Gaming

Yalla Group Limited Announces Unaudited Fourth Quarter and Full Year 2022 Financial Results

- Yalla Group Limited ("Yalla" or the "Company") (NYSE: YALA), the largest Middle East and North Africa (MENA)-based online social networking and gaming company, today announced its unaudited financial results for the fourth quarter and full year ended December 31, 2022 .

Fourth Quarter 2022 Financial and Operating Highlights

  • Revenues were US$75.1 million in the fourth quarter of 2022, representing an increase of 11.2% from the fourth quarter of 2021.
    - Revenues generated from chatting services in the fourth quarter of 2022 were US$54.0 million .
    - Revenues generated from games services in the fourth quarter of 2022 were US$21.1 million .
  • Net income was US$16.6 million in the fourth quarter of 2022, compared with US$19.1 million in the fourth quarter of 2021. Net margin [1] was 22.1% in the fourth quarter of 2022.
  • Non-GAAP net income [2] was US$21.7 million in the fourth quarter of 2022, compared with US$27.6 million in the fourth quarter of 2021. Non-GAAP net margin [3] was 29.0% in the fourth quarter of 2022.
  • Average MAUs [4] increased by 14.0% to 32.0 million in the fourth quarter of 2022 from 28.1 million in the fourth quarter of 2021.
  • The number of paying users [5] on our platform increased by 47.8% to 12.5 million in the fourth quarter of 2022 from 8.4 million in the fourth quarter of 2021.

[1] Net margin is net income as a percentage of revenues.

[2] Non-GAAP net income represents net income excluding share-based compensation. Non-GAAP net income is a non-GAAP financial measure. See the sections entitled "Non-GAAP Financial Measures" and "Reconciliation of GAAP and Non-GAAP Results" for more information about the non-GAAP measures referred to in this press release.

[3] Non-GAAP net margin is non-GAAP net income as a percentage of revenues.

[4] "Average MAUs" refers to the average monthly active users in a given period calculated by dividing (i) the sum of active users for each month of such period, by (ii) the number of months in such period. "Active users" refers to registered users who accessed any of our main mobile applications at least once during a given period. Yalla, Yalla Ludo and Yalla Parchis have been our main mobile applications for the periods presented herein, and YallaChat and 101 Okey Yalla have been our main mobile applications since the fourth quarter of 2022.

[5] "Paying users" refers to registered users who played a game or purchased our virtual items or upgrade services using virtual currencies on our main mobile applications at least once in a given period, except for users who receive all of their virtual currencies directly or indirectly from us for free. "Registered users" refers to users who have registered accounts on our main mobile applications as of a given time; a registered user is not necessarily a unique user, as an individual may register multiple accounts on our main mobile applications.

Full Year 2022 Highlights

  • Revenues were US$303.6 million in 2022, representing an increase of 11.2% from 2021.
    - Revenues generated from chatting services in 2022 were US$215.0 million .
    - Revenues generated from games services in 2022 were US$88.6 million .
  • Net income was US$79.0 million in 2022, compared with US$82.6 million in 2021. Net margin was 26.0% in 2022.
  • Non-GAAP net income was US$105.7 million in 2022, compared with US$126.5 million in 2021. Non-GAAP net margin was 34.8% in 2022.

Key Operating Data

For the three months ended


December 31, 2021



December 31, 2022






Average MAUs (in thousands)


28,060



31,987






Paying users (in thousands)


8,429



12,457

"2022 was a challenging year. Amid macro headwinds, we maintained our core growth strategy while agilely adjusting our operations to improve efficiency. We are pleased to see that our efforts paid off and the Company achieved quality growth, paving the way for 2023's development," said Mr. Yang Tao , Founder, Chairman and CEO of Yalla. "In the fourth quarter, our revenues increased by 11.2% year-over-year to US$75.1 million , reaching the upper end of our guidance. Despite the World Cup diverting our users' attention to some degree during the quarter, our average MAUs reached 32.0 million, up 14% year-over-year thanks to our continuous efforts to enhance product gamification and boost user engagement. Meanwhile, we continued to improve our monetization capability, driving our paying users to 12.5 million, an increase of 47.8% year-over-year.

"Our flagship applications maintained stable operations and our new initiatives progressed steadily during the quarter. We also launched Yalla Game's first internal game studio and completed the initial round of beta testing on our first two hard-core games for distribution in MENA. On a related note, Frost and Sullivan recently issued a research report recognizing Yalla as the largest MENA-based online social networking and gaming company in terms of revenue in 2022. We believe that as the region's leader across both social networking and gaming, we are uniquely positioned to capitalize on MENA's strong digitalization trend and unleash massive growth potential," Mr. Yang concluded.

"We continued to focus on quality growth in 2022, with full-year revenue increasing to US$303.6 million , a net margin of 26.0% and a non-GAAP net margin of 34.8%," said Ms. Karen Hu , Chief Financial Officer of Yalla. "Despite external challenges, our revenue recorded solid year-over-year growth in the fourth quarter of 2022, a testament to our effective growth strategy. Furthermore, we achieved a healthy profitability level during the quarter as we firmly executed our refined operations process - our GAAP net margin was 22.1%, and excluding share-based compensation, our non-GAAP net margin was 29.0%. Moving forward, we will continue to pursue quality development, improve operational efficiency and invest in our Yalla ecosystem. Supported by our deep local insights and solid fundamentals, we are well-positioned to navigate the market dynamics and seize future growth opportunities. As always, we are committed to creating sustainable, long-term value for our stakeholders."

Fourth Quarter 2022 Financial Results

Revenues

Our revenues were US$75.1 million in the fourth quarter of 2022, an 11.2% increase from US$67.6 million in the fourth quarter of 2021. The increase was primarily driven by the broadening of our user base and our enhanced monetization capability. Our average MAUs increased by 14.0%, from 28.1 million in the fourth quarter of 2021 to 32.0 million in the fourth quarter of 2022. Our solid revenue growth was also partially attributable to the significant increase in the number of paying users, which grew from 8.4 million in the fourth quarter of 2021 to 12.5 million in the fourth quarter of 2022.

In the fourth quarter of 2022, our revenues generated from chatting services were US$54.0 million , and revenues from games services were US$21.1 million .

Costs and expenses

Our total costs and expenses were US$60.1 million in the fourth quarter of 2022, compared with US$49.3 million in the fourth quarter of 2021. The increase was primarily due to our expanding business scale.

Our cost of revenues was US$27.4 million in the fourth quarter of 2022, a 14.7% increase from US$23.9 million in the same period last year, primarily due to an increase in technical service fees resulting from the expansion of our product portfolio, as well as an increase in salaries and benefits resulting from the expansion of the operation and maintenance team. Cost of revenues as a percentage of our total revenues increased from 35.4% in the fourth quarter of 2021 to 36.5% in the fourth quarter of 2022.

Our selling and marketing expenses were US$14.3 million in the fourth quarter of 2022, a 7.0% increase from US$13.3 million in the same period last year, primarily due to higher advertising and market promotion expenses driven by our continued user acquisition efforts and expanding product portfolio. Selling and marketing expenses as a percentage of our total revenues decreased from 19.7% in the fourth quarter of 2021 to 19.0% in the fourth quarter of 2022.

Our general and administrative expenses were US$13.0 million in the fourth quarter of 2022, a 60.4% increase from US$8.1 million in the same period last year, primarily due to an increase in incentive compensation. General and administrative expenses as a percentage of our total revenues increased from 12.0% in the fourth quarter of 2021 to 17.4% in the fourth quarter of 2022.

Our technology and product development expenses were US$5.4 million in the fourth quarter of 2022, a 37.3% increase from US$3.9 million in the same period last year, primarily due to an increase in salaries and benefits for our technology and product development staff, driven by an increase in the headcount of our technology and product development staff to support the development of new businesses and expansion of our product portfolio. Technology and product development expenses as a percentage of our total revenues increased from 5.8% in the fourth quarter of 2021 to 7.2% in the fourth quarter of 2022.

Operating income

Operating income was US$15.0 million in the fourth quarter of 2022, compared with of US$18.3 million in the fourth quarter of 2021.

Non-GAAP operating income [ 6]

Non-GAAP operating income in the fourth quarter of 2022 was US$20.2 million , compared with US$26.8 million in the same period last year.

Income tax expense

Our income tax expense was US$0.42 million in the fourth quarter of 2022, compared with US$0.79 million in the fourth quarter of 2021.

Net income

As a result of the foregoing, our net income was US$16.6 million in the fourth quarter of 2022, compared with US$19.1 million in the fourth quarter of 2021.

Non-GAAP net income

Non-GAAP net income in the fourth quarter of 2022 was US$21.7 million , compared with US$27.6 million in the same period last year.

Earnings per ordinary share

Basic and diluted earnings per ordinary share were US$0.11 and US$0.09 respectively in the fourth quarter of 2022, while basic and diluted earnings per ordinary share were US$0.13 and US$0.11 respectively in the same period of 2021.

Non-GAAP earnings per ordinary share [ 7]

Non-GAAP basic and diluted earnings per ordinary share were US$0.14 and US$0.12 respectively in the fourth quarter of 2022, compared with US$0.18 and US$0.16 respectively in the same period of 2021.

Cash and cash equivalents

As of December 31, 2022 , we had cash and cash equivalents of US$407.3 million , compared with cash and cash equivalents of US$391.2 million as of September 30, 2022 .

Share repurchase program

Pursuant to the share repurchase program announced on May 21, 2021 , with an extended expiration date of May 21, 2023 , the Company has repurchased 2,302,141 American depositary shares ("ADSs") as of December 31, 2022 , representing 2,302,141 Class A ordinary shares, from the open market with cash for an aggregate amount of approximately US$27.0 million . The aggregate value of ADSs and/or Class A ordinary shares that may yet be purchased under the share repurchase program was US$123.0 million as of December 31, 2022 .

[6] Non-GAAP operating income represents operating income excluding share-based compensation. Non-GAAP operating income is a non-GAAP financial measure. See the sections entitled "Non-GAAP Financial Measures" and "Reconciliation of GAAP and Non-GAAP Results" for more information about the non-GAAP measures referred to in this press release.

[7] Non-GAAP earnings per ordinary share is non-GAAP net income attributable to Yalla Group Limited's shareholders, divided by weighted average number of basic and diluted shares outstanding. Non-GAAP earnings per ordinary share is a non-GAAP financial measure. See the sections entitled "Non-GAAP Financial Measures" and "Reconciliation of GAAP and Non-GAAP Results" for more information about the non-GAAP measures referred to in this press release.

Full Y ear 2022 Financial Results

Revenues

Our revenues were US$303.6 million in 2022, an 11.2% increase from US$273.1 million in 2021. The increase was primarily driven by the user base expansion across the Yalla and Yalla Ludo mobile applications as well as monetization capability enhancements.

Our revenues generated from chatting services were US$215.0 million in 2022, and our revenues generated from games services were US$88.6 million in 2022.

Costs and expenses

Our total costs and expenses were US$224.9 million in 2022, compared with US$190.1 million in 2021. The increase was primarily due to our expanding business scale.

Our cost of revenues was US$113.8 million in 2022, compared with US$95.1 million last year. The increase was mainly due to an increase in technical service fees resulting from the expansion of our product portfolio as well as an increase in salaries and benefits resulting from the expansion of the operation and maintenance team. Cost of revenues as a percentage of our total revenues increased from 34.8% in 2021 to 37.5% in 2022.

Our selling and marketing expenses were US$49.9 million in 2022, a 17.8% increase from US$42.4 million in 2021, primarily due to higher advertising and market promotion expenses driven by our continued user acquisition efforts and expanding product portfolio. Selling and marketing expenses as a percentage of our total revenues increased from 15.5% in 2021 to 16.4% in 2022.

Our general and administrative expenses were US$36.6 million in 2022, a 4.4% decrease from US$38.3 million in 2021, primarily driven by lower share-based compensation recognized in 2022, and partially offset by an increase in salaries and other benefits for our general and administrative staff. General and administrative expenses as a percentage of our total revenues decreased from 14.0% in 2021 to 12.0% in 2022.

Our technology and product development expenses were US$24.6 million in 2022, a 72.0% increase from US$14.3 million in 2021, primarily due to an increase in salaries and benefits for our technology and product development staff, driven by an increase in the headcount of our technology and product development staff to support the development of new businesses and expansion of our product portfolio. Technology and product development expenses as a percentage of our total revenues increased from 5.2% in 2021 to 8.1% in 2022.

Operating income

Operating income was US$78.7 million in 2022, compared with US$83.0 million in 2021.

Non-GAAP operating income

Non-GAAP operating income in 2022 was US$105.4 million , compared with US$127.0 million in 2021.

Income tax expense

Our income tax expense was US$2.6 million in 2022, compared with US$2.0 million in 2021.

Net income

Our net income was US$79.0 million in 2022, compared with net income of US$82.6 million in 2021.

Non-GAAP net income

Non-GAAP net income in 2022 was US$105.7 million , compared with US$126.5 million in 2021.

Earnings per ordinary share

Basic and diluted earnings per ordinary share were US$0.52 and US$0.45 in 2022, compared with US$0.56 and US$0.46 respectively in 2021.

Non-GAAP earnings per ordinary share

Non-GAAP basic and diluted earnings per ordinary share were US$0.69 and US$0.60 respectively, compared with US$0.85 and US$0.70 respectively in 2021.

Outlook

For the first quarter of 2023, the management of the Company currently expects revenues to be between US$ 68.0 million and US $75.0 million.

The above outlook is based on the current market conditions and reflects the Company management's current and preliminary estimates of market and operating conditions and customer demand, which are all subject to change.

Conference Call

The Company's management will host an earnings conference call on Monday, March 13, 2023 , at 8:00 P.M. U.S. Eastern Time, Tuesday, March 14, 2023 , at 4:00 A.M. Dubai Time, or Tuesday, March 14, 2023 , at 8:00 A.M. Beijing / Hong Kong time.

Dial-in details for the earnings conference call are as follows:

United States Toll Free:

+1-888-317-6003

International:

+1-412-317-6061

United Arab Emirates Toll Free:

80-003-570-3589

Mainland China Toll Free:

400-120-6115

Hong Kong Toll Free:

800-963-976

Access Code:

3772440

Additionally, a live and archived webcast of the conference call will be available on the Company's investor relations website at https://ir.yallagroup.com .

A replay of the conference call will be accessible until March 20, 2023 , by dialing the following telephone numbers:

United States Toll Free:

+1-877-344-7529

International:

+1-412-317-0088

Access Code:

2973307

Non-GAAP Financial Measures

To supplement the financial measures prepared in accordance with generally accepted accounting principles in the United States , or GAAP, this press release presents non-GAAP financial measures, namely non-GAAP operating income, non-GAAP net income, non-GAAP net margin and non-GAAP basic and diluted earnings per ordinary share, as supplemental measures to review and assess the Company's operating performance. The presentation of the non-GAAP financial measures is not intended to be considered in isolation or as a substitute for the financial information prepared and presented in accordance with U.S. GAAP. We define non-GAAP operating income as operating income excluding share-based compensation. We define non-GAAP net income as net income excluding share-based compensation. We define non-GAAP net margin as non-GAAP net income as a percentage of revenues. We define non-GAAP net income attributable to Yalla Group Limited's shareholders as net income attributable to Yalla Group Limited's shareholders, excluding share-based compensation. We define non-GAAP earnings per ordinary share as non-GAAP net income attributable to Yalla Group Limited's shareholders, divided by the weighted average number of basic and diluted shares outstanding.

By excluding the impact of share-based compensation expenses, which are non-cash charges, the Company believes that the non-GAAP financial measures help identify underlying trends in its business and enhance the overall understanding of the Company's past performance and future prospects. Investors can better understand the Company's operating and financial performance, compare business trends among different reporting periods on a consistent basis and assess its core operating results, as they exclude share-based compensation expenses, which are not expected to result in cash payments. The Company also believes that the non-GAAP financial measures allow for greater visibility with respect to key metrics used by the Company's management in its financial and operational decision-making.

The non-GAAP financial measure is not defined under U.S. GAAP and is not presented in accordance with U.S. GAAP. The non-GAAP financial measure has limitations as analytical tools. One of the key limitations of using the non-GAAP financial measures is that they do not reflect all items of income and expense that affect the Company's operations. Share-based compensation has been and may continue to be incurred in the Company's business and is not reflected in the presentation of non-GAAP financial measures. Further, the non-GAAP financial measure may differ from the non-GAAP information used by other companies, including peer companies, and therefore their comparability may be limited.

The Company compensates for these limitations by providing the relevant disclosure of its non-GAAP financial measures in the reconciliations to the nearest U.S. GAAP performance measures, all of which should be considered when evaluating its performance. The Company encourages investors and others to review its financial information in its entirety and not rely on a single financial measure.

Reconciliation of GAAP and non-GAAP results is set forth at the end of this press release.

About Yalla Group Limited

Yalla Group Limited is the largest MENA-based online social networking and gaming company, in terms of revenue in 2022. The Company operates two flagship mobile applications, Yalla, a voice-centric group chat platform, and Yalla Ludo, a casual gaming application featuring online versions of board games, popular in MENA, with in-game voice chat and localized Majlis functionality. Building on the success of Yalla and Yalla Ludo, the Company continues to add engaging new content, creating a regionally-focused, integrated ecosystem dedicated to fulfilling MENA users' evolving online social networking and gaming needs. Through its holding subsidiary, Yalla Game Limited, the Company has expanded its capabilities in mid-core and hard-core games in the MENA region, leveraging its local expertise to bring innovative gaming content to its users. In addition, the growing Yalla ecosystem includes YallaChat, an IM product tailored for Arabic users; Waha, a social networking product featuring 3-D avatars; and casual games such as Yalla Baloot and 101 Okey Yalla, developed to sustain vibrant local gaming communities in MENA. Yalla is also actively exploring outside of MENA with Yalla Parchis, a Ludo game designed for the South American markets. Yalla's mobile applications deliver a seamless experience that fosters a sense of loyalty and belonging, establishing highly devoted and engaged user communities through close attention to detail and localized appeal that profoundly resonates with users.

For more information, please visit: https://ir.yallagroup.com .

Safe Harbor Statement

This press release contains statements that may constitute "forward-looking" statements pursuant to the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates," "aims," "future," "intends," "plans," "believes," "estimates," "likely to" and similar statements. Statements that are not historical facts, including statements about Yalla Group Limited's beliefs, plans and expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. Further information regarding these and other risks is included in Yalla Group Limited's filings with the SEC. All information provided in this press release is as of the date of this press release, and Yalla Group Limited does not undertake any obligation to update any forward-looking statement, except as required under applicable law.

For investor and media inquiries, please contact:

Yalla Group Limited
Investor Relations
Kerry Gao - IR Director
Tel: +86-571-8980-7962
Email: ir@yallatech.ae

The Piacente Group, Inc.
Jenny Cai
Tel: +86-10-6508-0677
Email: yalla@tpg-ir.com

In the United States :

The Piacente Group, Inc.
Brandi Piacente
Tel: +1-212-481-2050
Email: yalla@tpg-ir.com

YALLA GROUP LIMITED

UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS




As of




December 31, 2021



December 31, 2022




US$



US$


ASSETS







Current assets







Cash and cash equivalents



351,485,602




407,256,837


Term deposits






20,000,000


Short-term investments



2,906,344




25,788,304


Prepayments and other current assets



21,957,230




28,652,840


Total current assets



376,349,176




481,697,981


Non-current assets







Property and equipment, net



1,832,952




2,121,613


Intangible asset, net






1,328,470


Operating lease right-of-use assets



857,474




1,950,364


Long-term investments



1,768,455




3,833,750


Other assets






15,406,078


Total non-current assets



4,458,881




24,640,275


Total assets



380,808,057




506,338,256









LIABILITIES







Current liabilities







Accounts payable



4,392,330




5,382,276


Deferred revenue



24,971,203




35,957,485


Operating lease liabilities, current



472,734




858,452


Accrued expenses and other current liabilities



14,896,134




22,821,168


Total current liabilities



44,732,401




65,019,381


Non-current liabilities







Operating lease liabilities, non-current



195,596




744,612


Amounts due to a related party






709,789


Total non-current liabilities



195,596




1,454,401


Total liabilities



44,927,997




66,473,782









EQUITY







Shareholders' equity of Yalla Group Limited







Class A Ordinary Shares



12,484




13,356


Class B Ordinary Shares



2,473




2,473


Additional paid-in capital



265,647,268




294,406,395


Treasury stock



(25,419,808)




(27,014,697)


Accumulated other comprehensive income (loss)



520,010




(1,701,111)


Retained earnings



95,123,951




174,880,748


Total shareholders' equity of Yalla Group Limited



335,886,378




440,587,164


Non-controlling interests



(6,318)




(722,690)


Total equity



335,880,060




439,864,474


Total liabilities and equity



380,808,057




506,338,256


YALLA GROUP LIMITED

UNAUDITED CONDENSED CONSOLIDATED STATEMENTS

OF OPERATIONS




Three Months Ended



Year Ended




December 31,
2021



September 30,
2022



December 31,
2022



December 31,
2021



December 31,
2022




US$



US$



US$



US$



US$


Revenues



67,556,824




80,061,650




75,113,791




273,134,908




303,603,522


Costs and expenses
















Cost of revenues



(23,928,785)




(29,568,306)




(27,439,485)




(95,144,945)




(113,808,128)


Selling and marketing expenses



(13,317,368)




(11,951,117)




(14,254,031)




(42,404,862)




(49,939,683)


General and administrative expenses



(8,130,904)




(8,567,865)




(13,040,902)




(38,271,252)




(36,582,626)


Technology and product development expenses



(3,916,387)




(5,487,884)




(5,376,318)




(14,286,120)




(24,575,485)


Total costs and expenses



(49,293,444)




(55,575,172)




(60,110,736)




(190,107,179)




(224,905,922)


Operating income



18,263,380




24,486,478




15,003,055




83,027,729




78,697,600


Interest income



35,218




777,581




2,295,844




111,881




3,300,976


Government grants



1,406,028




51,483




110,258




1,419,837




322,273


Investment income (loss)



147,154




(104,944)




277,122




54,824




21,407


Impairment loss









(705,428)







(705,428)


Income before income taxes



19,851,780




25,210,598




16,980,851




84,614,271




81,636,828


Income tax expense



(794,413)




(788,985)




(416,342)




(2,019,911)




(2,598,983)


Net income



19,057,367




24,421,613




16,564,509




82,594,360




79,037,845


Net loss attributable to non-controlling interests



6,318




206,347




198,008




6,318




718,952


Net income attributable to Yalla Group
Limited's shareholders



19,063,685




24,627,960




16,762,517




82,600,678




79,756,797


YALLA GROUP LIMITED

UNAUDITED CONDENSED CONSOLIDATED STATEMENTS

OF OPERATIONS (CONTINUED)




Three Months Ended



Year Ended




December 31,
2021



September 30,
2022



December 31,
2022



December 31,
2021



December 31,
2022




US$



US$



US$



US$



US$


Earnings per ordinary share
















——Basic



0.13




0.16




0.11




0.56




0.52


——Diluted



0.11




0.14




0.09




0.46




0.45


Weighted average number of shares
outstanding used in computing earnings
per ordinary share
















——Basic



149,516,472




155,190,724




157,373,645




148,739,986




153,526,679


——Diluted



176,907,506




177,347,900




177,515,233




179,899,466




176,639,558



Share-based compensation was allocated in cost of revenues, selling and marketing expenses, general and administrative
expenses and technology and product development expenses as follows:




Three Months Ended



Year Ended




December 31,
2021



September 30,
2022



December 31,
2022



December 31,
2021



December 31,
2022




US$



US$



US$



US$



US$


Cost of revenues



1,632,754




1,065,549




884,691




6,299,864




4,798,901


Selling and marketing expenses



1,878,389




1,059,009




1,019,064




10,102,733




5,774,985


General and administrative expenses



4,689,722




2,462,675




2,963,686




26,729,432




14,752,580


Technology and product development
expenses



325,757




379,994




315,581




807,418




1,364,504


Total share-based compensation expenses



8,526,622




4,967,227




5,183,022




43,939,447




26,690,970


YALLA GROUP LIMITED

RECONCILIATIONS OF GAAP AND NON-GAAP RESULTS




Three Months Ended



Year Ended




December 31,
2021



September 30,
2022



December 31,
2022



December 31,
2021



December 31,
2022




US$



US$



US$



US$



US$


Operating income



18,263,380




24,486,478




15,003,055




83,027,729




78,697,600


Share-based compensation expenses



8,526,622




4,967,227




5,183,022




43,939,447




26,690,970


Non-GAAP operating income



26,790,002




29,453,705




20,186,077




126,967,176




105,388,570


















Net income



19,057,367




24,421,613




16,564,509




82,594,360




79,037,845


Share-based compensation expenses, net of
tax effect of nil



8,526,622




4,967,227




5,183,022




43,939,447




26,690,970


Non-GAAP net income



27,583,989




29,388,840




21,747,531




126,533,807




105,728,815


















Net income attributable to Yalla
Group Limited's shareholders



19,063,685




24,627,960




16,762,517




82,600,678




79,756,797


Share-based compensation expenses, net of
tax effect of nil



8,526,622




4,967,227




5,183,022




43,939,447




26,690,970


Non-GAAP net income attributable to
Yalla Group Limited's shareholders



27,590,307




29,595,187




21,945,539




126,540,125




106,447,767


















Non-GAAP earnings per ordinary share
















——Basic



0.18




0.19




0.14




0.85




0.69


——Diluted



0.16




0.17




0.12




0.70




0.60


Weighted average number of shares
outstanding used in computing earnings
per ordinary share
















——Basic



149,516,472




155,190,724




157,373,645




148,739,986




153,526,679


——Diluted



176,907,506




177,347,900




177,515,233




179,899,466




176,639,558


Cision View original content: https://www.prnewswire.com/news-releases/yalla-group-limited-announces-unaudited-fourth-quarter-and-full-year-2022-financial-results-301770093.html

SOURCE Yalla Group Limited

News Provided by PR Newswire via QuoteMedia

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East Side Games

The Office: Somehow We Manage Mobile Game Available Now

East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.

Watch the launch trailer here .

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DouYu International Holdings Limited Reports Fourth Quarter and Full Year 2022 Unaudited Financial Results

DouYu International Holdings Limited ("DouYu" or the "Company") (Nasdaq: DOYU), a leading game-centric live streaming platform in China and a pioneer in the eSports value chain, today announced its unaudited financial results for the fourth quarter and the full year ended December 31, 2022 .

Fourth Quarter 2022 Financial and Operational Highlights

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Dream Games Opens First International Office In London To Support Global Expansion

Dream Games appoints the company's first Chief Marketing Officer, Richard Hocking , and Chief People Officer, Anju Sethi , to be based in the new London office.

Dream Games, a world-leading mobile gaming company based in Istanbul behind the hit mobile game Royal Match, today announces it is expanding its operations to the United Kingdom where it is opening an office in central London . The company is also growing its leadership team, hiring ex-King marketing executive Richard Hocking as Chief Marketing Officer and ex-Google and King executive Anju Sethi as Chief People Officer to accelerate its remarkable growth.

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CliCli Showcases User Generated Content Editor and Platform at GDC 2023

CliCli is excited to announce that its innovative accessible game creation tool and global distribution platform, is now available for alpha testing. CliCli seeks to offer more choices to the industry by simplifying game development and offering ample opportunities for financial success to developers.

CliCli's all-in-one service streamlines the game development process by offering editing tools, distribution, customer support, payment processing, user acquisition, community management, and long-term monetization. Creators don't need any coding experience to get started - anyone can use CliCli's graphical user interface to design game logic, control events, conditions, and actions, and access a free-to-use resource library of thousands of editable assets including characters, buildings, and music. CliCli's flexible monetization modes include options like Free-to-Play, Pay-to-Play , subscriptions, and battle passes, giving creators flexibility in how they achieve financial success.

At GDC 2023, CliCli will debut globally and share its approach to building a sustainable UGC ecosystem. Developers attending the event can visit booth S1332 to try out the innovative game platform, join CliCli's creator sharing sessions, and win special rewards by completing editor challenges. Several games created by the CliCli editor will also be exclusively revealed at the exhibition, including Game of Rollink .

"We built CliCli to help creators and independent developers overcome the common obstacles encountered when pursuing their passion, including tools learning, audience targeting, game marketing, and earning a living from it. We aim to support every creator in our community and we're so excited to see how creators use our game creation tool to achieve their dreams. " stated Kun Li , Head of Operation of CliCli.

CliCli continuously supports talented creators through game jams , monthly recurring events, and partnership programs. Hundreds of UGC creators are already using CliCli to build demos, playtest game ideas, and share the fun with their friends.

With CliCli, the possibilities for creators are vast. Join the community today and start developing your dream game!

About CliCli

Based in Singapore , CliCli comprises a team of 200+ passionate industry professionals aiming to build new game experiences with creators around the world.

CliCli is invested in by NetEase Games, the online games division of NetEase, Inc. (NASDAQ: NTES and HKEX: 9999), while all design decisions are that of the CliCli tea m.

Official Website Facebook
Developer Discord Twitter
Player Discord Reddit
Game of Rollink Itch.io

Cision View original content to download multimedia: https://www.prnewswire.com/news-releases/clicli-showcases-user-generated-content-editor-and-platform-at-gdc-2023-301775132.html

SOURCE Clicli Interactive Pte. Ltd

Cision View original content to download multimedia: http://www.newswire.ca/en/releases/archive/March2023/17/c9045.html

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CROQUET FOR UNITY SET TO TRANSFORM MULTIPLAYER GAME DEVELOPMENT WITH "NO NETCODE" SOLUTION

Powerful New Platform For Building Multiplayer Games In Unity Without Writing, Hosting Or Maintaining Netcode; Unity Developers Can Join a Waitlist for Early Access

Game Developers Conference) Croquet Corporation provider of Croquet OS, the Multiplayer Platform for Web and Gaming, announced today Croquet for Unity, a JavaScript multiplayer framework for the Unity Platform that provides developers a transformational new way to build and operate innately multiplayer Unity experiences without writing and maintaining multiplayer code or deploying servers. It gives Unity developers access to Croquet and its unique Croquet Multiplayer Network global infrastructure. Croquet for Unity will be demonstrated in conjunction with the Game Developers Conference in San Francisco and will be available for early access Beta in April 2023 .

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Explore Brand New Maps: Play YoYa: Busy Life World Now

- Today, YoYa: Busy Life World has released an exciting new version . Through extensive feedback from our players, the company has remodeled the game's world view and redrawn the world map, including a brand new snowy map to give YoYa World players a fresh gaming experience. Players can now explore the newly expanded YoYa world with unlimited possibilities.

The company is proud of this 3.0 update . This version has completely redrawn the world map, now divided into 9 unique sections, including bustling cities, relaxing resorts, fairytale castles and mysterious snowy worlds. The update also features improved visuals and music, providing an even more immersive experience. The company has been listening to player feedback and constantly optimizing the gaming experience. With this update, you can explore a richer, more detailed world with plenty of surprises. So, come join us and start a new adventure today .

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"Captain Tsubasa: Dream Team" Debuts New Players Wearing the FC BARCELONA Official Uniform and Monthly Livestream on YouTube

- KLab Inc., a leader in online mobile games, announced that its head-to-head football simulation game Captain Tsubasa: Dream Team will hold the FC BARCELONA Official Campaign from Friday, March 17th . The campaign will feature Tsubasa Ozora, Xavii, and Payol wearing the FC BARCELONA official kit. See the original press release ( https:www.klab.comenpress ) for more information.

Captain Tsubasa: Dream Team will hold the FC BARCELONA Official Campaign from Friday, March 17th. The campaign will feature Tsubasa Ozora, Xavii, and Payol wearing the FC BARCELONA official kit. In addition, Ramadan daily scenarios will be held from March 24th to April 21st. Users will have the chance to receive items by playing once per day.

In addition, the campaign will include a login bonus, event missions, special event, and the Dreamball Exchange where users will have a chance to get the new kits as well. Be sure to check the in-game notifications for more information on the campaigns.

Ramadan Daily Scenarios

Users can play these limited scenarios once a day during the event period between March 24th to April 21st . Be sure to play for a chance to receive great in-game rewards.

Monthly Livestream on YouTube Live

In-game notifications and the latest information on any new players or updates will be delivered in both Japanese and English for your enjoyment.

Livestream Schedule

Thursday, March 30th from 21:00 JST (UTC+9)

YouTube Channel: https://www.youtube.com/channel/UCTgOPO7kIQ35YzB7SBIQoWQ/

*The broadcast is expected to be in Japanese and English.
*Livestream contents are subject to change without notice.

Overview of Captain Tsubasa: Dream Team

Supported OSes: Android™ 4.4+, iOS 11.0+, HarmonyOS 2.0+
Genre: Head-to-head football simulation game
Price: Free-to-play (In-app purchases available)
Supported Regions: Global (Excludes Japan and Mainland China)
Official Website: https://www.tsubasa-dreamteam.com/en
Official Twitter Account: @tsubasaDT_en
Official Facebook Page: https://www.facebook.com/tsubasaDTen
Official YouTube Channel: https://www.youtube.com/channel/UCTgOPO7kIQ35YzB7SBIQoWQ/
Official Discord Channel: https://discord.gg/6tyEs48
Copyright: ©Yoichi Takahashi/SHUEISHA
©Yoichi Takahashi/SHUEISHA/TV TOKYO/ENOKIFILM
© KLabGames

Download here:

App Store : https://itunes.apple.com/app/id1293738123

Google Play: https://play.google.com/store/apps/details?id=com.klab.captain283.global

AppGallery: https://appgallery.huawei.com/#/app/C105375049

Cision View original content to download multimedia: https://www.prnewswire.com/news-releases/captain-tsubasa-dream-team-debuts-new-players-wearing-the-fc-barcelona-official-uniform-and-monthly-livestream-on-youtube-301774820.html

SOURCE KLab Inc.

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