LEGO® Themes Collide as LEGO Brawls Smashes Onto Consoles

Releasing on game consoles today, the multiplayer brawler full of brick-bashing fun takes the platform fighter genre to the next level with unique build-and-brawl customization mechanics

September 2, 2022 : The new brick-based, team action brawler, LEGO ® Brawls, releases today on Nintendo Switch™, PlayStation ® 5, PlayStation ® 4, Xbox Series X|S, Xbox One, Steam, and GeForce NOW. The multiplayer platformer is a first for the genre, combining near-infinite brawler customization, unlockable content, and action-packed, competitive gameplay set in the LEGO universe. With cross-platform play (cross-play) and multiple game modes, LEGO Brawls is a family-friendly video game for players of all ages, skill levels, and play preferences. LEGO Brawls is developed and published by the LEGO Group in partnership with Red Games Co., and is being distributed in physical format for consoles by Bandai Namco Entertainment America Inc.


"LEGO Brawls showcases LEGO play in a brand new way with its awesome family friendly fun. Customize your minifigure and team up with your friends for some supercharged action, across all your most loved LEGO themes," said Murray Andrews , Head of Publishing at LEGO Games.

The game's build-and-brawl mechanics are an unprecedented evolution of the traditional platform fighter genre. Players build and compete with custom, one-of-a-kind LEGO minifigure brawlers tailored to their personality, strategy, and play style. With more than 77 trillion customization possibilities, players can choose any combination of minifigure parts, accessories, melee weapons, power-ups, emotes, and names to build their winning brawler. Seasonal events and content create even more possibilities.

"In a uniquely LEGO approach to the genre, imagination, self-expression, and zany humor set the stage for the game's true-to-form, light-hearted competition style," said Brian Lovell , CEO of Red Games Co. "LEGO Brawls breaks into new territory that encourages individuality, team collaboration, and pure competitive fun."

The game features iconic LEGO themed levels, from beloved classic themes like Space and Castle, to fan-favorites such as LEGO Jurassic World™, LEGO NINJAGO ® , and LEGO Monkie Kid™. Each level offers different game modes, unique challenges, and win conditions. During multiplayer online play, players can compete 4v4 to control the point, gather collectibles in Collect Mode levels, play a battle royale-style game where it's "every-player-for-themself," or have a free-for-brawl where the last player standing wins. In Party Mode, players can play private games with friends locally or online. With cross-platform support, players everywhere can team up and compete, regardless of their game system.

"LEGO Brawls is a distinct spin on the competitive brawler genre and a game the whole family can enjoy," said Savannah Ho , Associate Brand Manager, Bandai Namco Entertainment America Inc. "The game provides an amazing range of customizable options and game play features, giving players a platform for endless fun as they compete for bragging rights with friends or go for global glory on online leaderboards."

LEGO Brawls is now available via retailers , Nintendo eShop , PlayStation Store , Microsoft Store for Xbox , Steam , Apple Arcade , and GeForce NOW . For more information, please visit   www.legobrawlsgame.com .

About Red Games Co.

Red Games Co. is a game development studio based in Salt Lake City, Utah , and Los Angeles, California , focused on creating fun, competitive, and family-friendly games. The studio creates original games that players of all ages and abilities can enjoy based on its own internal IP as well as collaborations with longtime partners (including LEGO ® , Hasbro, and Crayola). Red Games Co.'s hit games and apps include LEGO Brawls, Crayola Create and Play, Transformers Tactical Arena, Solitaire Stories, Super Mega Mini Party, and Bold Moves. "Our mission is to create games that multigenerational audiences love to play, friends and families can enjoy together, and parents can endorse," says Red Games Co. CEO Brian Lovell . www.redgames.co .

About the LEGO Group

The LEGO Group's mission is to inspire and develop the builders of tomorrow through the power of play. The LEGO System in Play, with its foundation in LEGO bricks, allows children and fans to build and rebuild anything they can imagine. The LEGO Group was founded in Billund, Denmark in 1932 by Ole Kirk Kristiansen , its name derived from the two Danish words LEg GOdt, meaning "Play Well". Today, the LEGO Group remains a family-owned company headquartered in Billund. However, its products are now sold in more than 130 countries worldwide.

For more information, please visit: www.LEGO.com .

About Bandai Namco Entertainment America Inc.

Bandai Namco Entertainment America Inc., part of the Bandai Namco Group, is a leading global publisher and developer of interactive entertainment for major video game consoles, PC, online, and mobile platforms. The company is known for creating many of the industry's beloved classic franchises such as PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®, and publishing the critically acclaimed DARK SOULS™ series and the blockbuster title ELDEN RING™. Bandai Namco Entertainment America Inc. is also the premier publisher in the Western hemisphere for anime-based video games including GUNDAM™, NARUTO SHIPPUDEN™, DRAGON BALL™, and ONE PIECE®. Bandai Namco Entertainment America Inc. is headquartered in Irvine, California . More information about the company and its products can be found at https://www.bandainamcoent.com .

LEGO® BRAWLS SOFTWARE ©2022 Red Games Co. Produced by Red Games Co. under license from the LEGO Group. LEGO, the LEGO logo and the Minifigure are trademarks of the LEGO Group. ©2022 The LEGO Group. All other trademarks are properties of their respective owners.

Cision View original content to download multimedia: https://www.prnewswire.com/news-releases/lego-themes-collide-as-lego-brawls-smashes-onto-consoles-301615880.html

SOURCE Red Games Co.

News Provided by PR Newswire via QuoteMedia

GAMING00
The Conversation (0)
East Side Games

The Office: Somehow We Manage Mobile Game Available Now

East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.

Watch the launch trailer here .

News Provided by Canada Newswire via QuoteMedia

Keep reading...Show less
NorthStar Gaming Holdings (TSXV:BET)

NorthStar Gaming Holdings


Keep reading...Show less
Person holding phone that says "GameStop" in front of stock trading charts.

GameStop Frenzy Cools, E*Trade Considers Roaring Kitty Ban

GameStop (NYSE:GME) continues to cool following a trading frenzy that drove shares up by 75 percent between the close of trading last Friday (May 31) and the start of trading on Monday (June 3).

The brief rally, which took GameStop shares to US$40.09 on Monday morning, was sparked by a Reddit (NYSE:RDDT) post made late Sunday (June 2) by an account tied to the video game retailer's most prominent supporter, Keith Gill.

Gill, who ignited the meme stock craze in 2021 and is known as Roaring Kitty on other platforms, posted a screenshot on Reddit's Superstonk subreddit that shows a purported US$175 million position in GameStop shares and call options.

Keep reading...Show less
Cell phone showing GameStop stock chart.

GameStop Surges Over 70 Percent in Flashback to 2021 Frenzy

Over three years after the infamous GameStop (NYSE:GME) short squeeze, the American retailer’s share price skyrocketed as much as 110 percent on Monday (May 13) before pulling back to a more than 70 percent gain.

The surge came on the heels of a social media post by "Roaring Kitty," also known as Keith Gill. His first online appearance since 2021 has reignited memories of the meme stock frenzy that captivated markets in 2021.

Gill, who gained notoriety for his bullish stance on GameStop, posted a meme on X (formerly Twitter) depicting a focused video gamer. It received widespread attention, accumulating over 81,000 likes and 9,000 comments in just a few hours.

Keep reading...Show less
NorthStar Gaming Chairman and CEO Michael Moskowitz.

NorthStar Gaming Leverages Content to Create Engaged, Active Players, CEO Says

NorthStar Gaming (TSXV:BET,OTCQB:NSBBF) is leveraging its rich, compelling content to better engage its customers, which ultimately leads to higher revenue, said NorthStar Chairman and CEO Michael Moskowitz, following an earlier announcement that the company is rolling out enhancements to the Sports Insights content on its platform.

“From the time that we founded NorthStar Gaming, we took the view that providing compelling content would lead to higher engagement with our customers,” he said. "And we're finding just that. We're planning to launch Sports Insights 2.0 in the first half of 2024 with redesigned sports and homepages, live scoreboards and tickers, live odds, trending topics and a greater tie-in in terms of the player journey and promotional offers that we provide to them."

Moskowitz noted that leveraging content helps attract new customers, with several media organizations using the company’s content on their own sites. “Ultimately, these articles and this content will help to create awareness around the NorthStar Bets brand and platform, and ultimately drive traffic to our site, which will convert into revenue.”

Keep reading...Show less
hand touching phone

Game-changing Prospects for the iGaming Market

iGaming has grown considerably in recent years. Driven by innovations in web technology and a changing regulatory landscape, online casinos and sportsbooks are more popular than ever.

To understand how the landscape may change moving forward, investors should assess how the industry has evolved in recent years.

Keep reading...Show less
smartphone on podium

Top Trends Shaping the Canadian iGaming Market

From emerging technologies to evolving regulations, the trajectory of iGaming has changed substantially in recent years as the market has experienced significant growth.

In 2022, Ontario's provincial government introduced game-changing legislation that established a regulatory framework for iGaming. Due to this legislation, regulated iGaming successfully displaced the unregulated market, according to Attorney General Doug Downey, creating over 1.6 million active player accounts across more than 70 operator websites as of April 2023 — just over one year following the change.

Ontario's regulation has also laid the groundwork for widespread change in the iGaming space across Canada. As iGaming continues to evolve, it's important to have a deeper understanding of both new and existing trends that will shape the industry's future, as well as regulations.

Keep reading...Show less

Latest Press Releases

Related News

×