July - September 2021 "The third quarter is behind us, and it is reassuring to see players continue to enjoy the games our developers worked so hard on," said Vlad Suglobov, CEO of G5 Entertainment. "Already after September, we are close to topping the full year results from 2020. Revenue during Q3 in USD terms rose 1% year-over-year and slipped 1% in SEK due to FX. Underpinning this performance, in USD terms, is ...

-

July - September 2021

"The third quarter is behind us, and it is reassuring to see players continue to enjoy the games our developers worked so hard on," said Vlad Suglobov, CEO of G5 Entertainment. "Already after September, we are close to topping the full year results from 2020. Revenue during Q3 in USD terms rose 1% year-over-year and slipped 1% in SEK due to FX. Underpinning this performance, in USD terms, is the 36% year-over-year growth in our new generation of games and 7% rise in own games. The new generation of games, those titles released during the last two years (since summer 2019), made up half of the revenue during the past quarter after growing 1% sequentially from the second quarter, while own games accounted for 66% - both new records for G5 and a clear indication of just how compelling these games are. EBIT for the first nine months of 2021 was 160 MSEK, up 16% year-on-year and on track to exceed last year's EBIT when we close the fourth quarter. The company has shifted to a higher gear thanks to the great game titles the G5 development team has produced and excellent work of our marketing team, so we look forward to seeing how we perform in the seasonally strong Q4 and Q1."

  • Revenue for the period was SEK 327.6 M (332.4), a decrease of 1 percent compared to the same period in 2020 in SEK terms. In USD terms revenue grew 1 percent year-over-year.
  • Gross margin increased to 64 percent (59 percent), as larger share of revenue is coming from own games together with the lowered store fees on the Microsoft platform that went from 30% to 12% from August 1, 2021 .
  • EBIT for the period was SEK 56.5 M (53.7).
  • Net result for the period was SEK 47.5 M (48.5).
  • Earnings per share for the period, before dilution, was SEK 5.82 (5.59).
  • Cash flow amounted to SEK -39.2 M (32.1), affected negatively by share repurchases of SEK -88.8 M (-4.6).
  • Average Monthly Active Users (MAU) was 6.7 million, a decrease of 2 percent compared to the same period in 2020. Average Daily Active Users (DAU) was 1.8 million, an increase of 2 percent compared to the same period in 2020. Average Monthly Unique Payers (MUP) was 197.7 thousand, a decrease of 7 percent while Average Monthly Average Gross Revenue Per Paying User (MAGRPPU) was USD 68.1 , an increase of 13 percent compared to the same period last year.

For additional information, please contact:
Vlad Suglobov, CEO, investor@g5e.com
Stefan Wikstrand , CFO, +46 76 00 11 115

This disclosure contains information that G5 Entertainment AB is obliged to make public pursuant to the EU Market Abuse Regulation (EU nr 596/2014) and the Swedish Securities Markets Act (2007:528). The information was submitted for publication, through the agency of the contact person, on 05-11-2021 07:30 CET .

This information was brought to you by Cision http://news.cision.com

https://news.cision.com/g5-entertainment-ab/r/interim-report-january---september-2021,c3447734

The following files are available for download:

Cision View original content: https://www.prnewswire.com/news-releases/interim-report-january--september-2021--g5-entertainment-ab-301417432.html

SOURCE G5 Entertainment AB

News Provided by PR Newswire via QuoteMedia

Hypercasual Games Reached 3.6B Downloads in Q3 2021 - Highest Ever According to App Annie

App Annie leading mobile data and analytics provider, today released its Mobile Gaming Overview: Create A Winning Mobile Gaming Strategy and Feature Roadmap . Fueled by App Annie's Game IQ, the report delivers invaluable market level metrics on total downloads, consumer spend and engagement.

Keep reading... Show less

Gen.G And University Of Kentucky Partner For Second Annual Give Health Fundraiser For Kentucky Children's Hospital

Gen.G and the University of Kentucky (UK) announced today the two will continue their ongoing partnership by joining forces for the second annual  "Give Health for Kentucky Kids'' fundraiser in December supporting Kentucky Children's Hospital. All proceeds of this event go directly to Extra Life for the Kentucky Children's Hospital - a program through Children's Miracle Network that unites gamers from across the globe to raise money for children's hospitals. Streamers local to Kentucky including ThatNerdChris, and others from the Gen.G stream team will participate in charity streams across one week.

Keep reading... Show less

Esports Entertainment Group's ggCircuit Launches New Product: OMEGA

Esports Entertainment Group, Inc. (NASDAQ: GMBL) (NASDAQ: GMBLW) (or the "Company") and their ggCircuit brand today announced OMEGA, a new revolutionary product offering for B2B customers.

OMEGA ("Online Multiplayer Esports Gaming Attraction") is the Company's latest turnkey solution that enables businesses such as movie theaters, malls and family entertainment centers to add esports and other gaming options as an additional revenue stream. OMEGA uses an arcade model system to deliver a guided user experience, allowing users to seamlessly pay on-screen through a QR code or through the business' existing POS system.

Keep reading... Show less

Dreamium Labs Launches The World's First NFT Collection Of 3D Avatars Morphed From Human DNA

Dreamium Labs the world's leading open metaverse platform developer, announced today it has launched "Mutants of the Metaverse," a new PFP NFT campaign that is set to transform the future of NFTs.

Keep reading... Show less

Natus Vincere's Oleksandr "S1mple" Kostyliev Becomes A Playable Champion In Plarium's PC And Mobile RPG "RAID: Shadow Legends"

Plarium a global leader in developing midcore mobile and PC games with more than 400 million users worldwide, announced today that famed esports star and world-renowned Counter Strike: Global Offensive (CS:GO) champion, Oleksandr "S1mple" Kostyliev, will become a new playable Legendary Champion in Plarium's turn-based collection RPG RAID: Shadow Legends. Beginning December 1 st S1mple's character will be available for free to all RAID players on the 7th day of gameplay within a two-month period.

Keep reading... Show less

GameOn Secures Up to US$6 Million in Strategic Investment from India's Brand Capital International

The strategic investment arm of The Times Group, India's largest media conglomerate and parent company of GameOn customer MX Player, will invest up to US$6 million to support the Company's expansion into the Indian market

GameOn Entertainment Technologies Inc. (CSE: GET) (OTCQB: GMETF) (" GameOn " or the " Company "), a leading game technology provider to media, sports and entertainment companies, is pleased to announce a strategic investment from Brand Capital International the investment arm of India's largest media conglomerate, The Times Group. The deal will see an injection of up to US$6 million over three years (the " Investment "), and a strategic partnership to drive GameOn's business further into the Indian market.

Keep reading... Show less

Top News

Related News