Gaming

InventHelp Inventor Develops New Gaming Console for Girls

"I wanted to provide women and girls with a fun new gaming console that they can call their own," said an inventor, from Augusta, Ga. "so I invented the G-4-G (GAMING FOR GIRLS). My design would offer an alternative to video games geared towards boys and men."

InventHelp Logo (PRNewsfoto/InventHelp)

The invention provides a modified gaming console for girls. In doing so, it offers games that would appeal to girls. As a result, it provides added fun and entertainment and it enhances style. The invention features a unique and portable design that is easy to use so it is ideal for girls. Additionally, it is producible in design variations.

The original design was submitted to the Columbia sales office of InventHelp. It is currently available for licensing or sale to manufacturers or marketers. For more information, write Dept. 21-CBA -2491, InventHelp, 217 Ninth Street, Pittsburgh, PA 15222, or call (412) 288-1300 ext. 1368. Learn more about InventHelp's Invention Submission Services at http://www.InventHelp.com .

Cision View original content to download multimedia: https://www.prnewswire.com/news-releases/inventhelp-inventor-develops-new-gaming-console-for-girls-cba-2491-301707513.html

SOURCE InventHelp

News Provided by PR Newswire via QuoteMedia

GAMING00
The Conversation (0)
East Side Games

The Office: Somehow We Manage Mobile Game Available Now

East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.

Watch the launch trailer here .

News Provided by Canada Newswire via QuoteMedia

Keep reading...Show less

CasinoWhat Publishes Reviews of Online Casinos in Malaysia

CasinoWhat, an innovative media network in Malaysia, has published reviews of 10 newly licensed online casino platforms in Malaysia. CasinoWhat's team of experts conducted rigorous testing, research, evaluation, and comparison in the effort to ensure these reviews are reliable and informative.

Cannot view this image? Visit: https://images.newsfilecorp.com/files/9329/159547_b540b319d4a19af0_001.jpg

Reviews of 10 Trusted Online Casinos in Malaysia

News Provided by Newsfile via QuoteMedia

Keep reading...Show less

Wemade CEO Henry Chang shares inter-game economy vision at GDC 2023

  • Blockchain technology can add fun by connecting well-designed in-game economy with reality
  • Economies of MIR4 and MIR M are connected to build inter-game economy and inter-game play
  • WEMIX PLAY, where inter-game play is supported, will provide necessary tools for blockchain game developing to any developers

With much of the conversation at this year's Game Developers Conference (GDC) in San Francisco focusing on the myriad of ways in which the gaming industry could evolve, Wemade CEO Henry Chang's "The Future of Gaming: Inter-game Play and Beyond" keynote proved to be a timely one. Henry spoke in detail about how innovators including game developers and studios are building the future of games by utilizing blockchain technology to create a seamless inter-game economy powered by unfettered play in-and-between games across all platforms. Other keynote highlights include:

Wemade CEO Henry Chang shares inter-game economy vision at GDC 2023

What blockchain technology can do

  • "What blockchain technology can do is to make good games even more fun," he said, "by connecting the in-game economies of well-made games with the real-life economy via game tokens and NFTs."
  • "Games become a lot more fun when blockchain technology is applied. NFTs and game tokens can be issued and those can be exchanged in and outside games, creating a unique game tokenomics."

The benefits of a connected inter-game economy: MIR4 and MIRM

  • "Anyone can make a new game utilizing MIR4's game tokens and NFTs [on the blockchain game platform WEMIX PLAY]."
  • [Referring to the interaction between in-game economies of blockchain versions of MIR4 and MIR M] "These processes [of obtaining in-game resources, game tokens and governance tokens of the two games] will establish inter-game economy where economies of MIR M and MIR4 are connected directly and indirectly, and this, in turn, will lead to inter-game play."
  • "[MIR4's] number of users and sales improved [after the launch of MIR M]", which "is an unprecedented phenomenon created by inter-game economy and inter-game play. A very basic and simple connection sparked a new gameplay that never existed before."

What the future inter-game economy looks like

  • While "all games have existed independently like islands", there will be "the massive phenomenon of multiple games being connected through blockchain technology."
  • "Everyone enjoys games and leads economic activities, but if these are connected through blockchain technology, this giant ecosystem, which enables inter-game economy and inter-game play, can be called the metaverse."

Collaboration between Wemade and game developers

  • "Game developers' forte lies in creating enjoyable games."
  • "By working together, we can seize this incredible opportunity and master the emerging gaming landscape."
  • "At Wemade, we are committed to assisting any game developers interested in blockchain technology in creating outstanding blockchain games.

About WEMADE

"Where Games Change"

WEMADE is a renowned industry leader in game development with over 20 years of experience as well as a pioneer for mass adoption of blockchain technology in the global gaming industry. Through more than two decades of game development and servicing experience, WEMADE genuinely understands what it takes to create good games for the global gaming community.

(PRNewsfoto/Wemade Co., Ltd)

Cision View original content to download multimedia: https://www.prnewswire.com/news-releases/wemade-ceo-henry-chang-shares-inter-game-economy-vision-at-gdc-2023-301779974.html

SOURCE Wemade Co., Ltd

News Provided by PR Newswire via QuoteMedia

Keep reading...Show less

STELLA FANTASY, a Premium Character Collectible Web3 ARPG, Confirmed Global Release on April 13th

- Token public sale and CEX listing schedules are also revealed.

Ring Games (CEO: Jooho YUN) has confirmed the global release date of STELLA FANTASY, a high-quality Anime-style character collectible Web3 ARPG, on April 13th 2023. They have also announced their Token Public Sales ( April 3rd to 5th ) and CEX Listing Plan ( April 5th ) in line with the global game launch.

News Provided by PR Newswire via QuoteMedia

Keep reading...Show less

Near Protocol Leads Korean Web3 Gaming Industry with Strategic Partnership with WEMADE

  • Near Foundation signed a strategic partnership with WEMADE, a global web3 game company
  • Multi-faceted Web3 business collaborations to drive mainstream adoption
  • Centering on Korea Hub, Near Protocol attracts major game companies to its ecosystem

- Near Foundation announced a strategic partnership with WEMADE, Korea's representative global web3 game company, at the Game Developers Conference (GDC), attended by game industry officials worldwide.

Near and WEMADE will jointly support initiatives to increase mutual brand awareness; invest in research and collaboration on cross-chain; host more community events like hackathons and boot camps; and scout for potential Web3 business opportunities and nurture the next generation of Web3 developers.

News Provided by PR Newswire via QuoteMedia

Keep reading...Show less

Clubhouse Media Group, Inc. Announces Plans For Gamifying Features On HoneyDrip.com

Clubhouse Media Group, Inc. (OTCMKTS: CMGR) ("CMGR"), a social media firm and digital agency, today announced that HoneyDrip.com will soon be adding features to gamify the site. Gamifying is the process of adding games or game-like elements to the site to encourage interaction between creators and their subscribers. This also helps to increase sales and keeps fans and creators on the site for longer periods of time. Honeydrip.com is a digital platform designed and wholly owned by CMGR with a focus on the empowerment of creators. The site allows creators to connect and engage with fans and monetize exclusive content.

News Provided by PR Newswire via QuoteMedia

Keep reading...Show less

More than 74% of Women of All Ages Play Mobile Games Daily, 67% See it as a Vital Source of Relaxation, Stress Relief & Mental Stimulation

Mobile gaming is soaring in popularity as the 'go-to' for women of all ages, 18 years - 65 years +, for relaxation, stress relief and mental stimulation, according to a new global research report commissioned by GameHouse .

In celebration of Women's History Month and the launch of its 'Me time-Game time' women's campaign , GameHouse commissioned Pollfish to survey over 800 US and UK consumers aged 18 years+ through 65 years+ about their interests, passions, how they spend their 'me time' and how mobile gaming factors in to this.

The results show that 74% of women are today playing mobile games once - several times per day; with more than 67% of those surveyed quoting mobile gaming as a vital part of their downtime or 'me time'.  When asked specifically how they like to spend their 'me time', across the board, respondents of all ages said they choose mobile gaming as a key means to relax and relieve stress, with a vast 73% majority of 35-44-year-old women playing mobile games during their 'me time'

Mobile gaming is recognised for providing novelty, mental stimulation and variety that keeps life interesting, engaging and fun, and that these fresh and immersive experiences provide an instant escape from the hustle and bustle and pressures of daily life, enabling players to take a break and a moment for themselves.

Here, in particular mobile games that provide a deep narrative that players can fully immerse themselves in, with strong relatable characters and storyline, provide welcome engagement and instantaneous distraction. Further, that strategy games provide new challenges and mental stimulation for all ages.

Simonetta Lulli Gómez, CEO, GameHouse, said, " As a company we are on a mission to design around female gaming preferences and to encourage women to take their 'me time' and enjoy it! GameHouse has an unrivalled heritage of the past 25 years in creating the type of games that women engage with the most."

She continued, " We believe that our casual mobile and PC gaming experiences, with strong relatable characters and story narrative provide the perfect escape from day-to-day commitments, an opportunity to unwind and recharge your batteries."

For all respondents aged 18 years+, gaming ranked the sixth most popular way to relax and unwind. Amongst this, a considerable 33% of 35-44 year-olds surveyed said they favour playing games, with 25% of 45-54 year-olds and 20% of 55-64-year olds enjoying playing games in their 'me time'.

Further, 60% of all women aged 18 years+, said they see gaming as fun, with over half valuing it as a means to 'relieve stress' and 39% as a means to 'take a moment for myself'. Additionally, two thirds of women aged 18 years+ said they feel 'relaxed', 'stimulated', 'engaged' or 'focused' when on their mobile, proving that mobile provides balance and the perfect escape from day-to-day commitments for all ages.

In terms of preferred mobile game genres, Bubble Shooters, Puzzle, Word, Board and Collapse games ranked the highest, with 48%, 35%, 35% and 32%, respectively, playing these genres currently or over the past three months. Overall, women value the problem solving, challenge, growing and strategic thinking aspects of gaming the most. Of those surveyed, mobile remains the most popular gaming platform for women, with 42% playing games on Android and 54% on iPhone.

When asked how else they like to spend their time on mobile, respondents confirmed they like to focus on social media (76%), streaming entertainment like video and music, researching, browsing and shopping (66%) and communicating with friends and family (60%).

Mobile Gaming and 'Me time'

Globally, almost three quarters of women are playing games in 2023. Female gamers in fact represent 48% of the global mobile gaming market; with 21% of adult mobile gamers being women aged 36 years+.

Yet women continue to feel guilty about taking 'me time' with 34% of respondents saying they sometimes feel guilty about taking their 'me time'; and 15% saying they frequently or always feeling guilty taking 'me time', compared to just 7% of men.

Respondents stated that often they must limit 'me time' to a few times per week, either just before bedtime or first thing in the morning, when they are 'free of chores' or ''when the husband is at work' and 'kids are at school'. Worse still, some don't take it all. 60% of 35–44-year-olds said they don't get enough or any 'me time'.

46% percent of those surveyed aged 18 years+ said they feel they don't get enough or any 'me time', with just 32% saying they get an average amount. Within this, 60% of 35–44-year-olds said they don't get enough or any 'me time'. The research shows that kids play a bigger role in when women get their me time.

Emmi Kuusikko, Head of Product Strategy, Insights and Growth, GameHouse, said, "Our research shows that women seek 'me time' but feel guilty about taking it and that women find mobile gaming to provide the perfect escape, a means to unwind and have fun.

She continued, "GameHouse's 'Me time - Game time' campaign celebrates female gamers across the world and encourages women to claim their me time - we all need it!"

GameHouse® is strategically positioned with its puzzle, narrative and storytelling games to connect with female casual gamers that currently make up over 60% of the total players of the top 1,000 games on the Apple App Store.

GameHouse mobile games are available for download on the Apple App store here and on Google Play here and its PC games here . Please see http://mobile.gamehouse.com/ GameHouse for further information.

Notes to Editors

Me-time-Game time Assets

  • To link to the 'Me time – Game time' live action video: please see here
  • For download options for the 'Me Time-Game Time' live action video and research please see press kit . Password: MeTim3!

About GameHouse
GameHouse ®, a subsidiary of RealNetworks, develops and publishes immersive games that center around storytelling for iOS, Android, and PC. GameHouse® is well known for having built and created stories with unique characters and artwork that are played and loved by millions every month, like Emily's adventures in Delicious® World or Delicious® Bed & Breakfast. GameHouse® has released over 5,000 games and apps that have been used by over 250 million players in over 215 countries, making it one of the top mobile games studios targeted to female audiences in the world.

Video - https://www.youtube.com/watch?v=jXpt-fGB8dE
Logo - https://mma.prnewswire.com/media/2038618/GameHouse_Logo.jpg

GameHouse Logo

Cision View original content: https://www.prnewswire.com/news-releases/more-than-74-of-women-of-all-ages-play-mobile-games-daily-67-see-it-as-a-vital-source-of-relaxation-stress-relief--mental-stimulation-301779811.html

SOURCE GameHouse

Cision View original content: http://www.newswire.ca/en/releases/archive/March2023/23/c7097.html

News Provided by Canada Newswire via QuoteMedia

Keep reading...Show less

Latest Press Releases

Related News

×