Gaming

CliCli Showcases User Generated Content Editor and Platform at GDC 2023

CliCli is excited to announce that its innovative accessible game creation tool and global distribution platform, is now available for alpha testing. CliCli seeks to offer more choices to the industry by simplifying game development and offering ample opportunities for financial success to developers.


CliCli's all-in-one service streamlines the game development process by offering editing tools, distribution, customer support, payment processing, user acquisition, community management, and long-term monetization. Creators don't need any coding experience to get started - anyone can use CliCli's graphical user interface to design game logic, control events, conditions, and actions, and access a free-to-use resource library of thousands of editable assets including characters, buildings, and music. CliCli's flexible monetization modes include options like Free-to-Play, Pay-to-Play , subscriptions, and battle passes, giving creators flexibility in how they achieve financial success.

At GDC 2023, CliCli will debut globally and share its approach to building a sustainable UGC ecosystem. Developers attending the event can visit booth S1332 to try out the innovative game platform, join CliCli's creator sharing sessions, and win special rewards by completing editor challenges. Several games created by the CliCli editor will also be exclusively revealed at the exhibition, including Game of Rollink .

"We built CliCli to help creators and independent developers overcome the common obstacles encountered when pursuing their passion, including tools learning, audience targeting, game marketing, and earning a living from it. We aim to support every creator in our community and we're so excited to see how creators use our game creation tool to achieve their dreams. " stated Kun Li , Head of Operation of CliCli.

CliCli continuously supports talented creators through game jams , monthly recurring events, and partnership programs. Hundreds of UGC creators are already using CliCli to build demos, playtest game ideas, and share the fun with their friends.

With CliCli, the possibilities for creators are vast. Join the community today and start developing your dream game!

About CliCli

Based in Singapore , CliCli comprises a team of 200+ passionate industry professionals aiming to build new game experiences with creators around the world.

CliCli is invested in by NetEase Games, the online games division of NetEase, Inc. (NASDAQ: NTES and HKEX: 9999), while all design decisions are that of the CliCli tea m.

Official Website Facebook
Developer Discord Twitter
Player Discord Reddit
Game of Rollink Itch.io

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SOURCE Clicli Interactive Pte. Ltd

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East Side Games

The Office: Somehow We Manage Mobile Game Available Now

East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.

Watch the launch trailer here .

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FAZE CLAN PROMOTES MATT "BK" AUGUSTIN TO VICE PRESIDENT OF BRAND & CREATIVE STRATEGY

- FaZe Holdings Inc. (Nasdaq: FAZE) ("FaZe Clan"), the lifestyle and media platform rooted in gaming and youth culture, today announced Matt "BK" Augustin has been promoted to Vice President of Brand & Creative Strategy. Augustin, who has been at FaZe Clan for just over two years as Director of Brand & Creative Strategy, will lead a team that will work cross-functionally to optimize FaZe Clan's creative, brand and media strategy. Augustin will report to President and COO, Zach Katz .

BK Augustin - FaZe Clan's VP of Brand & Creative Strategy

"BK is a one-of-a-kind executive and vital asset who not only brings immense value and critical strategy to FaZe Clan, but he also brings steadfast determination and energy that permeates throughout the building everyday," said President and COO Zach Katz . "Lee and I are thrilled to elevate him into a stronger leadership position as we continue to optimize FaZe Clan's creative, brand and media strategy."

As VP of Brand & Creative Strategy, Augustin will oversee a team that's involved in the full life-cycle of business development for FaZe Clan including – helping identify existing opportunities for current and potential partners, developing the creative strategy for new business proposals & brand strategy for current and potential partners and working cross-functionally to help produce award-winning content.

"Having a chance to work in gaming, a space that isn't just growing, but one I'm a legit member and contributor of, has been amazing," said Augustin. "Being able to help build a brand like FaZe through the lens of fans first is an opportunity I refuse to take for granted."

During his time at FaZe Clan, Augustin has been instrumental in cementing and continuing partner relationships and collaborations including McDonald's, Porsche, DraftKings, GHOST Energy, MoonPay, SteelSeries, SCUF, DoorDash and Totino's.  In 2021, BK was featured on Ad Age's acclaimed 40 Under 40 list recognizing rising stars in marketing, advertising and media.

Prior to joining FaZe, BK worked for multiple reputable advertising agencies including DigitasLBi, FCB Chicago, Fitzco/McCann and 72andSunny where he touched several campaigns with brands including the NFL, Adidas, Under Armour, Activision, and Blizzard Entertainment. In addition to his professional experience, Augustin has dedicated himself to shining a light on the importance of diversity and inclusion by consistently using his presence on LinkedIn to form connections and serve as a mentor for underrepresented professionals. He co-founded the organization Advertising for Change , which focuses on bringing diversity to Atlanta's marketing industry and  founded and served as the Global Lead of the McCann World Group Global Diversity Council where he focused on bringing their offices across the world together while pushing for a fair and inclusive environment for all. Bk is also a former ADCOLOR FUTURES board member and current alumni/mentor for Marcus Graham Project .

ABOUT FAZE HOLDINGS INC.
FaZe Holdings Inc. (Nasdaq: FAZE) ("FaZe Clan"), is a digital-native lifestyle and media platform rooted in gaming and internet culture, reimagining traditional entertainment for the next generation. Founded in 2010 by a group of kids on the internet, FaZe Clan was created for and by gamers and today operates across multiple verticals with transformative content, tier-one brand partnerships, a collective of notable talent, and fashion and consumer products. Reaching over 500 million followers across social platforms globally, FaZe Clan delivers a wide variety of entertainment spanning video blogs, lifestyle and branded content, gaming highlights and live streams of highly competitive gaming tournaments. FaZe Clan's roster of more than 100 influential personalities consists of engaging content creators, esports professionals, world-class gamers and a mix of talent who go beyond the world of gaming, including NFL star Kyler "FaZe K1" Murray, LeBron "FaZe Bronny" James Jr., Lil Yachty aka "FaZe Boat", Offset aka "FaZe Offset" and Snoop Dogg aka "FaZe Snoop." Its gaming division includes 13  competitive esports teams who have won 37 world championships. The content of any website referenced or hyperlinked in this communication is neither incorporated into, nor part of, this communication. For more information, visit www.fazeclan.com , investor.fazeclan.com and follow FaZe Clan on Twitter , Instagram , YouTube , TikTok , and Twitch .

FORWARD LOOKING STATEMENTS:
The information in this communication includes "forward-looking statements" pursuant to the "safe harbor" provisions of the United States Private Securities Litigation Reform Act of 1995. All statements, other than statements of present or historical fact included in this communication, regarding the company's strategy, future operations and financial performance, market opportunity prospects, plans and objectives of management are forward-looking statements. These forward-looking statements generally are identified by the words "budget," "could," "forecast," "future," "might," "outlook," "plan," "possible," "potential," "predict," "project," "seem," "seek," "strive," "would," "should," "may," "believe," "intend," "expects," "will," "projected," "continue," "increase," and/or similar expressions that concern strategy, plans or intentions, but the absence of these words does not mean that a statement is not forward-looking. Such statements are made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995 and are based on the management's belief or interpretation of information currently available.

These forward-looking statements are based on various assumptions, whether or not identified herein, and on the current expectations of management and are not predictions of actual performance. Because forward-looking statements are predictions, projections and other statements about future events that are based on current expectations and assumptions, whether or not identified in this communication, they are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Many factors could cause actual results and condition (financial or otherwise) to differ materially from those indicated in the forward-looking statements. These forward-looking statements are provided for illustrative purposes only and are not intended to serve as, and must not be relied on by any investor as, a guarantee, an assurance, a prediction or a definitive statement of fact or probability. Actual events and circumstances are difficult or impossible to predict and will differ from assumptions. Many actual events and circumstances are beyond the control of the company. Forward-looking statements speak only as of the date they are made. While FaZe Clan may elect to update these forward-looking statements at some point in the future, FaZe Clan specifically disclaims any obligation to do so. These forward-looking statements should not be relied upon as representing FaZe Clan's assessments as of any date subsequent to the date of this communication. Accordingly, undue reliance should not be placed upon the forward-looking statements.

Press Contacts:
FaZe Clan: chelsey.northern@fazeclan.com + alana.battaglia@fazeclan.com

FaZe Clan Logo (PRNewsfoto/FaZe Clan)

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SOURCE FaZe Clan

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now.gg, Inc. announces strategic investment from MEGAZONECLOUD to bring mobile cloud play to game developers

The partnership is aimed at transforming the mobile gaming industry with new business models

- now.gg, Inc. announced a strategic investment from MEGAZONECLOUD to bring new business models to the mobile gaming industry. With now.gg, Inc.'s solutions, MEGAZONECLOUD will enable Asian game developers to bring their games to the cloud, opening up new business models and global audiences for them.

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CasinoWhat Publishes Reviews of Online Casinos in Malaysia

CasinoWhat, an innovative media network in Malaysia, has published reviews of 10 newly licensed online casino platforms in Malaysia. CasinoWhat's team of experts conducted rigorous testing, research, evaluation, and comparison in the effort to ensure these reviews are reliable and informative.

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Reviews of 10 Trusted Online Casinos in Malaysia

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Wemade CEO Henry Chang shares inter-game economy vision at GDC 2023

  • Blockchain technology can add fun by connecting well-designed in-game economy with reality
  • Economies of MIR4 and MIR M are connected to build inter-game economy and inter-game play
  • WEMIX PLAY, where inter-game play is supported, will provide necessary tools for blockchain game developing to any developers

With much of the conversation at this year's Game Developers Conference (GDC) in San Francisco focusing on the myriad of ways in which the gaming industry could evolve, Wemade CEO Henry Chang's "The Future of Gaming: Inter-game Play and Beyond" keynote proved to be a timely one. Henry spoke in detail about how innovators including game developers and studios are building the future of games by utilizing blockchain technology to create a seamless inter-game economy powered by unfettered play in-and-between games across all platforms. Other keynote highlights include:

Wemade CEO Henry Chang shares inter-game economy vision at GDC 2023

What blockchain technology can do

  • "What blockchain technology can do is to make good games even more fun," he said, "by connecting the in-game economies of well-made games with the real-life economy via game tokens and NFTs."
  • "Games become a lot more fun when blockchain technology is applied. NFTs and game tokens can be issued and those can be exchanged in and outside games, creating a unique game tokenomics."

The benefits of a connected inter-game economy: MIR4 and MIRM

  • "Anyone can make a new game utilizing MIR4's game tokens and NFTs [on the blockchain game platform WEMIX PLAY]."
  • [Referring to the interaction between in-game economies of blockchain versions of MIR4 and MIR M] "These processes [of obtaining in-game resources, game tokens and governance tokens of the two games] will establish inter-game economy where economies of MIR M and MIR4 are connected directly and indirectly, and this, in turn, will lead to inter-game play."
  • "[MIR4's] number of users and sales improved [after the launch of MIR M]", which "is an unprecedented phenomenon created by inter-game economy and inter-game play. A very basic and simple connection sparked a new gameplay that never existed before."

What the future inter-game economy looks like

  • While "all games have existed independently like islands", there will be "the massive phenomenon of multiple games being connected through blockchain technology."
  • "Everyone enjoys games and leads economic activities, but if these are connected through blockchain technology, this giant ecosystem, which enables inter-game economy and inter-game play, can be called the metaverse."

Collaboration between Wemade and game developers

  • "Game developers' forte lies in creating enjoyable games."
  • "By working together, we can seize this incredible opportunity and master the emerging gaming landscape."
  • "At Wemade, we are committed to assisting any game developers interested in blockchain technology in creating outstanding blockchain games.

About WEMADE

"Where Games Change"

WEMADE is a renowned industry leader in game development with over 20 years of experience as well as a pioneer for mass adoption of blockchain technology in the global gaming industry. Through more than two decades of game development and servicing experience, WEMADE genuinely understands what it takes to create good games for the global gaming community.

(PRNewsfoto/Wemade Co., Ltd)

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SOURCE Wemade Co., Ltd

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STELLA FANTASY, a Premium Character Collectible Web3 ARPG, Confirmed Global Release on April 13th

- Token public sale and CEX listing schedules are also revealed.

Ring Games (CEO: Jooho YUN) has confirmed the global release date of STELLA FANTASY, a high-quality Anime-style character collectible Web3 ARPG, on April 13th 2023. They have also announced their Token Public Sales ( April 3rd to 5th ) and CEX Listing Plan ( April 5th ) in line with the global game launch.

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Near Protocol Leads Korean Web3 Gaming Industry with Strategic Partnership with WEMADE

  • Near Foundation signed a strategic partnership with WEMADE, a global web3 game company
  • Multi-faceted Web3 business collaborations to drive mainstream adoption
  • Centering on Korea Hub, Near Protocol attracts major game companies to its ecosystem

- Near Foundation announced a strategic partnership with WEMADE, Korea's representative global web3 game company, at the Game Developers Conference (GDC), attended by game industry officials worldwide.

Near and WEMADE will jointly support initiatives to increase mutual brand awareness; invest in research and collaboration on cross-chain; host more community events like hackathons and boot camps; and scout for potential Web3 business opportunities and nurture the next generation of Web3 developers.

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