Gaming

GameOn Entertainment Technologies Inc. (CSE: GET) (OTCQB: GMETF), a leading game technology company partnered with the world's biggest IPs to launch, operate, and monetize web3 games, today announces a partnership with Crypto Jets Club.

(PRNewsfoto/GameOn Entertainment Technologies Inc.)

Crypto Jets Club is a metaverse for aviation enthusiasts that centers around future gaming and membership utility. Their ecosystem consists of NFT private jet assets powered by blockchain and AR/VR technology. The project is set to mint in the near future, and will license GameOn's technology to hyperfuel engagement, retention, and revenue. As part of the deal, GameOn will receive 15% revenue share on both primary and secondary NFT sales.

"We're excited to get to work with Crypto Jets Club," said Matt Bailey , CEO of GameOn. "We continue to establish ourselves as the go-to for web3 engagement through games, driving bottom line, scale, and profitability for the business."

Fathi Qaddoura , Founder & CEO of Crypto Jets Club, added: "I am pleased to have the support from GameOn to maximize Crypto Jets Club to its fullest potential. I have always been drawn to the intersection between technology and aviation. Crypto Jets Club and GameOn will provide unique and compelling digital assets for all aviation lovers. We are excited to enable new forms of creativity, gaming, and utility in the metaverse and web3 space."

As part of GameOn's broader initiative to expand within the web3 ecosystem, GameOn expects to capitalize on all avenues of its partnerships which include: upfront setup fees, recurring monthly license fees, and revenue share from the initial mint and ongoing secondary sales of NFTs. With partners like Chibi Dinos , Tetavi, RDB Car Club, and now Crypto Jets Club, GameOn continues to leverage this tailwind with its growing portfolio of web3 customers.

On Behalf of the Board of Directors:
Matt Bailey , Director & Chief Executive Officer
GameOn Entertainment Technologies Inc.
matt@gameon.app

ABOUT GAMEON ENTERTAINMENT TECHNOLOGIES INC.

GameOn (CSE: GET) (OTCQB: GMETF) partners with the world's biggest sports, media, and entertainment IPs to launch brand-building, money-making web3 games. We turn fans into superfans - engaging, retaining, and monetizing audiences, and getting upside in the entire economic cycle of web3 games. With a diverse team of web3, gaming, sports, and media veterans with experience at Take-Two Interactive, Twitch, EA, Dapper Labs, and the Brooklyn Nets, GameOn works with broadcasters, TV networks, streaming platforms, leagues, tournaments, and web3 companies to launch best-in-class web3 games. Customers include NBCUniversal, Bravo, MX Player, Chibi Dinos , and Gaming Society.

FORWARD-LOOKING INFORMATION

This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking information") within the meaning of applicable securities laws. Forward-looking information is generally identifiable by use of the words "believes," "may," "plans," "will," "anticipates," "intends," "could," "estimates," "expects," "forecasts," "projects" and similar expressions, and the negative of such expressions. All statements other than statements of historical facts contained in this news release are forward looking statements. Forward-looking information in this news release includes, without limitation, statements regarding the future plans and objectives of the Company, execution of business strategy, future performance and future growth, business prospects, synergies and opportunities of the Company and its related subsidiaries, and other factors beyond the Company's control.

Forward-looking information is subject to known and unknown risks, uncertainties and other factors that may cause the Company's actual results, level of activity, performance or achievements to be materially different from those expressed or implied by such forward-looking information. Forward-looking information is based on the reasonable assumptions, estimates, analysis and opinions of management made in light of its experience and perception of trends, current conditions and expected developments, and other factors that management believes are relevant and reasonable in the circumstances at the date such statements are made, including, but not limited to the Company being able to capitalize on the acquired assets, the ability of acquired assets to maintain its value as presently contemplated, the synergies of the acquired assets with the Company's operations, and such other assumptions presented in the Company's disclosure record. Although the Company has attempted to identify important factors that could cause actual results to differ materially from those contained in forward-looking information, there may be other factors that cause results not to be as anticipated. There can be no assurance that such information will prove to be accurate, as actual results and future events could differ materially from those anticipated in such information. Accordingly, readers should not place undue reliance on forward-looking information. All forward-looking information herein is qualified in its entirety by this cautionary statement, and GameOn disclaims any obligation to revise or update any such forward-looking information or to publicly announce the result of any revisions to any of the forward-looking information contained herein to reflect future results, events or developments, except as required by law.

Neither the CSE nor its Regulation Services Provider (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this release.

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SOURCE GameOn Entertainment Technologies Inc.

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GAMING00
East Side Games

The Office: Somehow We Manage Mobile Game Available Now

East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.

Watch the launch trailer here .

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Swarmio Media Appoints Mr. Elie Jeitani to its Board of Directors

Mr. Jeitani is the Founder and CEO of WestBridge Telecom, One of Swarmio's Strategic Telco Distribution Partners

 Swarmio Media Holdings Inc. (CSE: SWRM) (OTC: SWMIF) (GR: U5U) ("Swarmio" or "the Company"), a technology company focused on the global deployment of its proprietary Ember gaming and esports platform, announces it has appointed Mr. Elie Jeitani to its Board of Directors (the "Board").

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FanDuel TV Inks Deal With ONE Championship to Bring Martial Arts Events to Network and FanDuel+

ONE 164: Pacio vs Brooks will be first live event this Saturday –

– Official partnership kicks off January 20 with weekly content –

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UCOLLEX Partners with FaZe Clan to Bring Digital Art Experience to The Gateway in Miami

The collaboration will be framed around LIMITS powered by UCOLLEX 20-minute Art Battle tournament and FaZe Forever to bring the art, esports, entertainment and Web3 experience together.

UCOLLEX a company backed by Animoca Brands, will partner with FaZe Clan to bring its Japanese competitive art concept to NFT Now and Mana Common's The Gateway in Miami from November 29 - December 3 2022.

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Build a school and catch truant students in this new pixel School-sim

- Pathea today announced the release of its new simulation game, Let's School which will be released in 2023, made by a small team led by producer, Lanka.

In this game, the player will return to their alma mater as the new headmaster. Through great efforts and management skills, the player can restore the now worn-out school building to its former glory and beyond, even becoming a school known all around the world for its excellent education and stellar curriculum.

But the process of building the school is bound to be a painstaking one - in addition to realizing your vision, you will also have to contend with a variety of disorderly students - bullies who harass their peers, 'opportunists' who sneak contraband into the school, students who complain about the lack of recreational facilities and drop out, and many more. For the sake of the students and the future of the school, you as the headmaster will have to take decisive measures to rectify these malpractices.

For example, you can pick up a student who has dozed off in class and punish them with a standing order. For the smugglers, you can start checking for and confiscating prohibited items at the school gate. As for students who blatantly skip school, you may have no choice but to send teachers outside the school to track them down. It's not easy managing teenagers!

Of course, for those headmasters who long for some reminder of their own youth, you'll find it in Let's School: the game offers many customization options. Design your uniforms based on your own experiences, or perhaps your favorite high school anime. Decorate and color the rooms to your heart's desire.

The school may be deserted when you first join, but you can change that by designing the uniforms, repairing the classrooms, recruiting teachers, establishing clubs and more until soon enough, your school is teeming with life. As your school grows, you will then start to experience a rich and beautiful story of youth, slowly watching the adolescent lives of your students unfold.

The developers of Pathea are taking a step outside of the My Time series with the release of My Time at Portia on Steam in 2018, which has gone on to sell over 2.7 million copies and receive a 92% positive feedback rate in the years since.

After nine months of independent development, the producer's demo of Let's School attracted a lot of praise and encouragement from its audience. Support and suggestions from the players have also helped to bring Let's School from idea to reality, and the addition of more team members has helped to enrich the content of Let's School greatly as well.

The project is currently in steady development by a small team and is scheduled to be released on Steam in 2023.

Official Twitter: https://twitter.com/LetsSchool2

Discord: https://discord.com/invite/dZAQjFp

IG: https://www.instagram.com/letsschool9/

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SOURCE Pathea

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NetDragon's Promethean Acquires Explain Everything to Drive Transformational Collaboration and Learning Experiences

- NetDragon Websoft Holdings Limited ("NetDragon" or "the Company", Hong Kong Stock Code: 777), a global leader in building internet communities, is pleased to announce that its subsidiary, Promethean, a leading global education technology company, has acquired substantially all of the assets of Explain Everything, a leading digital whiteboard platform for creating engaging lessons, activities, and interactive presentations. Through the strategic acquisition, Promethean is expected to add to its product portfolio a revenue-generating application tool that addresses one of the most common use cases of its customers. This acquisition will also  support the development of new and better solutions that would address teaching, learning, and collaboration needs, and ultimately enable the scaling of future software subscription revenue stream.

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Wemade announced a strategic investment in DRX, a esports company

  • DRX IP to onboard WEMIX and expand its ecosystem
  • Both parties to cooperate for the advancement of eSports culture

Wemade announced a strategic investment in DRX. The companies will join forces in leading eSports fan culture and integrate it with the WEMIX platform for ecosystem expansion.

(PRNewsfoto/Wemade Co., Ltd)

Founded in 2012, DRX is a Korean eSports company whose eSports teams include games such as League of Legend, Warcraft 3, Tekken 7 and more.

DRX's League of Legend team recently won the 2022 LoL World Championship, and Valorant team recorded 103 wins and 4 draws during a year and a half since its debut. With 22 championships under its belt, the team is considered to be the strongest in Asia .

Wemade plans to reach out to 3.7M DRX fans worldwide by onboarding DRX's excellent IP.

"eSports is a perfect fit for blockchain, since it has been evolving futuristically through repeated technical innovations," said Henry Chang , CEO of Wemade. "Through NILE, the DAO & NFT platform of WEMIX, we will complete a digital economy that connects gaming, entertainment, sports, art, and finance."

Cision View original content to download multimedia: https://www.prnewswire.com/news-releases/wemade-announced-a-strategic-investment-in-drx-a-esports-company-301692240.html

SOURCE Wemade Co., Ltd

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