BBTV Signs Agreement to Provide Content Management Solutions to League of Legends Champions Korea

Developed by Riot Games, League of Legends is a free-to-play multiplayer online battle arena game that consistently ranks as one of the most popular eSports games globally

BBTV Holdings Inc. (TSX: BBTV) (OTCQX: BBTVF) ( Frankfurt : 64V) ("BBTV" or the "Company"), the leading creator monetization company with a mission to help creators become more successful, today announced it has signed an agreement to provide Content Management solutions to League of Legends Champions Korea, the primary competition for League of Legends eSports in South Korea .

BBTV (CNW Group/BBTV Holdings Inc.)

  • As part of the Company's world class Content Management Solutions, BBTV will provide Rights Management to League of Legends Champions Korea (LCK).
  • Developed by Riot Games and published in 2009, League of Legends is a free-to-play multiplayer online battle arena game (MOBA) that consistently ranks as one of the most popular eSports games globally, with annual revenue that exceeded $1.75 billion U.S. dollars worldwide in 2020. 1
  • eSports, which describes the world of highly competitive and organized video gaming, saw an increase in revenue to the amount of $1.1 billion in 2021, a year-over-year growth rate of 14.5%, up from $947 million in 2020. 2
  • Content Management is a key and growing component of BBTV's Plus Solutions and continues to represent one of the Company's key growth areas and highest gross margins.

"Fan communities rally around great content, sharing and engaging with their favorite moments across a wide range of platforms. This creates a big opportunity for brands and media companies to not only capture and learn from fan engagement, but also drive new revenue in the process," commented Lewis Ball , Chief Strategy Officer, BBTV. "Fan uploaded content is arguably the most important piece of the puzzle, as it presents a much more complete outlook on what content is performing across all corners of the digital landscape. We're proud and excited to work alongside Riot Games Korea to provide our solutions for one of the premier esports titles on the planet, League of Legends."

Developed by Riot Games and published in 2009, League of Legends is a free-to-play MOBA that consistently ranks as one of the most popular eSports games globally with an annual revenue that exceeded $1.75 billion U.S. dollars worldwide in 2020. 2 The LCK is considered one of the highest profiled leagues in the world for the popular esports game, is contested by ten teams and serves as a direct route to qualification for the annual League of Legends World Championship where teams compete for the champion title, the 70-pound Summoner's Cup, and a multi-million-dollar championship prize. In 2021, the League of Legends World Championships peaked at almost 74 million concurrent viewers. 3

"LCK is global content that many fans around the world enjoy, and we are excited to establish a meaningful partnership with BBTV," says Aiden Lee , Secretary-General, LCK. "Through this partnership with BBTV, we hope to create a more dynamic LCK community."

Footnotes
1 Statista; League of Legends (LoL) revenue worldwide from 2015 to 2020
2 Newzoo; Global Esports & Live Streaming Market Report 2021
3 Statista; Number of unique viewers of League of Legends eSports championship finals from 2013 to 2020

About BBTV

BBTV is a global media and technology company headquartered in Vancouver, Canada . The Company's mission is to help content creators become more successful. With creators ranging from individuals to global media brands, BBTV provides comprehensive, end-to-end Solutions to increase viewership and drive revenue powered by its innovative technology, while allowing creators to focus on their core competency – content creation. In December 2021 , BBTV had the fourth most unique monthly viewers among digital platforms with more than 600 million globally, who consumed more than 35 billion minutes of video content [1]. ( www.bbtv.com )

[1] Calculations and classifications made by BBTV based on data from Comscore's "Top 12 Countries = December 2021 comScore Video Metrix Media Trend – Multi-Platform – Top 100 Video Properties Report"; Top 12 countries represent ~50% of world's digital population.

About LCK

Since 2012, the LCK has established itself as one of the top League of Legends (LoL) professional esports regions across the world. A single season is divided into Spring (January-April) and Summer (June-September) splits, with a total of 10 teams competing for the title (total prize money of USD 370K ). The LCK has recorded unprecedented achievements, winning a total of six LoL World Championships. About 4 million people tune in every day, and more than half of them are overseas viewers, labeling the LCK as premium global content. For more information, follow LCK on our Instagram (@lckofficial), Facebook, and Twitter (@LCK_Global).

About Riot Games

Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, Riot released its debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports. As League enters its second decade, Riot continues to evolve the game while delivering new experiences to players with Teamfight Tactics, Legends of Runeterra, VALORANT, League of Legends: Wild Rift, and multiple work-in-progress titles. Riot is also expanding the world of Runeterra through multimedia projects across music, comic books, board games, and the animated series Arcane. Founded by Brandon Beck and Marc Merrill , and led by CEO Nicolo Laurent , Riot is headquartered in Los Angeles, California , and has 3,000+ Rioters in 20+ offices worldwide.

For further information please contact:
Media Relations: pr@bbtv.com
Investor Relations: ir@bbtv.com

BBTV-C

Cision View original content to download multimedia: https://www.prnewswire.com/news-releases/bbtv-signs-agreement-to-provide-content-management-solutions-to-league-of-legends-champions-korea-301528463.html

SOURCE BBTV Holdings Inc.

Cision View original content to download multimedia: https://www.newswire.ca/en/releases/archive/April2022/19/c6823.html

News Provided by Canada Newswire via QuoteMedia

GAMING00
The Conversation (0)
East Side Games

The Office: Somehow We Manage Mobile Game Available Now

East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.

Watch the launch trailer here .

News Provided by Canada Newswire via QuoteMedia

Keep reading...Show less
Person holding phone that says "GameStop" in front of stock trading charts.

GameStop Frenzy Cools, E*Trade Considers Roaring Kitty Ban

GameStop (NYSE:GME) continues to cool following a trading frenzy that drove shares up by 75 percent between the close of trading last Friday (May 31) and the start of trading on Monday (June 3).

The brief rally, which took GameStop shares to US$40.09 on Monday morning, was sparked by a Reddit (NYSE:RDDT) post made late Sunday (June 2) by an account tied to the video game retailer's most prominent supporter, Keith Gill.

Gill, who ignited the meme stock craze in 2021 and is known as Roaring Kitty on other platforms, posted a screenshot on Reddit's Superstonk subreddit that shows a purported US$175 million position in GameStop shares and call options.

Keep reading...Show less
Cell phone showing GameStop stock chart.

GameStop Surges Over 70 Percent in Flashback to 2021 Frenzy

Over three years after the infamous GameStop (NYSE:GME) short squeeze, the American retailer’s share price skyrocketed as much as 110 percent on Monday (May 13) before pulling back to a more than 70 percent gain.

The surge came on the heels of a social media post by "Roaring Kitty," also known as Keith Gill. His first online appearance since 2021 has reignited memories of the meme stock frenzy that captivated markets in 2021.

Gill, who gained notoriety for his bullish stance on GameStop, posted a meme on X (formerly Twitter) depicting a focused video gamer. It received widespread attention, accumulating over 81,000 likes and 9,000 comments in just a few hours.

Keep reading...Show less
NorthStar Gaming Chairman and CEO Michael Moskowitz.

NorthStar Gaming Leverages Content to Create Engaged, Active Players, CEO Says

NorthStar Gaming (TSXV:BET,OTCQB:NSBBF) is leveraging its rich, compelling content to better engage its customers, which ultimately leads to higher revenue, said NorthStar Chairman and CEO Michael Moskowitz, following an earlier announcement that the company is rolling out enhancements to the Sports Insights content on its platform.

“From the time that we founded NorthStar Gaming, we took the view that providing compelling content would lead to higher engagement with our customers,” he said. "And we're finding just that. We're planning to launch Sports Insights 2.0 in the first half of 2024 with redesigned sports and homepages, live scoreboards and tickers, live odds, trending topics and a greater tie-in in terms of the player journey and promotional offers that we provide to them."

Moskowitz noted that leveraging content helps attract new customers, with several media organizations using the company’s content on their own sites. “Ultimately, these articles and this content will help to create awareness around the NorthStar Bets brand and platform, and ultimately drive traffic to our site, which will convert into revenue.”

Keep reading...Show less
hand touching phone

Game-changing Prospects for the iGaming Market

iGaming has grown considerably in recent years. Driven by innovations in web technology and a changing regulatory landscape, online casinos and sportsbooks are more popular than ever.

To understand how the landscape may change moving forward, investors should assess how the industry has evolved in recent years.

Keep reading...Show less
smartphone on podium

Top Trends Shaping the Canadian iGaming Market

From emerging technologies to evolving regulations, the trajectory of iGaming has changed substantially in recent years as the market has experienced significant growth.

In 2022, Ontario's provincial government introduced game-changing legislation that established a regulatory framework for iGaming. Due to this legislation, regulated iGaming successfully displaced the unregulated market, according to Attorney General Doug Downey, creating over 1.6 million active player accounts across more than 70 operator websites as of April 2023 — just over one year following the change.

Ontario's regulation has also laid the groundwork for widespread change in the iGaming space across Canada. As iGaming continues to evolve, it's important to have a deeper understanding of both new and existing trends that will shape the industry's future, as well as regulations.

Keep reading...Show less

Latest Press Releases

Related News

×