Tapinator Announces Record Q2 2021 Financial Results

- Tapinator, Inc. (OTC: TAPM) ("Tapinator," the "Company," "we," "our" or "us") a developer and publisher of category leading games for mobile platforms, today announced unaudited financial results for the three and six months ended June 30, 2021 and the filing of its quarterly report for the period ended June 30, 2021 .

Tapinator Logo (PRNewsfoto/Tapinator, Inc.)

The quarterly report and financial statements have been published on OTC Markets and may be found at https://www.otcmarkets.com/stock/TAPM/disclosure .  The results provided below replace, in its entirety, any guidance or projections previously issued by the Company.

For the three months ended June 30, 2021 , Tapinator achieved record revenue of approximately $1.4 million , record bookings * of approximately $1.4 million , net income of approximately $216,000 and record adjusted EBITDA * of approximately $374,000 .  The Company's quarterly revenue, bookings * , net income and adjusted EBITDA * represent year-over-year improvements of 21%, 13%, 239% and 20%, respectively.  The Company also announced basic and fully diluted net income per share of $0.38 and $0.37 per share, respectively.

For the six months ended June 30, 2021 , Tapinator achieved record revenue of approximately $2.6 million , record bookings * of approximately $2.8 million , record net income of approximately $453,000 and record adjusted EBITDA * of approximately $574,000 .  The Company's quarterly revenue, bookings * and adjusted EBITDA * represent year-over-year improvements of 26%, 23% and 42%, respectively.  The Company also announced record basic and fully diluted net income per share of $0.82 and $0.80 per share, respectively.

* A table has been included in this press release with non-GAAP adjustments to the Company's revenue resulting in bookings (a non-GAAP measure) and non-GAAP adjustments to the Company's net loss, resulting in adjusted EBITDA (a non-GAAP measure) for the relevant periods.

Financial Highlights


Three Months Ended



Six Months Ended



June 30



June 30



2021

2020

% Ch.


2021

2020

% Ch.

GAAP Results:








Revenue

$1,420,437

$1,174,365

21%


$2,636,342

$2,088,220

26%

Operating Income (Loss)

$263,388

$80,543

227%


$364,100

($173,237)

NM (1)

Net Income (Loss)

$215,993

$63,706

239%


$453,446

($203,497)

NM (1)









Net Income (Loss) Per Share - Basic

$0.38

$0.12

217%


$0.82

($0.37)

NM (1)

Net Income (Loss) Per Share - Diluted

$0.37

$0.11

236%


$0.80

($0.37)

NM (1)









Weighted avg. common shares outstanding - basic

563,136

551,005



556,315

550,953


Weighted avg. common shares outstanding - diluted

579,684

560,174



569,596

550,953










Non-GAAP Results:








Bookings:








Category Leading Games

$1,232,152

$986,428

25%


$2,370,335

$1,701,087

39%

Rapid-Launch Games

$187,804

$271,505

-31%


$385,126

$534,155

-28%

Total Bookings

$1,419,956

$1,257,933

13%


$2,755,460

$2,235,241

23%









Adjusted EBITDA

$374,456

$313,158

20%


$574,289

$403,377

42%

Adjusted EBITDA Margin %

26%

27%



22%

19%










(1)   Percentage change not meaningful.








Ilya Nikolayev , CEO of Tapinator commented, "We are extremely happy with our record performance in Q2. As we have previously noted, we are proud of the quality, feature set and overall performance of Video Poker Classic (VPC) . We continue to incrementally improve the game and, in Q2, we launched a new Unlocks / Avatar feature, added more special events to the game and optimized the experience for our paying players.

We believe that the foundation that we have built out for VPC , including various reengagement and monetization systems, is now ready to be leveraged for a second social casino product. We are currently in design/development of a social casino game that is being built on top of the framework created for VPC . We believe that this approach for building this title will result in a shorter development timeline and a very high quality product, which will translate into strong engagement and monetization metrics.

Also, in Q2, we launched our newest idle game, Idle Industries , globally. The game had a great reception by both players, who rated it an average of 4.7 out of 5.0 stars, and Apple, which featured the title in the United States , Germany , France , the UK and a multitude of other countries. We have since gone live with five updates to the product, through which we have launched significant features such as Special Events as well as made various optimizations. In the coming weeks, we will be rolling out version 1.3 of the game, which includes a number of significant enhancements. We are proud of our team's work in creating a top quality idle game.

Finally, we are in development on NFT 500 , our NFT art collection and casting platform, and we expect to go live with the first version of the product in September of this year. To date, we have acquired over 100 NFT artworks and collectibles from more than 50 different artists and brands.  Examples of such artists and brands include XCopy, Pak, Sarah Zucker , Art Blocks, Hackatao, Bored Ape Yacht Club, Larva Labs, Slime Sunday and Playboy. When we first conceptualized this product, it was our belief that displaying/casting NFTs will be an important direction for the NFT industry. Today, we are even more convinced that this is the case.

Unfortunately, our public company valuation does not, in our opinion, reflect the fundamental value of the products that we have built, not to mention the potential value of future products such as NFT 500 . We are unfazed by this. We will continue to focus on improving existing games and launching exciting new products and, eventually, we believe our public company valuation will catch up to our fundamentals."

Andrew Merkatz , President of Tapinator, also commented on the Company's results, "We are especially proud of the following operating accomplishments in the second quarter of 2021:

  • We achieved record revenue and bookings of approximately $1 .4mm, representing growth of 21% and 13% year-over-year, respectively.  This growth was achieved in the context of a previous record Q2 2020 comp resulting from a historic year ago quarter when widespread lockdowns drove significant consumer engagement with our mobile games.  Our growth compares quite favorably to mobile game industry growth estimated at 5% in Q2, 2021, according to market research firm Sensor Tower.
  • Through a combination of top-line growth and continued aggressive cost management, we delivered net income of approximately $216k in the quarter, representing growth of approximately 239% year-over-year.
  • We reported record basic and fully diluted EPS of $0.38 and $0.37 , respectively, up 217% and 236%, respectively from basic and fully diluted earnings per share of $0.12 and $0.11 in Q2 2020, respectively.
  • We reported adjusted EBITDA * of approximately $374k , representing growth of 20% year-over-year.
  • Our adjusted EBITDA * margin was 26% during the quarter, down nominally from 27% in Q2, 2020.
  • We successfully published our newest idle tapper game, Idle Industries, on the iOS App Store during the quarter, a game that was predominantly featured at launch by Apple in both the U.S. and Tier 1 international markets.
  • We continued development of NFT 500 , our mobile NFT collection and casting platform which is slated to launch in September.  Within the NFT 500 collection, we acquired more than 100 NFT artworks and collectibles from more than 50 premier artists and brands whose works we believe, in general, are well positioned to yield significant long term capital appreciation.
  • We initiated product development on a new social casino title slated to launch in Q4 of this year.

Current Outlook
We continue to have strong conviction regarding our mobile games business, and specifically our Category Leading   Games .  Our investments within our Revolution Blockchain subsidiary are more speculative, but we believe there are significant long-term opportunities for the Company within the nascent market representing the intersection of NFTs and mobile gaming.  While we are not providing financial guidance currently, we continue to expect to deliver another full year of strong company-wide revenue and bookings growth along with adjusted EBITDA margins of at least 15% in 2021.

Non-GAAP Financial Measures*
We have provided in this release the non-GAAP financial measures of Bookings and adjusted EBITDA, as a supplement to the measures of Revenue and Operating Income, which are prepared in accordance with United States generally accepted accounting principles ("GAAP"). Management uses Bookings and adjusted EBITDA internally in analyzing our financial results to assess operational performance and liquidity. The presentation of Bookings and adjusted EBITDA is not intended to be considered in isolation or as a substitute for the financial information prepared in accordance with GAAP. We believe that both management and investors benefit from referring to Bookings and adjusted EBITDA in assessing our performance and when planning, forecasting and analyzing future periods. We believe Bookings and adjusted EBITDA are useful to investors because it allows for greater transparency with respect to key financial metrics we use in making operating decisions and because our investors and analysts use them to help assess the health of our business. Below, we have provided reconciliations between our historical and projected Bookings and adjusted EBITDA to the most directly comparable GAAP financial measures below.  Some limitations of Bookings and adjusted EBITDA are as follows:

  • Bookings do not reflect that we defer and recognize online game revenue over the estimated life of durable virtual goods;
  • Adjusted EBITDA does not include the impact of stock-based expense, impairment of previously capitalized software or intangible assets previously acquired, acquisition-related transaction expenses, one-time financing expenses, contingent consideration fair value adjustments, share settlement expense, and restructuring expense;
  • Adjusted EBITDA does not reflect income tax expense;
  • Adjusted EBITDA does not include other income or expense, which includes foreign exchange gains and losses, interest income or expense, and gain on extinguishment of debt;
  • Adjusted EBITDA excludes depreciation and amortization of intangible assets and impairment of capitalized software.  Although depreciation and amortization and impairment of capitalized software are non-cash charges, the assets being depreciated and amortized or impaired may have to be replaced in the future; and
  • Other companies, including companies in our industry, may calculate adjusted EBITDA differently or not at all, which will reduce their usefulness as a comparative measure.

Because of these limitations, you should consider Bookings and adjusted EBITDA along with other financial performance measures, including Revenue, Net Income (Loss), Basic and Diluted Net Income (Loss) Per Share, Cash Flow from Operations, Operating Income (Loss) and our other financial results presented in accordance with GAAP.

Reconciliation of GAAP to Non-GAAP Results


Three Months Ended



Six Months Ended


June 30



June 30


2021

2020



2021

2020

Reconciliation of Revenue to Bookings:







Revenue

$1,420,437

$1,174,365



$2,636,342

$2,088,220

Change in deferred revenue

($481)

$83,568



$119,118

$147,021

Bookings

$1,419,956

$1,257,933



$2,755,460

$2,235,241








Reconciliation of Net Income (Loss) to Adjusted EBITDA:







Net income (loss)

$215,993

$63,706



$453,446

($203,497)

Interest expense, net

$629

$16,837



$2,251

$30,260

Income tax benefit

($45,348)

$0



($74,480)

$0

Amortization of capitalized software development

$89,770

$123,728



$167,854

$239,808

Stand-still agreement, non-recurring

$93,555

$0



$93,555

$0

Depreciation and amortization of other assets

$1,013

$879



$1,765

$1,804

Realized gains on sale of digital assets, net

($1,441)

$0



($1,441)

$0

One-time financing costs

$0

$16,571



$0

$112,963

Stock-based expense

$20,285

$91,437



$40,570

$222,039

Gain on extinguishment of debt

$0

$0



($109,231)

$0

Adjusted EBITDA

$374,456

$313,158



$574,289

$403,377








About Tapinator
Tapinator Inc. (OTC: TAPM) develops and publishes category leading games for mobile platforms. Tapinator's library includes more than 300 titles that, collectively, have achieved over 500 million mobile downloads, including notable properties such as Video Poker Classic and Idle Industries . Tapinator generates revenues through the sale of branded advertising and via consumer transactions, including in-app purchases and subscriptions. Through our Revolution Blockchain subsidiary, we are investing in blockchain based digital assets and are developing consumer mobile applications that extend these digital asset investments.  Founded in 2013, Tapinator is headquartered in New York , with product development, design and marketing teams located in North America , Asia and Europe . Consumers can find high-quality mobile entertainment wherever they see the 'T' character logo, or at https://tapinator.com .

Forward Looking Statements
To the extent that statements contained in this press release are not descriptions of historical facts regarding Tapinator, they are forward-looking statements reflecting the current beliefs and expectations of management made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Words such as "believe," "goal," "seek," "plan," "feel," "opinion," "may," "will," "expect," "anticipate," "estimate," "intend," "target," and similar expressions (as well as other words or expressions referencing future events, conditions or circumstances) are intended to identify forward-looking statements. These forward-looking statements include, among other things, our belief that the foundation that we have built out for VPC (including various reengagement and monetization systems) is now ready to be leveraged for a second social casino product, our belief that building our new social casino game on top of the framework created for VPC will result in a shorter development timeline and a very high quality product and will translate into strong engagement and monetization metrics, our expectation that will we go live with the first version of NFT 500 (our NFT art collection and casting platform) in September of this year, our belief and continuing conviction that displaying/casting NFTs will be an important direction for the NFT industry, our opinion that our public company valuation does not reflect the fundamental value of the products that we have built or the potential value of future products such as NFT 500 , our belief that our public company valuation with catch up to our fundamentals, our belief that we are well positioned to yield significant long term capital appreciation from our NFT 500 collection, our belief there are significant long-term opportunities for the Company within the nascent market representing the intersection of NFTs and mobile gaming and our continued expectation that we will deliver another full year of strong company-wide revenue and bookings growth along with adjusted EBITDA margins of at least 15% in 2021. Forward-looking statements are subject to risks and uncertainties that could cause our future results, performance or achievements to differ significantly from those expressed or implied by the forward-looking statements. Except as required by law, Tapinator undertakes no obligation to update or revise any forward-looking statements. The quoting and trading of the Company's common stock on the OTC Marketplace is often thin and characterized by wide fluctuations in trading prices, due to many factors that may have little to do with the Company's operations or business prospects. As a result, there may be volatility in the market price of the shares of the Company's common stock for reasons unrelated to operating performance. Moreover, the OTC Marketplace is not a stock exchange, and trading of securities on it is often more sporadic than trading of securities listed on a national securities exchange. Accordingly, stockholders may have difficulty reselling any of their shares. For a further description of the risks and uncertainties that could cause actual results to differ from those expressed in these forward-looking statements, as well as risks relating to the business of the Company, please see the Company's Supplemental Information Report as filed with the OTC Markets on March 16, 2020 and as updated from time to time.

CONTACT :
Tapinator Investor Relations
investor.relations@tapinator.com
914.930.6232

Cision View original content to download multimedia: https://www.prnewswire.com/news-releases/tapinator-announces-record-q2-2021-financial-results-301346744.html

SOURCE Tapinator, Inc.

News Provided by PR Newswire via QuoteMedia

The Conversation (0)
NorthStar Gaming Holdings (TSXV:BET)

NorthStar Gaming Holdings


Keep reading...Show less
Person holding phone that says "GameStop" in front of stock trading charts.

GameStop Frenzy Cools, E*Trade Considers Roaring Kitty Ban

GameStop (NYSE:GME) continues to cool following a trading frenzy that drove shares up by 75 percent between the close of trading last Friday (May 31) and the start of trading on Monday (June 3).

The brief rally, which took GameStop shares to US$40.09 on Monday morning, was sparked by a Reddit (NYSE:RDDT) post made late Sunday (June 2) by an account tied to the video game retailer's most prominent supporter, Keith Gill.

Gill, who ignited the meme stock craze in 2021 and is known as Roaring Kitty on other platforms, posted a screenshot on Reddit's Superstonk subreddit that shows a purported US$175 million position in GameStop shares and call options.

Keep reading...Show less
Cell phone showing GameStop stock chart.

GameStop Surges Over 70 Percent in Flashback to 2021 Frenzy

Over three years after the infamous GameStop (NYSE:GME) short squeeze, the American retailer’s share price skyrocketed as much as 110 percent on Monday (May 13) before pulling back to a more than 70 percent gain.

The surge came on the heels of a social media post by "Roaring Kitty," also known as Keith Gill. His first online appearance since 2021 has reignited memories of the meme stock frenzy that captivated markets in 2021.

Gill, who gained notoriety for his bullish stance on GameStop, posted a meme on X (formerly Twitter) depicting a focused video gamer. It received widespread attention, accumulating over 81,000 likes and 9,000 comments in just a few hours.

Keep reading...Show less
NorthStar Gaming Chairman and CEO Michael Moskowitz.

NorthStar Gaming Leverages Content to Create Engaged, Active Players, CEO Says

NorthStar Gaming (TSXV:BET,OTCQB:NSBBF) is leveraging its rich, compelling content to better engage its customers, which ultimately leads to higher revenue, said NorthStar Chairman and CEO Michael Moskowitz, following an earlier announcement that the company is rolling out enhancements to the Sports Insights content on its platform.

“From the time that we founded NorthStar Gaming, we took the view that providing compelling content would lead to higher engagement with our customers,” he said. "And we're finding just that. We're planning to launch Sports Insights 2.0 in the first half of 2024 with redesigned sports and homepages, live scoreboards and tickers, live odds, trending topics and a greater tie-in in terms of the player journey and promotional offers that we provide to them."

Moskowitz noted that leveraging content helps attract new customers, with several media organizations using the company’s content on their own sites. “Ultimately, these articles and this content will help to create awareness around the NorthStar Bets brand and platform, and ultimately drive traffic to our site, which will convert into revenue.”

Keep reading...Show less
hand touching phone

Game-changing Prospects for the iGaming Market

iGaming has grown considerably in recent years. Driven by innovations in web technology and a changing regulatory landscape, online casinos and sportsbooks are more popular than ever.

To understand how the landscape may change moving forward, investors should assess how the industry has evolved in recent years.

Keep reading...Show less
smartphone on podium

Top Trends Shaping the Canadian iGaming Market

From emerging technologies to evolving regulations, the trajectory of iGaming has changed substantially in recent years as the market has experienced significant growth.

In 2022, Ontario's provincial government introduced game-changing legislation that established a regulatory framework for iGaming. Due to this legislation, regulated iGaming successfully displaced the unregulated market, according to Attorney General Doug Downey, creating over 1.6 million active player accounts across more than 70 operator websites as of April 2023 — just over one year following the change.

Ontario's regulation has also laid the groundwork for widespread change in the iGaming space across Canada. As iGaming continues to evolve, it's important to have a deeper understanding of both new and existing trends that will shape the industry's future, as well as regulations.

Keep reading...Show less

Latest Press Releases

Related News

×