Gaming

- Helpshift, the beloved player support platform for mobile gaming today announced it has become a Unity Verified Solutions Partner . Helpshift already powers best-in-class player support for the world's most popular mobile games made by leading global publishers like Glu Mobile, Jam City, and Playrix. Now, through Helpshift's certification as a Unity Verified Solutions Partner the burgeoning community of Unity creators who want to enable conversational, automated player support can take advantage of Helpshift's mobile-first technology to easily integrate and automate help, right inside the game.

Helpshift is now a Unity Verified Solutions Partner. (PRNewsfoto/Helpshift)

"Helpshift shares Unity's focus to empower creators with the technology that can help them create great products and deliver amazing player experiences," said Janice Le , Chief Product Officer, Helpshift . "Mobile gaming has exploded in the last several years, with hundreds of new games coming online every day, giving players more choice than ever before. Helpshift was founded on this movement and it's why we are purpose-built for an effective player support experience inside the game. With our Unity integration, Unity can be that one-stop shop that now includes player support."

Helpshift's mobile-first customer service platform has been verified by Unity to ensure its SDK is optimized for the latest version of Unity Editor, providing a seamless experience for Unity developers. This enables Unity mobile game creators to:

  • Simplify integration by enabling quick and easy integration of a complete help experience within the Unity Engine.
  • Reduce player churn by providing support directly in the game so players can get back to playing faster.
  • Automate player support with in-game messaging and bots that are purpose-built to solve common player issues without agent assistance.
  • Inform ongoing game development by automating the collection of issue and device data to provide insights to developers for faster troubleshooting and game improvements.

"We are excited to welcome Helpshift to our Verified Solutions Partner Program," said Felix Thé, VP of Product Management for Operate Solutions, Unity. "Unity operates as a Users First organization and with Helpshift we're helping our creators to carry that mission forward by ensuring that support on mobile keeps the player at the center of the game experience."

"At Halfbrick, we're fanatical about giving our players the best experience possible," said Madison Annabale, Halfbrick's Head of Player Support. "That's why we're excited to be benefitting from the partnership between Unity and Helpshift. This solution can help us deliver world-class game design and world-class in-game player support experiences."

Currently, Helpshift powers dozens of Unity game publishers such as Halfbrick, AppLovin, and Jam City, the makers of popular games such as Fruit Ninja, Wordscapes, and Cookie Jam. Helpshift product information can be found on Unity.com

About Helpshift
Helpshift provides software designed to rid the world of bad customer service. Purpose-built for the needs of modern, mobile-first businesses, Helpshift gives users the simplest mobile "always-on'' help experience that is fast and feels as natural and personal as talking to friends and family. Helpshift's in-app chat, bots and automation combine to provide immediate, automated solutions to many issues. Leading brands like Glu Mobile, Playrix, and Brex use Helpshift to serve billions of support interactions monthly. Helpshift is headquartered in San Francisco , with offices around the globe.
To learn more about Helpshift, visit www.helpshift.com and follow @helpshift on Twitter.

Media Contact:
press@helpshift.com

Helpshift is the world's mobile-first customer service platform. (PRNewsfoto/Helpshift)

Cision View original content to download multimedia: http://www.prnewswire.com/news-releases/helpshift-the-leading-mobile-first-player-support-platform-is-now-a-unity-verified-solutions-partner-301253938.html

SOURCE Helpshift

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THE AXIE INFINITY COMMUNITY GOES FOR THE SLAM DUNK WITH BIG3 CHAMPIONS TRILOGY

A Group of Community Members From AXIE INFINITY , the Largest NFT Game in the World, Announce The Acquisition of a Majority Holding of Fire-Tier NFTs for the Reigning BIG3 Champions TRILOGY Coached by Stephen Jackson

Today, the BIG3 announced that members of the Axie Infinity community the token-based online video gamehave purchased the majority of the Fire-Tier editions of Trilogy, receiving ownership-like value and utility in the 2021 BIG3 defending champions. This purchase is part of the BIG3's new model of ownership announced in April 2022 which leverages blockchain technology to sell NFTs offering ownership-like benefits. Other BIG3 FEAT owners include DeGods, Gary Vaynerchuk and VeeFriends, Bill Lee and MyDogeDogeCoin, Krause House and Snoop Dogg and PayPal Co-Founder Ken Howery .

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Gameflip Partners with Nitro League to make Play-to-Earn Accessible to All Gamers

Gameflip expands offerings to include popular Blockchain-based game

Gameflip today announced their partnership with popular Play-to-Earn (P2E) game, Nitro League, bringing high-octane racing action to Gameflip's community of over 6M gamers.

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Tapinator Announces Q2 2022 Financial Results

- Revenue Decreases 2% Year-Over- Year to $1.4 Million
- Bookings* Decrease 12% Year-Over-Year to $1.3 Million
- Net Loss Recorded of $77k
- Adjusted EBITDA* Decreases 22% Year-Over-Year to $292k
- Basic and Fully Diluted EPS loss of ($0.03)

Tapinator, Inc. (OTC: TAPM) ("Tapinator," the "Company," "we," "our" or "us") a developer and publisher of category leading games for mobile platforms and a collector and publisher of fine art NFTs, today announced unaudited financial results for the three and six months ended June 30, 2022 and the filing of its quarterly report for the periods ended June 30, 2022 and 2021.

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Investing in Fantasy Sports Stocks

Investing in Fantasy Sports Stocks

When sports writer Daniel Okrent invented Rotisserie League Baseball in 1979, it’s unlikely that the “father of fantasy sports” could have imagined it would evolve into an US$8.9 billion market.

Of course, much of that growth can be attributed to advancements in technology. Fantasy sports magazines published in the late 1980s became websites in the 1990s, and eventually fantasy sports businesses; more recently there’s been a boom in fantasy sports apps for smartphones.

North America currently represents the largest market for fantasy sports services. Research and Markets estimates that more than 59 million people in the US and Canada play fantasy sports. However, India is set to experience significant market growth in the near-term future, with expectations that the number of players will rise from 20 million to a projected 150 million by 2022.

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East Side Games Group Reports Second Quarter 2022 Financial Results

Q2 revenue of $29.7M , an increase of 32% over the same period last year

Announced Normal Course Issuer Bid for up to 4.1 million shares

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EAST SIDE GAMES GROUP ANNOUNCES NORMAL COURSE ISSUER BID

 East Side Games Group Inc. (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company ") announces that the Toronto Stock Exchange (" TSX ") has accepted its notice to proceed with a normal course issuer bid (the " NCIB ").

east side games logo (CNW Group/East Side Games Group)

The Company's board of directors believes that the market price of the Company's common shares (the " Shares "), from time to time, may not reflect the inherent value of the Company, and purchases of Shares pursuant to the NCIB may represent an appropriate and desirable use of the Company's funds.  Any purchases made under the NCIB will be made by the Company subject to favourable market conditions at the prevailing market price at the time of acquisition through the facilities of the TSX and other alternative Canadian trading systems.

Pursuant to the notice, during the twelve month period commencing August 16, 2022 and ending August 15, 2023 , the Company may purchase up to 4,076,819 of its Shares, representing approximately 5% of its outstanding Shares as of August 2 , 2022.  Under the NCIB, other than purchases made pursuant to block purchase exemptions, the Company may purchase up to 5,371 Shares on the TSX and other alternative Canadian trading systems during any trading day, which represents approximately 25% of the average daily trading volume of the Shares on the TSX for the past six calendar months, being 21,486 shares per day. The Company may cancel any Shares repurchased under the NCIB, or reserve them for awards under its equity compensation plan.

In conjunction with the NCIB, the Company has entered into an automatic share purchase plan (the " ASPP ") with a designated broker to allow for the purchase of its Shares under the NCIB at times when the Company normally would not be active in the market due to applicable regulatory restrictions or internal trading blackout periods.  The ASPP has been pre-cleared by the TSX and is effective August 16, 2022 , the commencement date of the NCIB.  The ASPP constitutes an "automatic securities purchase plan" under applicable Canadian securities laws.  Shares purchased under the ASPP will be included in computing the number of Shares purchased under the NCIB.  Outside of these internal trading blackout periods, purchases under the NCIB will be made based on management's discretion.

Although the Company intends to purchase Shares under its NCIB, there can be no assurances that any such purchases will be completed.

ABOUT EAST SIDE GAMES GROUP

East Side Games Group (formerly operating under the name "LEAF Mobile Inc.") is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It's Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul's Drag Race Superstar and The Office: Somehow We Manage .

We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: www.eastsidegamesgroup.com and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .

Additional information about the Company can be found under its profile at www.sedar.com .

Forward-looking Information

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the NCIB and purchases thereunder and the effects of repurchases. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.  In particular, purchases made under the NCIB are not guaranteed and may be suspended at the discretion of the Company.  These forward-looking statements reflect management's current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company's control. These forward-looking statements are made as of the date of this news release.

SOURCE East Side Games Group

Cision View original content to download multimedia: http://www.newswire.ca/en/releases/archive/August2022/11/c9788.html

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