Today, Influence.Inc ( https:influence.inctop ) opens Initial Persona Offering (IPO) trading on the world's first stock market-style exchange dedicated to content creators and influencers. Combining the thrill of online sports wagering with the network virality of TikTok and Twitch, Influence.Inc offers a new level of immersive creator-fan interaction. The Influence.Inc platform helps content creators of any tier of influence:

Initial Persona Offering (IPO) Trading now open on the Gamers Stock Exchange on Influence.Inc Creators and Streamers that Sign-up today will receive exclusive Founder Status and Special Bonus Perks. XBOX Series X Giveaway for top signups! Influence.Inc

  • Grow their audience, expand their fanbase and reach
  • Develop new ways to monetize content
  • Mitigate the risk of ever-changing social media platform algorithms

At its core, Influence.Inc is a real-time exchange (think: NYSE) offering indexes based on different communities/areas of interest. Examples include: video games/gaming, general influence, fashion, beauty, health & wellness, travel, and cooking/food. All content creators on the Influence.Inc platform have the ability to "go public" by having their personal stock listed on the Influence.Inc exchange via an Initial Persona Offering (IPO). Early supporters of personal stocks will see their virtual investments increase in value, creating a positive feedback loop of interaction between fans and influencers.

The first two exchanges on Influence.Inc are the Gamer Stock Exchange (GSX) and the Creator Stock Exchange (CSX), with trading now taking place on the Gamer Stock Exchange (GSX).
The Gamer Stock Exchange is where gamers, gaming streamers, and esports professionals, publishers, developers, and even games and brands, can create their profiles and connect their social media channels.

Describing the motivations of Influence.Inc, Founder and CEO, Doug Kinnison says: "We're focused on helping people connect and empowering influencers to grow and maintain their personal brands. We have a guiding principle within the Influence.Inc organization: 'If it doesn't help someone to gain influence, we don't do it'."

Kinnison adds: "We are in the business of helping creators connect with and grow their audience through gamification, rewards, and cross platform exposure. Everything we do is to increase our influencers' reach. We do this through competitions, rewards, and promotions that fans engage with. If a new feature doesn't help a member become more famous, we don't release it. We also think it's vital for influencers to control their brands and control communication with their audience."

Participation on the Influence.Inc platform is free of charge for both creators and fans. Influence.Inc fan members can stake in-platform credits called Notes on content creators, competitions, and brand properties they think will be successful. In return, members can win prizes, support their favorite creators and properties, and influence those creators and properties in a fun and entertaining way.

Following a closed Beta period that served as a great way to gain feedback and further refine the platform, trading on the Influence.Inc platform is now live on the Gamer Stock Exchange (GSX). Additionally, Influence.Inc is busy developing innovative new ways to help influencers leverage the platform to earn reliable income from the content they create. Top ranking Creators will be rewarded with prizes including loot crates, gaming systems, and more.

"What we're creating at Influence.Inc is truly unique in that it allows fans to have direct input into the creative process and provide influencers with real-time feedback from fans," said Charles Long , Co-founder of Influence.Inc.

Fans interested in becoming one of Influence.Inc's select Founding Fan members can apply for membership here .

Signups for Founding Creators and Founding Fans are currently live here: Follow Influence.Inc on Twitch , Join the Influence Discord Server , Twitter , TikTok , Facebook , and Instagram @influenceincofficial

About Influence.Inc

Influence.Inc is an exchange for content creators/influencers to acquire more followers, create new ways to make money, and deepen connections with their audience. It also helps fans discover new creators and support their favorite influencers. To learn more about Influence.Inc, please visit the website: , or email . For user support please visit:

Douglas Kinnison
+1 919-228-9199

Influence.Inc is all about helping gamers and creators grow their audience and expand their reach. Influence.Inc helps fans discover new creators and support their favorite creators. Registration for Founder status is open now. Sign up today!

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SOURCE Influence.Inc

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East Side Games

The Office: Somehow We Manage Mobile Game Available Now

East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.

Watch the launch trailer here .

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A Group of Community Members From AXIE INFINITY , the Largest NFT Game in the World, Announce The Acquisition of a Majority Holding of Fire-Tier NFTs for the Reigning BIG3 Champions TRILOGY Coached by Stephen Jackson

Today, the BIG3 announced that members of the Axie Infinity community the token-based online video gamehave purchased the majority of the Fire-Tier editions of Trilogy, receiving ownership-like value and utility in the 2021 BIG3 defending champions. This purchase is part of the BIG3's new model of ownership announced in April 2022 which leverages blockchain technology to sell NFTs offering ownership-like benefits. Other BIG3 FEAT owners include DeGods, Gary Vaynerchuk and VeeFriends, Bill Lee and MyDogeDogeCoin, Krause House and Snoop Dogg and PayPal Co-Founder Ken Howery .

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Gameflip Partners with Nitro League to make Play-to-Earn Accessible to All Gamers

Gameflip expands offerings to include popular Blockchain-based game

Gameflip today announced their partnership with popular Play-to-Earn (P2E) game, Nitro League, bringing high-octane racing action to Gameflip's community of over 6M gamers.

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Tapinator Announces Q2 2022 Financial Results

- Revenue Decreases 2% Year-Over- Year to $1.4 Million
- Bookings* Decrease 12% Year-Over-Year to $1.3 Million
- Net Loss Recorded of $77k
- Adjusted EBITDA* Decreases 22% Year-Over-Year to $292k
- Basic and Fully Diluted EPS loss of ($0.03)

Tapinator, Inc. (OTC: TAPM) ("Tapinator," the "Company," "we," "our" or "us") a developer and publisher of category leading games for mobile platforms and a collector and publisher of fine art NFTs, today announced unaudited financial results for the three and six months ended June 30, 2022 and the filing of its quarterly report for the periods ended June 30, 2022 and 2021.

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Investing in Fantasy Sports Stocks

Investing in Fantasy Sports Stocks

When sports writer Daniel Okrent invented Rotisserie League Baseball in 1979, it’s unlikely that the “father of fantasy sports” could have imagined it would evolve into an US$8.9 billion market.

Of course, much of that growth can be attributed to advancements in technology. Fantasy sports magazines published in the late 1980s became websites in the 1990s, and eventually fantasy sports businesses; more recently there’s been a boom in fantasy sports apps for smartphones.

North America currently represents the largest market for fantasy sports services. Research and Markets estimates that more than 59 million people in the US and Canada play fantasy sports. However, India is set to experience significant market growth in the near-term future, with expectations that the number of players will rise from 20 million to a projected 150 million by 2022.

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East Side Games Group Reports Second Quarter 2022 Financial Results

Q2 revenue of $29.7M , an increase of 32% over the same period last year

Announced Normal Course Issuer Bid for up to 4.1 million shares

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 East Side Games Group Inc. (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company ") announces that the Toronto Stock Exchange (" TSX ") has accepted its notice to proceed with a normal course issuer bid (the " NCIB ").

east side games logo (CNW Group/East Side Games Group)

The Company's board of directors believes that the market price of the Company's common shares (the " Shares "), from time to time, may not reflect the inherent value of the Company, and purchases of Shares pursuant to the NCIB may represent an appropriate and desirable use of the Company's funds.  Any purchases made under the NCIB will be made by the Company subject to favourable market conditions at the prevailing market price at the time of acquisition through the facilities of the TSX and other alternative Canadian trading systems.

Pursuant to the notice, during the twelve month period commencing August 16, 2022 and ending August 15, 2023 , the Company may purchase up to 4,076,819 of its Shares, representing approximately 5% of its outstanding Shares as of August 2 , 2022.  Under the NCIB, other than purchases made pursuant to block purchase exemptions, the Company may purchase up to 5,371 Shares on the TSX and other alternative Canadian trading systems during any trading day, which represents approximately 25% of the average daily trading volume of the Shares on the TSX for the past six calendar months, being 21,486 shares per day. The Company may cancel any Shares repurchased under the NCIB, or reserve them for awards under its equity compensation plan.

In conjunction with the NCIB, the Company has entered into an automatic share purchase plan (the " ASPP ") with a designated broker to allow for the purchase of its Shares under the NCIB at times when the Company normally would not be active in the market due to applicable regulatory restrictions or internal trading blackout periods.  The ASPP has been pre-cleared by the TSX and is effective August 16, 2022 , the commencement date of the NCIB.  The ASPP constitutes an "automatic securities purchase plan" under applicable Canadian securities laws.  Shares purchased under the ASPP will be included in computing the number of Shares purchased under the NCIB.  Outside of these internal trading blackout periods, purchases under the NCIB will be made based on management's discretion.

Although the Company intends to purchase Shares under its NCIB, there can be no assurances that any such purchases will be completed.


East Side Games Group (formerly operating under the name "LEAF Mobile Inc.") is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It's Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul's Drag Race Superstar and The Office: Somehow We Manage .

We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .

Additional information about the Company can be found under its profile at .

Forward-looking Information

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the NCIB and purchases thereunder and the effects of repurchases. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.  In particular, purchases made under the NCIB are not guaranteed and may be suspended at the discretion of the Company.  These forward-looking statements reflect management's current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company's control. These forward-looking statements are made as of the date of this news release.

SOURCE East Side Games Group

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