock $0.001 par value; 10,000,000 shares authorized - -
Common stock $0.001 par value; 500,000,000 shares authorized,
24,070,326 and 21,896,145 shares issued and outstanding as of
December 31, 2021 and June 30, 2021, respectively
24,070 21,896
Additional paid-in capital 134,665,366 122,341,002
Accumulated deficit (81,795,346 ) (46,908,336 )
Accumulated other comprehensive loss (2,885,695 ) (669,170 )
    Total stockholders' equity $ 50,008,395 74,785,392
         TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY $ 124,227,921 $ 119,735,039


Esports Entertainment Group, Inc.
Condensed Consolidated Statements of Operations

Three Months Ended
December 31,
Six Months Ended
December 31,
2021 2020 2021 2020
Net revenue $ 14,531,047 $ 2,362,193 $ 30,939,338 $ 2,584,585
Operating costs and expenses:        
Cost of revenue 6,515,140 1,333,678 12,966,432 1,753,753
Sales and marketing 6,871,546 1,888,372 14,258,009 2,492,488
General and administrative 13,171,186 4,909,431 24,346,322 7,965,239
Total operating expenses 26,557,872 8,131,481 51,570,763 12,211,480
Operating loss 12,026,825 5,769,288 20,631,425 9,626,895
Other income (expense):        
Interest expense (2,412,716 ) - (4,757,912 ) -
Loss on conversion of senior convertible
(5,999,662 ) - (5,999,662 ) -
Loss on extinguishment of senior
convertible note
(28,478,804 ) - (28,478,804 )  
Change in fair value of derivative liability (1,482,621 ) - (1,482,621 )  
Change in fair value of warrant liability 8,651,922 (1,472,564 ) 20,460,522 628,389
Change in fair value of contingent
1,851,446 - 1,851,446 -
Other non-operating income (loss) 58,770 (48,185 ) (1,352,415 ) (100,024 )
Total other income (expense), net (27,811,665 ) (1,520,749 ) (19,759,446 ) 528,365
Loss before income taxes 39,838,490 7,290,037 40,390,871 9,098,530
Income tax benefit (expense) 5,503,861 - 5,503,861 -
Net loss $ 34,334,629 $ 7,290,037 $ 34,887,010 $ 9,098,530
Dividend on 10% Series A cumulative
redeemable convertible preferred stock
(100,314 ) - (100,314 ) -
Accretion of 10% Series A cumulative
redeemable convertible preferred stock to
redemption value
(35,073 ) - (35,073 ) -
Net loss attributable to common
$ 34,470,016 $ 7,290,037 $ 35,022,397 $ 9,098,530
Net loss per common share:        
Basic and diluted loss per common share $ (1.53 ) $ (0.57 ) $ (1.57 ) $ (0.73 )
Weighted average number of common
shares outstanding, basic and diluted
22,538,341 12,877,159 22,246,616 12,518,507


Adjusted EBITDA

The table below presents our Adjusted EBITDA reconciled to our net loss, the closest U.S. GAAP measure, for the periods indicated:

Three Months Ended
December 31,
Six Months Ended
December 31,
2021 2020 2021 2020
Net income (loss) $ (34,334,629 ) $ (7,290,037 ) $ (34,887,010 ) $ (9,098,530 )
Adjusted for:        
   Interest expense 2,412,716 - 4,757,912 -
   Income tax benefit (5,503,861 ) - (5,503,861 ) -
   Depreciation and amortization 3,340,114 537,762 6,682,466 804,210
   Shared based compensation
1,729,401 1,303,919 2,611,773 2,311,591
   Transaction related expenses 192,482 95,539 255,482 95,539
   Other non-operating cost (58,770 ) 48,185 1,352,415 100,024
   Change in fair value of warrant
(8,651,922 ) 1,472,564 (20,460,522 ) (628,389 )
   Loss on conversion of senior
   convertible note
5,999,662 - 5,999,662 -
   Loss on extinguishment of
   senior convertible note
28,478,804 - 28,478,804 -
   Change in fair value of
   derivative liability
1,482,621 - 1,482,621 -
   Change in fair value of
   contingent consideration
(1,851,446 ) - (1,851,446 ) -
Total adjusted EBITDA (loss) $ (6,764,828 ) $ (3,832,068 ) $ (11,081,704 ) $ (6,415,555 )


Non-GAAP Financial Measures

To supplement its consolidated financial statements, which are prepared and presented in accordance with Generally Accepted Accounting Principles (GAAP), the Company uses adjusted EBITDA, a non-GAAP financial measure. The presentation of this financial information is not intended to be considered in isolation or as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP. The Company uses this non-GAAP financial measure for financial and operational decision making and as a means to evaluate period-to-period comparisons. The Company believes that it provides useful information about operating results, enhances the overall understanding of past financial performance and future prospects, and allows for greater transparency with respect to key metrics used by management in its financial and operational decision making. The non-GAAP financial measure used by the Company in this press release may be different from the methods used by other companies.

We define and calculate Adjusted EBITDA as net loss before the impact of interest income or expense, income tax expense or benefit, depreciation and amortization, and further adjusted for the following items: stock-based compensation, transaction-related costs, non-core litigation, settlement and related costs, remeasurement of warrant liabilities, and certain other non-recurring, non-cash or non-core items, as described in the reconciliation below.

Adjusted EBITDA excludes certain expenses that are required in accordance with U.S. GAAP because they are non-recurring items (for example, in the case of transaction-related costs), non-cash expenditures (for example, in the case of depreciation, amortization, and stock-based compensation), or are not related to our underlying business performance (for example, in the case of interest income and expense and litigation settlement and related costs).

To view the source version of this press release, please visit

News Provided by Newsfile via QuoteMedia

East Side Games

The Office: Somehow We Manage Mobile Game Available Now

East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.

Watch the launch trailer here .

Keep reading... Show less

New Esports Franchise Awards 13 Locations on the East Coast in First Month; Targeting Domestic and International Expansion

Valhallan Helps Entrepreneurs Tap into Multibillion-Dollar Esports Market While Developing Next Generation of Esports Players

- New esports concept Valhallan awarded 13 franchise locations in its first month of franchising across major markets in North Carolina South Carolina and others along the East Coast, with the first openings slated for the fourth quarter of 2022. The aggressive rollout is the beginning of several planned markets as Valhallan targets prospective franchisees in additional states, including Texas California Florida New Jersey Arizona Nevada and Louisiana .

Keep reading... Show less

Immutable X Unveils Cross-Rollup Liquidity Solution on Ethereum with StarkNet, Supporting Planet-Scale Games with Multiple Layer 2 and Layer 3s

Immutable X Announces Roadmap for Multiple EVM Compatible Rollups to Create Cross-Rollup Liquidity Solution for NFTs on Ethereum

Immutable X, which is powering the next generation of web3 games as the leading carbon-neutral, scalable platform for trading NFTs on Ethereum, today announced its expansion to be the world's first cross-rollup liquidity platform for NFTs, built on StarkNet. This announcement allows players to directly trade any asset matched across multiple Ethereum Layer 2 and Layer 3 roll-ups, solving the liquidity fractionalization problem that occurs with every individual roll-up today and scaling to billions of users. The protocol will facilitate hundreds of thousands of transactions per second, supporting games with hundreds of millions of daily players to truly own their in-game items.

Keep reading... Show less

Introducing The Evolution of CBD Retail

We're excited to introduce an evolutionary step in CBD sales with . Over the last 3 years as CBD has exploded in popularity consumers are faced with either a more expensive in-store experience which was designed to provide an educational format for newcomers, or an innumerable selection of online sources, with very little ability to decipher the reputation and quality or gain any sort of guidance based on individual needs.

Gonzo Gummies has partnered with several reputable high-end manufacturers, as well as a dedicated staff of CBD specialists to provide the best of both worlds. This next step in CBD allows consumers to experience a wealth of innovative CBD products, including Delta 8, Delta 10, THCO, THCV, THCP and HHC along with easy access to guidance and support from specialists from every category of use. Gonzo Gummies is committed to expanding the awareness and use across the country as well with products that align with current cannabis formats, such as disposable vapes, wax (dabs) products and edibles that may provide a higher potency as well as benefits that may be a closer resemblance to traditional cannabis products.

Keep reading... Show less
Playground Ventures

Playground Announces the Worldwide Launch of the Top Gun Legends Mobile Game in Partnership with Paramount Pictures

Playground Ventures Inc (CSE: PLAY) (the "Company") is pleased to provide an update on its joint venture subsidiary MotionPix Game Studio Inc ("MotionPix") and the launch of its exclusive Paramount Pictures licensed mobile game TOP GUN LEGENDS ("Legends").

MotionPix, as the developer of LEGENDS, is the only official licensed mobile game for the Paramount Pictures' Top Gun franchise, with the IP under license from Paramount Pictures in partnership with Paramount Consumer Products. Top Gun was originally released in May 1986 and went on to become a huge commercial success, grossing over $357 million USD with a production budget of $15 million USD.[1] Its popularity endured, with the film setting numerous Home Media records and earning a 2013 re-release in IMAX. Top Gun's cinematic legacy was set in stone after being selected for preservation in the National Film Registry by the United States Library of Congress in 2015.

Keep reading... Show less


With Over 70,000 Videos and Over 15,000 Hours Available for Distribution, Emerges as Key Supplier of Kids and Family Content the leading kids and family studio creating global franchises for Generation Alpha, today announced the addition of 13 new creators to its roster of global superstars. The move significantly expands the company's audience, content library, and original content slate with the world's biggest kids and family digital stars. The new creators bring further diversity, broader age ranges and new formats to, which already boasts content and original intellectual property from powerhouse creators like Ryan's World Toys and Colors Onyx Family Kids Diana Show and LankyBox the current No. 1 gaming channel on all of YouTube.

Keep reading... Show less



Whitaker Center for Science and the Arts, together with PNC Bank, announced the grand opening of the new 7,000-square-foot PNC Innovation Zone at Whitaker Center. The PNC Innovation Zone combines Whitaker Center's existing 40-foot-tall Select Medical Digital Cinema with a newly constructed world-class purposeful gaming studio, designed by leading educational design architects Crabtree Rohrbaugh & Associates in collaboration with entertainment and technology giant Clair Global. To power the PNC Innovation Zone, Whitaker Center has also partnered with Comcast to become one of the region's largest "Lift Zones" offering free, robust Wi-Fi to all guests.

Keep reading... Show less

Latest Press Releases

Related News